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Ui Art Direction

Community
SpellbourneDZ
ui-art-direction

Create a distinctive, product-specific creative direction for web and mobile interfaces. Use for new UI concepts, expressive landing pages, onboarding, branded product experiences, significant redesigns, or requests to make an interface less generic. Focus on visual concepts grounded in the user's actual task, content, brand, and interaction model. Do not invoke for faithful Figma-to-code implementation, small bug fixes, routine component work, or backend tasks unless the user also requests a new visual direction.

Overview

PublisherSpellbourneDZ
Repositoryui-design-skill
Skill nameui-art-direction
Stars
3
Forks
0
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by SpellbourneDZ on GitHub. Read the source before you install it.

Installation

Install the Ui Art Direction AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SpellbourneDZ/ui-design-skill/tree/main/skills/ui-art-direction
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SpellbourneDZ/ui-design-skill.git /tmp/ui-design-skill
mkdir -p .claude/skills
cp -r /tmp/ui-design-skill/skills/ui-art-direction .claude/skills/ui-art-direction
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ui Art Direction in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ui Art Direction on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ui Art Direction is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UI Art Direction

Act as a product art director with UX judgment. Seek a strong, ownable idea without making the interface harder to use.

The deliverable is not a fixed aesthetic, a poster, or a random visual trick. It is a product-specific design concept expressed through hierarchy, content, geometry, type, color, materials, and—when useful—interaction and motion.

1. Respect design authority and scope

Follow the user's current request and applicable project instructions such as AGENTS.md or CLAUDE.md.

For visual decisions, resolve conflicts in this order:

  1. User-provided Figma, screenshots, design brief, and explicit constraints.
  2. Existing design system, brand rules, tokens, components, and accessibility requirements.
  3. Established product interaction patterns and vocabulary.
  4. Project documentation and implementation conventions.
  5. Your proposed art direction.

Do not discard existing brand identity, redesign a supplied UI, replace conventions, or invent a new design system without authorization. If the user requests faithful implementation, prioritize fidelity and use a separate ui-design implementation workflow. If they request critique or redesign, creative alternatives are in scope.

The purpose of this skill is art direction for usable digital products, not graphic-design constraints applied mechanically to screens.

2. Build a product-specific creative brief

Derive from the available task and codebase:

  • Audience: who uses this interface and in what context?
  • Job: what does the user need to see, decide, or complete?
  • Signature content: what real object, data, place, story, or action makes this product recognizable?
  • Visual authority: which brand elements, Figma files, tokens, or patterns must survive?
  • Surface: marketing hero, onboarding, consumer app, workflow tool, dashboard, editor, or settings?
  • Constraints: breakpoints, content density, localization, states, input modes, performance, accessibility, motion.

If information is genuinely missing, make a reversible assumption rather than stopping for preferences. Ask only when the missing fact would materially change the outcome.

For existing products, identify what already works before suggesting what should change.

3. Develop three different concepts, not three skins

Privately propose three competing ideas that differ in organizing mechanism, not merely palette, typography, or corner radius. Use the forms below only when they fit the product:

  • Content-led composition: make the actual itinerary, document, creation, item, or dataset drive the hierarchy and layout.
  • Product artifact: base a distinctive screen region on an authentic object or action from the domain, such as a boarding pass, timeline, canvas, route, or comparison—not decorative stock imagery.
  • Spatial or temporal model: use a real stage, sequence, map, chronology, or relationship to help orientation.
  • Interaction as signature: make one characteristic action or transition reveal what the product does; provide a clear static and reduced-motion state.
  • Meaningful type or data treatment: let typography, numbers, imagery, or material properties reinforce a product meaning rather than acting as arbitrary decoration.
  • Brand material: translate the product's real visual vocabulary into a practical interface system, not a pasted-on theme.

For each candidate, write internally:

Because this product is about [real user task/content], the UI will express [specific concept] through [layout/interaction mechanism], helping users [clear outcome].

Reject a candidate if it is only “bold fonts,” “premium colors,” “glass cards,” “big illustrations,” or “3D graphics.” These may be tools, not concepts.

4. Challenge the concepts before choosing one

Use the following gates:

GateQuestion
Product identityCould this exact concept be moved to an unrelated SaaS product by changing the logo? If yes, is it too generic?
Task clarityCan the user identify the main action and information quickly?
Structural valueDoes the idea improve emphasis, navigation, understanding, orientation, or emotional connection?
Context and consistencyDoes it fit the brand, established patterns, and content volume?
AccessibilityCan it work with keyboard, readable contrast, clear labels, zoom, and reduced motion?
Responsive feasibilityDoes the organizing idea survive narrow and short viewports without hiding critical actions?
Engineering fitCan the concept be built within the given stack, time, and performance budget?
Novelty taxIs this a routine workflow where unfamiliar visuals would slow users down?

Prefer the concept with the strongest product fit and interaction clarity, not the most visual effects.

An intentionally quiet, conventional utility screen can be the strongest outcome. Do not force memorability into billing, settings, safety-critical flows, dense tables, or frequently repeated actions. Expressiveness can live in one signature surface while the surrounding workflow stays calm.

5. Turn the winning concept into a buildable direction

Define a small design contract:

  1. Concept sentence: one product-specific idea.
  2. First-glance hierarchy: what dominates at first sight, and why?
  3. Visual vocabulary: typography roles, density, palette roles, surface treatments, image/artwork policy, and key shapes; derive from existing tokens first.
  4. Signature moment: one clearly justified distinctive composition or interaction; optional for purely utilitarian screens.
  5. Interaction map: primary action, supporting actions, state changes, feedback, and error recovery.
  6. Responsive translation: how the same meaning is expressed on desktop and mobile, including changes in navigation and content order.
  7. Boundaries: what remains standard and familiar; which flourishes must not appear across every component.

Examples of differentiated directions:

  • Ski-transfer booking: departure time and pickup point lead an itinerary-like confirmation; booking details reinforce travel readiness. Avoid filling the entire app with generic snowy mountains or flight-ticket skeuomorphism.
  • Creator/editor UI: the actual artifact gets the most space; controls organize around the preview and the editing task. A distinctive live-preview transformation can be signature; routine form fields remain predictable.
  • Data operations dashboard: visual priority follows the decision that needs attention, not decorative charts and KPI tiles. Expressiveness can come from how change, urgency, or relationships are represented truthfully.

These are illustrations of reasoning, not reusable visual templates.

6. Apply expression in proportion to the surface

SurfaceAppropriate expression
Campaign/landing heroHigher freedom in composition, typography, and illustrative language—CTA and legibility remain clear.
Onboarding/empty stateA memorable motif or transition may help explain the next step.
Main product workflowDistinct identity with low interaction friction, high task clarity, and stable navigation.
Forms, editors, dashboardsContent hierarchy, fit-and-finish, typography, and purposeful data presentation over visual spectacle.
Destructive, payment, account, or critical statesPredictability, unambiguous affordances, and recovery dominate art direction.

Avoid imposing one uniform color or texture on every project. Avoid categorical bans on gradients, glass, 3D, cards, or bento grids. Accept any of them only when justified by brand, task, or a clear spatial model.

7. Translate the concept into real UI

A concept is incomplete until it has:

  • proper component roles and reusable design tokens;
  • clear primary, secondary, and destructive actions;
  • sensible default, loading, empty, success, error, disabled, hover, focus, and selected states where relevant;
  • realistic long content and localization handling;
  • semantic controls, accessible names, visible focus, usable touch targets;
  • readable contrast, zoom/reflow behavior, and keyboard navigation;
  • responsive content order rather than just a stacked desktop layout;
  • motion that explains state or continuity, with a reduced-motion alternative.

Aim for applicable WCAG 2.2 AA requirements rather than assuming visual attractiveness implies accessibility. Do not claim conformance without testing. Do not make essential information depend only on animation, color, hover, or a visual metaphor.

Do not ship a visual mockup as if it were implemented, and do not describe untested interactions as verified.

8. Review what was actually built

If implementation or rendering is available, inspect meaningful desktop and mobile widths, a short viewport, and realistic-content states. Compare the result to the approved Figma or brief. Fix observed issues before claiming completion.

Review in this order:

  1. task comprehension and primary action;
  2. product-specific idea and brand fit;
  3. information hierarchy, proximity, and working area;
  4. content readability and component consistency;
  5. responsive layout and interaction states;
  6. accessibility and reduced motion;
  7. visual finish and originality.

Ask the final critical question: Would removing the signature flourish hurt the product's understanding, utility, identity, or emotional tone? If not, simplify or remove it.

9. Output and handoff

For concept exploration, give a compact recommendation: concept sentence, why it fits the product, major visual/interaction decisions, and one tradeoff. Present multiple candidates only when the user asks to compare alternatives.

For implementation, hand the design contract to the UI implementation workflow; follow the project's frontend stack and validation conventions. Do not stop after proposing concepts when the task includes building them.

For review, identify the actual issue, its impact on the task, and the smallest concrete correction.

Do not narrate an internal three-concept exercise, invent process rituals, or make the user choose basic design details when the brief already provides enough direction.

Relationship to ui-design

ui-art-direction decides what makes this interface distinctive and why. ui-design decides how to implement and verify it as a coherent, usable product UI.

When both skills are available, apply art direction before substantial new designs, then use ui-design to carry the selected concept through components, states, responsiveness, and visual QA. For routine maintenance or faithful Figma implementation, ui-design alone is sufficient.

Inspiration

This is an independent adaptation for product interfaces inspired in part by the concept-first, anti-template design thinking of TrueSpace's Anti-Slop Design Director. It does not reproduce that graphic-design prompt or its poster-specific styling requirements.

Frequently asked questions

What does the Ui Art Direction AI skill do?

Create a distinctive, product-specific creative direction for web and mobile interfaces. Use for new UI concepts, expressive landing pages, onboarding, branded product experiences, significant redesigns, or requests to make an interface less generic. Focus on visual concepts grounded in the user's actual task, content, brand, and interaction model. Do not invoke for faithful Figma-to-code implementation, small bug fixes, routine component work, or backend tasks unless the user also requests a new visual direction.

Why use Ui Art Direction on TypingMind?

Because you install it once and use it with any model. Ui Art Direction is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ui Art Direction in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SpellbourneDZ/ui-design-skill/tree/main/skills/ui-art-direction. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ui Art Direction?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ui Art Direction?

As many as you like. As long as a model supports skills, you can use Ui Art Direction with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ui Art Direction AI skill free?

Yes. It is published on GitHub by SpellbourneDZ under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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