animated-loop — 5 Second Seamless Background Loop
A loop is the only video format that has to not have a beginning or end. The viewer sees it on the title screen for 30 seconds; if the seam between loop iterations is visible, the whole thing reads as broken. This skill exists to force the constraints that make seams invisible: take the shortest duration available, keep the motion ambient (no narrative, no big camera moves), use the fast model (ltx), and prompt for a composition where the first and last frames are functionally identical.
Duration is not a dial here. On ltx and kling, assets.generate_video renders only duration: 5 or duration: 10; every other value renders 5. So "drop to 3s to hide the seam" is not an option — 5s is the floor, and the seam has to be won in the prompt and the reference frame instead.
If the user wants a 5s punchy marketing shot, that's trailer-shot. If they want a 10s narrative cutscene, that's cinematic-cutscene. This skill is the one for video that has to disappear — atmosphere behind a logo, mood behind a menu, ambience behind a splash card.
When to use
- "Looping background for the title screen."
- "Animated backdrop behind the logo on the splash."
- "Menu background — torchlit dungeon, just flicker and motes."
- "Looping ambient video for the pause screen."
- "Splash loop — fog over a forest."
- "Need a video that loops behind the level select."
When NOT to use
- Marketing shot for a trailer (5-10s with punch) —
trailer-shot. - Narrative cutscene with a beginning and end —
cinematic-cutscene. - Static splash image — generate with
concept-artand use aTextureRect. A still is cheaper, lighter, and never seams. - UI element animation (icons, button states) — those are GDScript
Tweenor sprite sheets, not video. - A 10-second shot you want to "loop". That seam will be visible. Either accept a hard cut every 10s (ugly) or generate a 5s clip designed to loop.
Steps
1. Confirm the loop will be visible for a long time
Quick check — this loop will play on a screen the user might stare at for 30+ seconds. That means the loop point must be invisible. I'll take the 5s minimum and prompt for ambient motion (drift, flicker, shimmer) rather than a narrative beat. OK?
If the user wants narrative motion (a character walking, a door opening), this is the wrong skill — route to cinematic-cutscene.
2. Pick the model — ltx first, always
For loops, ltx is almost always right. It takes ~30s, and short ambient motion is what it handles best. The premium models cost more credits and do not loop better.
This skill always passes imageUrl (step 3), which puts every call on the image-to-video route. kling-turbo and veo3 are text-to-video only; pairing either with an imageUrl is a 400 invalid_model, not a silent downgrade.
| Model | i2v? | Speed | When |
|---|---|---|---|
ltx | yes | ~30s | Default. Use this. |
kling | yes | 2-4 min | Only if the loop is the centerpiece of a premium splash and quality is visibly lacking on ltx |
kling-turbo | no | 1-2 min | Not reachable from this skill — text-to-video only |
veo3 | no | 3-5 min | Not reachable from this skill, and pointless for ambient loops anyway |
3. Lock the look with a reference still
The reference still doubles as the target loop frame. Generate it deliberately — the video model's first and last frames will gravitate toward the reference, which is exactly what you want for a closing seam.
assets.generate_image({ prompt: "<subject>, ambient atmospheric scene, cinematic lighting, painterly, wide framing, balanced composition with no clear focal action", model: "nano-banana-2", aspectRatio: "16:9" })
Set aspectRatio to the screen the loop fills (16:9, or 9:16 for a vertical mobile splash).
On the image-to-video route aspectRatio is not applied at all — the clip inherits the reference image's framing. So a vertical mobile splash needs a 9:16 reference image, and setting aspectRatio: "9:16" on the video call does nothing.
4. Prompt for loopable motion only
Loopable motion is continuous, ambient, directionless, or oscillating. Avoid anything with a beginning or end (a character entering, a sword swinging, a door closing).
Loopable verbs: drift, flicker, swirl, shimmer, sway, pulse, glow, rise, fall, wave, breathe, ripple.
Non-loopable verbs (avoid): walks, enters, appears, emerges, transforms, attacks, falls down, opens, closes.
assets.generate_video({ prompt: "<subject from reference>, <ambient loopable motion>, slow continuous, looping, seamless, cinematic", model: "ltx", imageUrl: "<reference URL from step 3>", duration: 5, negativePrompt: "sudden movement, character action, narrative event, fade to black" })
The phrase "looping, seamless" in the prompt biases the model toward stable first/last frames, and negativePrompt rules out narrative drift. Images have no negative prompt: put negations in the image prompt text.
aspectRatio is omitted deliberately: it is applied on the text-to-video path only, and this call passes imageUrl.
The call answers at once with { status: "running", job: { id } } and no URL. Call jobs.wait({ jobId: "<job.id>", timeoutSeconds: 50 }) until finished is true; only a done job's result holds the clip.
5. Inspect the seam
Watch the result and the seam (the cut between the last and first frame on replay). If the seam is visible:
- Most common cause: something moved across the frame and didn't return (a particle drifted off-screen, a cloud moved). Regenerate with
slow continuous, returning motion, oscillatingin the prompt. - Second cause: lighting drifted. Regenerate with
constant lighting, no time of day change. - Third cause: the motion is simply too fast to close in the time available. You cannot shorten the clip — 5s is the minimum the API offers — so slow the motion in the prompt instead (
very slow,barely perceptible drift).
If three regenerations don't seam-close, accept a small crossfade in the engine: set up two VideoStreamPlayer nodes and crossfade between them via a Tween. This is a fallback, not the goal.
6. Import and wire as a looping VideoStreamPlayer
Import the .mp4 as it is; the import converts it. Summer Engine plays video only as Ogg Theora (.ogv) — there is no MP4 or WebM loader in the build — so every Summer import tool converts a video on the way in: summer_import_from_url, its batch, summer_import_asset_by_id and summer_import_asset. A clip Summer generated or stores converts on Summer's media host; any other video converts with ffmpeg on this computer when it has Theora, else on summerengine.com. The .ogv lands at the path you asked for with the extension swapped, and the answer names it in videoConversions and note:
summer_import_asset_by_id(assetId="<the clip's asset id>", path="res://assets/video/loops/title_screen_bg.mp4") → importedTo: res://assets/video/loops/title_screen_bg.ogv
Load the .ogv path from the answer, never the .mp4.
Then wire it in one script. scenePath is the exact scene to change:
summer_run_script(scenePath="res://ui/title_screen.tscn", source=""" func run(ctx): var loop_player = ctx.add_node("VideoStreamPlayer", "BackgroundLoop", null, { "stream": load("res://assets/video/loops/title_screen_bg.ogv"), "autoplay": true, "loop": true, "expand": true, }) loop_player.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT) # the loop fills the menu ctx.get_scene_root().move_child(loop_player, 0) # drawn first: the menu draws on top ctx.save_scene() """)
Controls draw in tree order and later siblings render on top, so the logo and menu buttons come after the VideoStreamPlayer in the tree.
7. Mute the audio track
Loops should never have a baked audio track that loops with them — the audio seam will be even more obvious than the visual one. The video models don't generate audio anyway, but if you ever import a clip that has audio, mute it:
summer_set_prop(scenePath="res://ui/title_screen.tscn", path="./BackgroundLoop", key="volume_db", value=-80)
Score the menu separately with music-track.
Reference card — prompts that work
Pattern: <subject> + <ambient loopable motion> + <constant lighting> + "looping, seamless" + <stylistic anchor>. Keep under 40 words. Always pair with imageUrl.
| Goal | Model | Prompt | Duration |
|---|---|---|---|
| Title menu — fog forest | ltx | dense pine forest in low fog, fog drifting slowly between trunks, soft moonlight, ambient particles rising, looping, seamless, cinematic painterly | 5s |
| Title menu — dungeon torch | ltx | stone dungeon corridor lit by a single torch, flame flickering steadily, dust motes drifting in the light cone, looping, seamless | 5s |
| Splash — embers / sky | ltx | dusk sky with slow drifting embers rising upward across frame, deep blue gradient, looping, seamless, cinematic | 5s |
| Logo backdrop — magic runes | ltx | dark surface with glowing blue runes pulsing softly in slow rhythm, faint shimmer, no narrative motion, looping, seamless | 5s |
| Menu — underwater | ltx | underwater scene with caustic light dancing on a sandy floor, slow drifting bubbles, gentle current sway on kelp, looping, seamless | 5s |
| Pause screen — slow rain | ltx | window pane with continuous gentle rain drops, blurred warm interior glow behind, looping, seamless, ambient | 5s |
| Title — anime sky | ltx | anime style cumulus clouds drifting slowly across a pastel sunset sky, soft, painterly, looping, seamless, Ghibli | 5s |
| Premium splash centerpiece | kling | dragon silhouette breathing in profile against a vast sunset sky, only the chest rising and falling and clouds drifting, looping, seamless | 5s |
Bad prompts and why
| Bad | Why it fails |
|---|---|
looping background of a hero walking through a forest | "Walking" is non-loopable — the hero arrives and departs. Replace with forest with fog drifting. |
dramatic title screen video | "Dramatic" implies narrative beats; loops want ambient. Specify the ambient motion. |
make it 10 seconds and loop | 10s loops show their seam. Drop to 5s. |
epic looping background trending on artstation | Adjective slop. The model already knows "cinematic"; the rest hurts. |
the door slowly opens, looping | Doors don't loop — they open once. The clip will hard-cut on replay. |
Anti-patterns
- Asking the model for a 10s loop. Past ~6s, identity drifts and the seam shows.
duration=5is both the floor and the right answer; 10 is the only other value the API accepts. - Treating
assets.generate_videoas finished. It answers{ status: "running", job }and no URL. Wait withjobs.waitbefore claiming a clip exists. - Using
klingfor a loop.ltxis almost always right; short ambient motion is what it does best. - Prompting narrative motion. "Hero draws sword" doesn't loop. Use ambient verbs.
- Forgetting
loop=trueon theVideoStreamPlayer. The clip will play once and freeze on the last frame. - Forgetting to mute baked audio. If audio is on, the loop point becomes audible even if it's invisible.
- Expecting
aspectRatioto reframe an image-to-video call. It is applied on the text-to-video path only. A portrait splash needs a portrait reference image — the argument does nothing here. - Loading the
.mp4path after an import. The import converted the clip to.ogvand saved it under that name;load()the.ogvpath the answer names. - Converting by hand. The import tools convert; a hand-made ffmpeg command also fails on builds without libtheora (Homebrew's default ffmpeg has none).
Edge cases
- Splash loop must be tiny in build size. Loops compress aggressively because of low motion. Target ≤2MB by exporting at 720p, low bitrate, in DaVinci. The import's conversion keeps quality high (Theora at quality 8, at most 1080p), so a small file starts from a 720p clip.
- Mobile portrait splash. The reference image must be portrait —
aspectRatiois ignored on the image-to-video path, and MCP image generation is square-only, so make the reference in the Summer dashboard or crop it. Anchors preset 15 still works. - Loop must sync to a music beat. The video model doesn't know your BPM. Generate at the duration matching one bar at the menu music tempo (e.g. 120 BPM × 4 beats = 2s, or 8 beats = 4s) and confirm visually.
- Loop is behind translucent UI. Generate with extra contrast headroom — the model tends toward mid-grey, and translucent UI on mid-grey reads muddy. Push for
high contrast cinematicin the prompt. - Loop seam still visible after 3 regens. Set up two
VideoStreamPlayersiblings and crossfade between them with aTweenon a 0.5s overlap. Costs an extra GPU decode but hides the seam.
Without Summer Engine
In a session without Summer Engine tools (the assets profile; the summer-assets skill has the whole loop), do steps 1-5 and stop when the seam passes. Skip steps 6-7 (the VideoStreamPlayer and its audio). Save the file where the person asked with out (the summer-assets skill says how), and tell them the path and format. The file is MP4; tell the person to play it looped and muted.
Fallback (no MCP)
If the MCP server isn't running, route the user to the Summer dashboard:
- Image tab → generate the reference still (the loop's "neutral frame").
- Video tab → image-to-video with
ltx, duration 5s, aspect ratio per target. - Prompt with the loopable-motion vocabulary above and
"looping, seamless". - Import the clip's URL from a shell while Summer Engine runs:
summer tool import-from-url --args '{"url":"<clip url>","path":"res://assets/video/loops/<name>.ogv"}'. It converts the clip to Ogg Theora (.ogv), the only video Summer Engine plays.
Print the exact prompt + model + duration + aspect ratio so the user can paste it into the dashboard.
Handoff
Once the loop is wired:
Loop
title_screen_bgis wired toTitleScreen/BackgroundLoopwith autoplay + loop. Next:
- Score the menu with
music-track— a quiet ambient bed scored to the loop's mood.- For the logo and menu UI on top, hand off to
ui-graphics.- If the user wants a punchy 5s shot for the trailer using the same look, hand off to
trailer-shot(reuse the reference image).- If the user wants a narrative intro that plays before the title loops, hand off to
cinematic-cutscene.
See also
trailer-shot— punchy marketing footage.cinematic-cutscene— narrative cutscenes with dialogue.music-track— score the menu.ui-graphics— logo, menu buttons, HUD that sits over the loop.concept-art— produce the reference still that anchors the loop.summer_docs_readidreference/mcp-tools-reference— how to callassets.generate_video;summer_searchreturns its exact input.
From a shell
No Summer MCP tools in this session? Run each one as a command; when summer --version is missing or below 4.0, use npx -y summer-engine@latest in place of summer. Fields are flags in kebab-case (--scene-path res://main.tscn) or one --input '<json>', and summer ops describe <op> prints the exact input. The summer-cli skill has the rest.
| In this skill | Command |
|---|---|
summer_assets_generate_image | summer assets generate-image |
assets.generate_video, summer_assets_generate_video | summer assets generate-video |
summer_assets_search | summer assets search |
summer_docs_read | summer docs read |
summer_add_node | summer engine add-node |
summer_import_asset | summer engine import-asset |
summer_import_asset_by_id | summer engine import-asset-by-id |
summer_import_from_url | summer engine import-from-url |
summer_run_script | summer engine run-script |
summer_set_prop | summer engine set-prop |
jobs.wait, summer_jobs_wait | summer jobs wait |
summer_search | summer ops search "<what you want>" |


