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Open Rpg System Designer

Community
Stanestane
open-rpg-system-designer

Design original tabletop or digital RPG systems using optional SRD 5.1 or 5.2.1 mechanics as documented design references, not as a replacement rulebook.

Overview

PublisherStanestane
Repositorygame-design-skills-bundle
Skill nameopen-rpg-system-designer
Stars
87
Forks
18
Bundled files
4
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by Stanestane on GitHub. Read the source before you install it.

Installation

Install the Open Rpg System Designer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Stanestane/game-design-skills-bundle/tree/master/open-rpg-system-designer
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Stanestane/game-design-skills-bundle.git /tmp/game-design-skills-bundle
mkdir -p .claude/skills
cp -r /tmp/game-design-skills-bundle/open-rpg-system-designer .claude/skills/open-rpg-system-designer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Open Rpg System Designer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Open Rpg System Designer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Open Rpg System Designer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Open RPG System Designer

Design original RPG systems, classes, and subsystems. Use an SRD to inspect documented mechanical patterns when that helps; do not recreate an SRD, adjudicate live D&D rules, or invent rights to excluded D&D material.

Choose the source route

  1. Record one route in the project brief before drafting:
    • Invent original: no SRD mechanics are copied.
    • Adapt SRD 5.1: choose either OGL 1.0a or CC BY 4.0 and follow only that route's release requirements.
    • Adapt SRD 5.2.1: use CC BY 4.0. Do not describe it as available under OGL.
  2. Use the official PDFs named in the SRD design map. Consult a PDF only when a design decision needs a source locator; do not paste spell lists, monster blocks, or rulebook chapters into project output.
  3. Create a row in the provenance ledger for each SRD-derived element. Mark it copied, adapted, or inspired.

Design the system

  1. Confirm platform, player count, genre, intended experience, complexity, campaign or session length, and personal or commercial use. State three to five design pillars and the core player loop.
  2. Select the smallest engine that serves those pillars: resolution, character capabilities, consequences, opposition, recovery, advancement, and an adjudication rule.
  3. Treat familiar SRD patterns as choices, not defaults: d20 plus modifier, roll-twice advantage, discrete action economy, hit points and rests, limited spell slots, and challenge-rating bands. State whether each pattern is reused, modified, combined, or rejected and why.
  4. Add only needed subsystems: combat, exploration, social interaction, magic/powers, equipment, crafting, downtime, factions, or vehicles. For each, define player choice, inputs, procedure, outputs, failure state, edge cases, and tuning variables.
  5. Write original rules text and examples. Show a normal result, a cost or complication where relevant, and a failure. Make terms, timing, and exceptions unambiguous.
  6. Use the output templates for a one-pager, a full system document, or a ledger. Deliver the format requested by the user.

Content boundary

Before release, perform the checklist in the SRD design map. Do not treat trademarks, setting names, characters, logos, artwork, unique monsters, or source-excluded content as available merely because a similar game rule exists. Create original equivalents and names when content is excluded or uncertain.

Attribution and release

  1. For CC BY material, use this attribution starter, then verify it against the applicable SRD preamble and add change information: This work includes material taken from the System Reference Document [VERSION] ("SRD [VERSION]") by Wizards of the Coast LLC and available at [OFFICIAL SRD URL]. The SRD [VERSION] is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
  2. For OGL 1.0a material, use the document's required Section 15 notice and other license terms. Do not substitute the CC attribution block.
  3. Keep the ledger separate from release-facing attribution. Flag public or commercial use with uncertain boundaries for qualified IP review; do not give legal advice.

Hand off specialist review

  • Use game-design-core-loop-extractor when the repeatable player loop is unclear.
  • Use game-design-fairness-frustration-audit for perceived fairness, difficulty, flow, and variance.
  • Use game-design-failure-loop-audit for loss, recovery, retry, and post-failure motivation.
  • Use game-design-attribution-audit when outcomes may feel arbitrary or players may blame hidden rules, luck, or the system.

Scope

Use this skill for original system design and revision. Use a dedicated research skill for source comparison, a legal professional for release decisions, and a dedicated rules-referee skill for live rules adjudication.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Open Rpg System Designer AI skill do?

Design original tabletop or digital RPG systems using optional SRD 5.1 or 5.2.1 mechanics as documented design references, not as a replacement rulebook.

Why use Open Rpg System Designer on TypingMind?

Because you install it once and use it with any model. Open Rpg System Designer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Open Rpg System Designer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Stanestane/game-design-skills-bundle/tree/master/open-rpg-system-designer. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Open Rpg System Designer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Open Rpg System Designer?

As many as you like. As long as a model supports skills, you can use Open Rpg System Designer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Open Rpg System Designer AI skill free?

It is published on GitHub by Stanestane. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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