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Faceless Factory

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somnus0x
faceless-factory

Split AI content into two layers — AI generates raw material (backgrounds, characters, clips), code assembles the deliverable (text, layout, render). Use when AI-generated carousels/cards come out inconsistent, Thai fonts break, or every re-gen is a gamble.

Overview

Publishersomnus0x
Repositoryagt-skill-pack
Skill namefaceless-factory
Stars
74
Forks
17
Bundled files
1
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by somnus0x on GitHub. Read the source before you install it.

Installation

Install the Faceless Factory AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/somnus0x/agt-skill-pack/tree/main/skills/faceless-factory
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/somnus0x/agt-skill-pack.git /tmp/agt-skill-pack
mkdir -p .claude/skills
cp -r /tmp/agt-skill-pack/skills/faceless-factory .claude/skills/faceless-factory
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Faceless Factory in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Faceless Factory on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Faceless Factory is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Faceless Factory — AI Makes Raw Material, Code Assembles

Every time you gen a full carousel with AI, it comes out beautiful one round and broken the next: characters drift, colors shift, Thai fonts shatter into tofu. That's not a prompt problem. It's a job-assignment problem.

The core idea

You're using a tool that guesses every time to do work that needs to be the same every time. Split it into two layers:

  • Top layer (expensive, AI-gen): backgrounds, characters, opening clips. These are raw material. Gen once, keep it, reuse it. Randomness is fine — even wanted — here.
  • Bottom layer (cheap, code): text, layout, composition, final render to file. Never let AI gen this. Code does it, deterministically, for free.

The insight most people miss: the part everyone thinks they must pay the most for (the gen) is the least important. The part that makes it shippable — the assembly — is plain code that runs for free, identically, forever.

When to use

Say /faceless-factory or: "my AI carousel is inconsistent", "Thai fonts keep breaking", "every gen is a gamble", "how do I make repeatable content with AI", "the faces/colors drift between slides".

Why code, not AI, for the bottom layer

The bottom-layer work — JSON, render scripts, ffmpeg — is "boring but must be exact." It doesn't need imagination. It needs to come out pixel-identical every run, which is exactly what AI gen cannot do and code does for free.

Concrete payoffs once you split:

  • Thai text never breaks again — it isn't generated, it's rendered with a real font.
  • Gen the background once, render N cards for $0 — no paying again to remake the same thing.
  • No more gacha — you stop lucking into a good result.

The two-tool division of labor (agent workflow)

If you drive this with coding agents, split the roles:

  • The code-writer agent builds the machine: a render script (PIL for images, ffmpeg for video) that reads one JSON file and draws the deliverable.
  • The pipeline-runner agent runs the line: invokes the script, checks the JSON is complete, keeps a manifest so nothing double-renders, and QAs the final files.

One builds the machine, the other runs the belt.

The hard part: Thai + Latin in one string

The single most valuable trick in the render script is drawing mixed Thai/Latin/digit text correctly. Naively drawing a Thai string with a Thai font renders digits, arrows, and Latin letters as tofu boxes; drawing it with a Latin font detaches Thai combining vowels/tones from their base consonant.

The fix: split the string into runs by script, render each run with the right font, advance the x-cursor by the measured width of each run. Thai runs stay whole (so vowels/tones stack); everything else swaps to a Latin font.

See reference/carousel_factory.py for a working, dependency-light implementation of:

  • dtext() — run-splitting Thai/Latin text renderer (the tofu fix)
  • wrap() — width-aware word wrap
  • place_shot() — cover-crop + rounded-mask image placement
  • brand_bar() — a bottom brand lockup

It's a template, not a framework. Copy it, point the font paths at your fonts, feed it your JSON.

Steps to apply

  1. List your content — put every slide's text, image path, and layout into one JSON file. One source of truth.
  2. Separate the layers — decide what is raw material (gen once) vs assembly (render every time).
  3. Gen the raw material once — backgrounds, characters, hero shots. Save them.
  4. Write the render script — reads JSON, draws text with a real font, composites the images, exports the file. No AI in this step.
  5. Run and QA — render all cards, eyeball the output, iterate on the JSON (not the pixels).

The one line to remember

Don't ask AI to gen the whole thing. Split first: what's raw material, what's the assembly line. Raw material → AI. Assembly line → code. Then you stop gambling every time you hit generate.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Faceless Factory AI skill do?

Split AI content into two layers — AI generates raw material (backgrounds, characters, clips), code assembles the deliverable (text, layout, render). Use when AI-generated carousels/cards come out inconsistent, Thai fonts break, or every re-gen is a gamble.

Why use Faceless Factory on TypingMind?

Because you install it once and use it with any model. Faceless Factory is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Faceless Factory in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/somnus0x/agt-skill-pack/tree/main/skills/faceless-factory. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Faceless Factory?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Faceless Factory?

As many as you like. As long as a model supports skills, you can use Faceless Factory with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Faceless Factory AI skill free?

Yes. It is published on GitHub by somnus0x under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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