Summer Assets logo

Summer Assets

Organization
SummerEngine
summer-assets

Game assets for any engine, no Summer Engine: find, generate and download them.

Overview

PublisherSummerEngine
Repositorysummer
Skill namesummer-assets
Stars
91
Forks
8
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SummerEngine on GitHub. Read the source before you install it.

Installation

Install the Summer Assets AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SummerEngine/summer/tree/main/library/skills/summer-assets
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SummerEngine/summer.git /tmp/summer
mkdir -p .claude/skills
cp -r /tmp/summer/library/skills/summer-assets .claude/skills/summer-assets
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Summer Assets in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Summer Assets on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Summer Assets is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Summer assets without the engine

Use this skill when the session has the Summer assets profile: the generation and asset library tools are there, the Summer Engine tools are not (no summer_get_project_context, summer_add_node, summer_play or summer_screenshot). The person wants files for their own engine or web app. You deliver files, not scenes.

A call written area.action({...}) is one operation: use the tool summer_area_action when your client lists it, else summer_call({ op: "area.action", input: {...} }). summer_search finds any operation and its exact input.

What this session has

JobOperations
Find how to do itsummer_docs_search, then summer_docs_read the skill
Find an existing assetassets.search({ query, scope }) (scope: library (default), mine for the person's own, all), then assets.get({ assetId })
Make a new assetassets.generate_image, assets.generate_3d, assets.generate_audio, assets.generate_sfx_choices with assets.choices, assets.generate_video, assets.generate_motion, assets.slice_sheet
Wait for a jobjobs.wait({ jobId, timeoutSeconds: 50 }) with the job.id a generation returned
Get the fileout on the generate call, jobs.wait or assets.get: the file is saved there and the answer gives localPath
More generatorsmakers.<tool> (for example makers.npc_voice, makers.trailer_forge); summer_search lists them

The loop

  1. Ask what the asset is for, once, in one message: the engine or app, the file format, the size or scale, the style, how many.
  2. Reuse first. assets.search({ scope: "mine" }), then assets.search({ query, scope: "all" }). Generate only when nothing fits.
  3. Read the asset's skill: sound effect sound-effect, music music-track, ambience ambient-bed, voice voice-line, image or style concept-art, UI ui-graphics, texture tileable-texture, sprites sprite-sheet or pixel-art, sky skybox-panorama, 3D prop prop-model, character character-model, creature or plant organic-model, vehicle vehicle-model, modular kit environment-kit, animation generate-motion, video trailer-shot. Follow it up to the point where the asset exists. Its Without Summer Engine section says where to stop: skip every step that imports the asset into a project or adds nodes to a scene.
  4. Confirm before you spend. Generation uses the person's Summer credits. dryRun: true on the generate call returns the estimate (credits, balance, enough) and makes nothing. Say what you will make and how many versions, and wait for a yes.
  5. Generate, then wait. 3D, video and animation answer at once with { status: "running", job }: call jobs.wait until finished is true. Never continue on a running job.
  6. Use the returned id. assets.get with the asset id the finished job's result holds. Do not search by name right after a generation.
  7. Check it. Look at the preview image or thumbnail you received. For audio, the person listens. Describe only what you actually received.
  8. Hand it over. Pass out with the folder the person named (or a file path): on the generate call, on jobs.wait for 3D, video and animation, or on assets.get for an asset you already have. The file is saved there and the answer gives localPath. Without out, a file made in a game project lands in its asset folder (Godot assets/, Unity Assets/Summer, Unreal Content/Summer, three.js public/assets). Tell the person the path and format. Connected only to Summer's hosted server, there is no out: download downloadUrl from assets.get with your own shell.

Formats

Each asset is a normal file in the person's Summer library: GLB for 3D models, PNG, JPG or WebP for images, MP3 or WAV for audio, MP4 for video. GLB is Y up. Generated models are not at real-world size: give the person the target size (a door about 2 m, a person about 1.7 m). Tell them if their engine needs a conversion step, and let them choose the tool for it.

Done means

  • The job finished without an error.
  • You saw the preview, or the person heard the sound.
  • The file is where the person asked, and you told them the path and format.

Pitfalls

PitfallDo this instead
Following an asset skill into its scene steps (summer_import_asset_by_id, summer_add_node, AudioStreamPlayer, MeshInstance3D)Stop at the file. Those tools are not in this session.
Generating before you checked the person's own assetsassets.search({ scope: "mine" }) first
Generating the same asset again to get the fileassets.get with out on the asset you already have
Telling the person the asset looks right without a previewSay what you received, or that no preview came back
The person wants a whole game, not assetsSay that this needs Summer Engine and the full setup: npx -y summer-engine@latest setup <agent> --yes

From a shell

No Summer MCP tools in this session? Run each one as a command; when summer --version is missing or below 4.0, use npx -y summer-engine@latest in place of summer. Fields are flags in kebab-case (--scene-path res://main.tscn) or one --input '<json>', and summer ops describe <op> prints the exact input. The summer-cli skill has the rest.

In this skillCommand
assets.choicessummer assets choices
assets.generate_3dsummer assets generate-3d
assets.generate_audiosummer assets generate-audio
assets.generate_imagesummer assets generate-image
assets.generate_motionsummer assets generate-motion
assets.generate_sfx_choicessummer assets generate-sfx-choices
assets.generate_videosummer assets generate-video
assets.getsummer assets get
assets.searchsummer assets search
assets.slice_sheetsummer assets slice-sheet
summer_docs_readsummer docs read
summer_docs_searchsummer docs search
summer_add_nodesummer engine add-node
summer_get_project_contextsummer engine get-project-context
summer_import_asset_by_idsummer engine import-asset-by-id
summer_playsummer engine play
summer_screenshotsummer engine screenshot
jobs.waitsummer jobs wait
makers.npc_voicesummer makers npc-voice
makers.trailer_forgesummer makers trailer-forge
summer_searchsummer ops search "<what you want>"

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Summer Assets AI skill do?

Game assets for any engine, no Summer Engine: find, generate and download them.

Why use Summer Assets on TypingMind?

Because you install it once and use it with any model. Summer Assets is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Summer Assets in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SummerEngine/summer/tree/main/library/skills/summer-assets. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Summer Assets?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Summer Assets?

As many as you like. As long as a model supports skills, you can use Summer Assets with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Summer Assets AI skill free?

Yes. It is published on GitHub by SummerEngine under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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