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Summer Board Modeling

Organization
SummerEngine
summer-board-modeling

How granular to model a game on its Summer Board: what earns a type, what stays a note or a field, and starter type sets per genre.

Overview

PublisherSummerEngine
Repositorysummer
Skill namesummer-board-modeling
Stars
91
Forks
8
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SummerEngine on GitHub. Read the source before you install it.

Installation

Install the Summer Board Modeling AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SummerEngine/summer/tree/main/library/skills/summer-board-modeling
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SummerEngine/summer.git /tmp/summer
mkdir -p .claude/skills
cp -r /tmp/summer/library/skills/summer-board-modeling .claude/skills/summer-board-modeling
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Summer Board Modeling in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Summer Board Modeling on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Summer Board Modeling is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

How granular to model a game

Types are for the things a game has many of and the code reads. Everything else is notes. A board with 6 good types is easy to read; one with 25 thin ones is a mess nobody keeps up to date. When unsure, model less: adding a type later is easy, merging two is work for a person.

Defining them without duplicates: summer-board-types.

1. Does it earn a type?

A thing earns a type when all three are true:

  1. There are 3 or more of it, now or soon. One hook, one pitch, one world are notes.
  2. They share 2 or more fields people compare. "Which boss has the most hp?" means hp is a field and Boss things are cards.
  3. The game will use the data, or the art and sound work needs it. A list nobody builds from is a note list.

Not a type: the hook, the pitch, the core loop, the mood, the timeline, open questions, playtest notes, references. They stay notes and pictures in frames.

2. One type with a choice, or two types?

Start with one type and a choice field. Split only when the kinds need 3 or more different fields.

  • Hero, NPC, enemy, boss: one Character with role. They all have a name, a look and hp.
  • Sword, potion, key: one Item with kind, until weapons need damage, range and rate and potions need none of them. Then Weapon splits off and Item keeps the rest.
  • Forest level, ice level: one Level with biome. Never a type per level.

A type per instance (a Dragon type with one card) is always wrong: that is a card.

3. Field or linked type?

  • A value: a field. hp, biome, price.
  • A list of plain words: an array of strings. tags, palette.
  • A thing with its own fields, used in more than one place: its own type, linked with x-ref. A boss's drops are Items; a level's boss is a Character.
  • Never nest: if you want an object inside an object, that inner thing is a type.

4. Which fields earn a place

Keep a field if it changes play, or someone builds from it:

  • Play: hp, damage, speed, cost, cooldown, unlock_level, spawn_rate, duration.
  • Build: look (one line for art), palette, size, sound (one line), the links to other cards.
  • Track: nothing. Status and owner come from the card's task; do not add status, done or assigned_to fields.

Drop: backstory paragraphs, design rationale, notes to self. Put prose in a note next to the card.

Numbers get units in the description ("metres per second"). Prefer an enum over free text when the game branches on it (role, biome, rarity).

Keep types short: 4 to 10 fields. More than 12 usually means two types in one.

5. How many types

  • Starting a game: 3 to 6. See starter-sets.md for the genre.
  • A full game: rarely more than 12. Over 15, look for types to merge (section 2) and propose it.
  • A type with 1 or 2 cards after a while is probably a note or a choice value in another type.

6. Grow it when the need is real

  • A person keeps writing "hp 30" in notes: time for a field.
  • Three notes describe the same kind of thing: time for a type, and turn the notes into cards.
  • Agents keep asking "which X are left": X should be cards with tasks.

Grow from what is on the board, not from what a game of this genre might have.

Examples

Too fine:

Hero, Villain, Goblin, Orc, Shopkeeper, Sword, Axe, HealthPotion, ManaPotion, ForestLevel

Better:

Character (role: hero, villain, enemy, npc)   Item (kind: weapon, potion, key)   Level (biome)

Too coarse:

Thing (kind: character, level, item, sound)

Better: one type per kind of thing the code treats differently. A level and a sword never share fields.

From a shell

No Summer MCP tools in this session? Run each one as a command; when summer --version is missing or below 4.0, use npx -y summer-engine@latest in place of summer. Fields are flags in kebab-case (--scene-path res://main.tscn) or one --input '<json>', and summer ops describe <op> prints the exact input. The summer-cli skill has the rest.

In this skillCommand
summer_searchsummer ops search "<what you want>"

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Summer Board Modeling AI skill do?

How granular to model a game on its Summer Board: what earns a type, what stays a note or a field, and starter type sets per genre.

Why use Summer Board Modeling on TypingMind?

Because you install it once and use it with any model. Summer Board Modeling is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Summer Board Modeling in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SummerEngine/summer/tree/main/library/skills/summer-board-modeling. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Summer Board Modeling?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Summer Board Modeling?

As many as you like. As long as a model supports skills, you can use Summer Board Modeling with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Summer Board Modeling AI skill free?

Yes. It is published on GitHub by SummerEngine under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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