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New Project

Organization
SummerEngine
new-project

Create a blank Summer Engine project: ask for the project name and run summer create empty.

Overview

PublisherSummerEngine
Repositorysummer
Skill namenew-project
Stars
91
Forks
8
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SummerEngine on GitHub. Read the source before you install it.

Installation

Install the New Project AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SummerEngine/summer/tree/main/library/skills/new-project
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SummerEngine/summer.git /tmp/summer
mkdir -p .claude/skills
cp -r /tmp/summer/library/skills/new-project .claude/skills/new-project
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable New Project in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads New Project on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so New Project is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

/new-project — Scaffold a fresh empty project

Use this when the user wants a blank project instead of a template.

When to use this skill

  • "Let's start a new project."
  • "I want to make a [game type] from scratch."
  • "Blank project."
  • "Empty project."
  • "I don't want a template, just a blank starting point."

When NOT to use this skill

  • "Show me templates" / "use a template" → browse-templates.
  • "Make me a game" with a defined idea → run brainstorm-game first to scope, then come back here once the user knows what they want.
  • "I have an existing Godot project I want to import" → not this skill; have the user run summer open <path> directly.

Steps

1. Ask the project name

One question, no menu:

"What do you want to call your project?"

Default: my-game. If they say "anything is fine" or similar, use my-game and move on. The directory name is reversible — they can always rename.

2. Pick the starting scene

Two built-in options:

  • empty — root Node3D only. Pure blank canvas. Best for: experimentation, when the user knows exactly what they want to build.
  • 3d-basic — root Node3D with a procedural sky on a WorldEnvironment, a sun with soft shadows, a tinted ground, one hero mesh and a Camera3D that frames it. Best for: first-time users who want something they can press Play on.

If you're not sure which fits, ask:

"Empty (just a root node) or 3d-basic (camera, light, and a floor — you can press play immediately)?"

If the user has clearly invoked brainstorm-game already and the brief calls for 3D, default to 3d-basic and mention you did. If 2D or 2.5D, use empty, keep its Node3D root and build the world with painted-25d-world (a painted 3D blockout under a fixed orthographic camera with sprite characters).

3. Create and open it

One command creates the project and opens it. When Summer Engine is missing it also installs it (about 660 MB): ask the user first, and pass --yes only with their OK (without it nothing is installed):

summer dev --yes 3d-basic my-game

or summer dev --yes empty my-game. It writes project.godot and the chosen main.tscn (no network call for these two), opens the editor and waits until it answers.

No shell in this session (a chat app)? Call projects.create_local with template and name, then projects.open_local with its projectPath (and install: true only after the user said yes to installing the engine).

Confirm the project loaded with summer_get_project_context. If it fails, run summer doctor and surface the failure to the user.

4. Don't keep going automatically

After scaffolding, stop and let the user direct. A common mistake: fire fps-controller or design-mechanic automatically because "now we make a game." Wait. The user might want to:

  • Brainstorm what to build (brainstorm-game)
  • Set the visual direction (art-direction)
  • Jump straight into a known mechanic (design-mechanic)
  • Build a specific controller (fps-controller)

Ask: "Project is open. What do you want to build?"

Anti-patterns

Don'tWhy
Skip the name question and use my-game silentlyThe user has opinions about the directory name. Two seconds of asking saves a mv later.
Use summer create 3d-basic for a 2D gameIts light and floor fight the painted look. Use empty and follow painted-25d-world.
Default to a community templateThat's browse-templates. This skill is specifically for "blank canvas."
Continue into fps-controller automaticallyMost users want to brainstorm or set art direction first. Stop and ask.
Run this when the user is in an existing projectCheck summer status or summer_get_project_context first. If a project is already open, the user probably wanted to modify it, not create a new one.

Edge cases

  • Engine not running → that's fine. summer dev (or projects.open_local) starts it; summer create alone doesn't need it.
  • User wants 2D or 2.5D → use empty, keep the Node3D root and follow painted-25d-world. Use a Node2D root only when the user asks for a classic 2D tile or pixel game.
  • Directory exists → a folder that already holds project.godot is just opened; one with other files is refused. Ask for a different name; don't try to overwrite.

Closing

End with: "Project <name> is created and open. What do you want to build first?"

From a shell

No Summer MCP tools in this session? Run each one as a command; when summer --version is missing or below 4.0, use npx -y summer-engine@latest in place of summer. Fields are flags in kebab-case (--scene-path res://main.tscn) or one --input '<json>', and summer ops describe <op> prints the exact input. The summer-cli skill has the rest.

In this skillCommand
summer_get_project_contextsummer engine get-project-context
projects.create_localsummer projects create-local
projects.open_localsummer projects open-local

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the New Project AI skill do?

Create a blank Summer Engine project: ask for the project name and run summer create empty.

Why use New Project on TypingMind?

Because you install it once and use it with any model. New Project is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install New Project in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SummerEngine/summer/tree/main/library/skills/new-project. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use New Project?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with New Project?

As many as you like. As long as a model supports skills, you can use New Project with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the New Project AI skill free?

Yes. It is published on GitHub by SummerEngine under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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