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Game Design Kpi Coverage Audit

Community
Stanestane
game-design-kpi-coverage-audit

Audit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality-of-life change for KPI coverage bias and measurement blind spots. Use when a team is overvaluing only directly attributable metrics, neglecting foundational work that is hard to measure, or struggling to justify features whose value is real but not cleanly tied to one headline KPI.

Overview

PublisherStanestane
Repositorygame-design-skills-bundle
Skill namegame-design-kpi-coverage-audit
Stars
87
Forks
18
Bundled files
3
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Stanestane on GitHub. Read the source before you install it.

Installation

Install the Game Design Kpi Coverage Audit AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Stanestane/game-design-skills-bundle/tree/master/game-design-kpi-coverage-audit
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Stanestane/game-design-skills-bundle.git /tmp/game-design-skills-bundle
mkdir -p .claude/skills
cp -r /tmp/game-design-skills-bundle/game-design-kpi-coverage-audit .claude/skills/game-design-kpi-coverage-audit
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Game Design Kpi Coverage Audit in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Game Design Kpi Coverage Audit on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Game Design Kpi Coverage Audit is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Game Design KPI Coverage Audit

Check whether the evaluation framework is seeing the whole value of the feature, or only the parts that are easy to measure.

Use this skill when a feature is being judged mainly through directly attributable KPIs and you suspect that measurement logic is biasing the team toward flashy, self-contained systems while undervaluing connective tissue, UX, quality-of-life, enabling systems, or long-term structural work.

Read references/value-types.md when identifying what kind of value the feature creates. Read references/blind-spot-patterns.md when diagnosing common KPI-coverage failures. Read references/recommendation-patterns.md when deciding how to justify or evaluate hard-to-measure work.

What to produce

Produce:

  1. Feature read - what the proposal is and what role it plays
  2. Current KPI framing - what the team is measuring or expecting to measure
  3. Coverage diagnosis - what value is covered versus ignored by those KPIs
  4. Blind spots - what may be neglected because it is hard to measure directly
  5. Risk of mis-prioritization - what bad decisions may result from the current framing
  6. Evaluation recommendation - how the feature should be justified, monitored, or compared more fairly

Process

1. Identify the role of the feature

Clarify whether the proposal is mainly:

  • a standalone engagement feature
  • a monetization feature
  • a progression layer
  • a UX improvement
  • connective tissue between systems
  • quality-of-life work
  • support infrastructure for future features
  • a clarity, pacing, or usability improvement

2. Identify the current KPI story

Ask:

  • what metric is the team using to justify this feature?
  • is it tied to revenue, retention, engagement, conversion, economy balance, sentiment, or something else?
  • is the KPI direct, indirect, speculative, or absent?

3. Audit KPI coverage

Check whether the metric framing captures the actual value of the work. Look for value types such as:

  • direct monetization
  • direct engagement lift
  • retention support
  • reduced friction
  • improved comprehension
  • stronger connective tissue between systems
  • future feature enablement
  • long-term sustainability
  • reduced support burden or balancing burden

4. Identify blind spots

Common signs:

  • the feature is dismissed because it cannot move one headline KPI on its own
  • direct-revenue features are always favored over structural health
  • UX work is treated as optional because it lacks clean attribution
  • foundational work is postponed until crisis
  • enabling systems are undervalued because they mostly improve the performance of other features

5. Judge prioritization risk

Ask:

  • what happens if this feature is judged only by direct KPI lift?
  • is the team likely to underinvest in maintenance, UX, clarity, infrastructure, or connective tissue?
  • could the current framework systematically reward short-term visible wins over long-term health?

6. Recommend better evaluation

Possible moves:

  • use a mixed scorecard instead of one KPI
  • classify the feature as enabling or connective work rather than forcing a fake direct KPI
  • evaluate via downstream support of other systems
  • allocate protected capacity for high-value, hard-to-measure work
  • compare opportunity cost honestly rather than pretending everything must tie to one direct metric

Response structure

Feature Read

  • ...

Current KPI Framing

  • ...

Coverage Diagnosis

  • ...

Blind Spots

  • ...

Risk of Mis-Prioritization

  • ...

Recommendation

  • ...

Fast mode

  • What is this feature actually for?
  • What KPI is being used to justify it?
  • What important value is not being captured by that KPI?
  • What bad prioritization decision could this cause?
  • How should the team evaluate it more fairly?

Style rules

  • Do not dismiss KPIs; diagnose their limits.
  • Do not invent fake measurable certainty for support work.
  • Distinguish direct value from enabling value.
  • Prefer fairer framing over anti-metrics rhetoric.
  • Be specific about how blind spots distort roadmap decisions.

Working principle

Teams often prioritize what they can measure cleanly, not what matters most. Use this skill to expose where KPI logic is too narrow for the actual design value on the table.


Part of the Game Design Skills Bundle by Stanislav Stankovic. Licensed under PolyForm Noncommercial 1.0.0 — free for personal, academic and nonprofit use. Commercial use requires a licence, sold as skill packs. See https://github.com/Stanestane/game-design-skills-bundle for terms.

Required Notice: Copyright Stanislav Stankovic (https://www.stane-island.net/)

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Game Design Kpi Coverage Audit AI skill do?

Audit a game feature, roadmap candidate, UX improvement, support system, connective-tissue feature, or quality-of-life change for KPI coverage bias and measurement blind spots. Use when a team is overvaluing only directly attributable metrics, neglecting foundational work that is hard to measure, or struggling to justify features whose value is real but not cleanly tied to one headline KPI.

Why use Game Design Kpi Coverage Audit on TypingMind?

Because you install it once and use it with any model. Game Design Kpi Coverage Audit is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Game Design Kpi Coverage Audit in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Stanestane/game-design-skills-bundle/tree/master/game-design-kpi-coverage-audit. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Game Design Kpi Coverage Audit?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Game Design Kpi Coverage Audit?

As many as you like. As long as a model supports skills, you can use Game Design Kpi Coverage Audit with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Game Design Kpi Coverage Audit AI skill free?

It is published on GitHub by Stanestane. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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