Generating Audio logo

Generating Audio

Organization
SupercmoHQ
generating-audio

ALWAYS read this skill before generating spoken audio or calling audio_generate — a voiceover, narration, an ad read, a character line, or any script read aloud. Turns a script into speech — picks the model and voice, prepares the text for reading, and splits a long script into clips. Use whenever the user asks for text-to-speech, a voiceover, narration, or to have something read or spoken aloud.

Overview

PublisherSupercmoHQ
RepositorysuperCMO-skills
Skill namegenerating-audio
Stars
260
Forks
31
Bundled files
2
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SupercmoHQ on GitHub. Read the source before you install it.

Installation

Install the Generating Audio AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SupercmoHQ/superCMO-skills/tree/main/skills/generating-audio
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SupercmoHQ/superCMO-skills.git /tmp/superCMO-skills
mkdir -p .claude/skills
cp -r /tmp/superCMO-skills/skills/generating-audio .claude/skills/generating-audio
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Generating Audio in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Generating Audio on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Generating Audio is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Audio Generation

Turn a script into spoken audio via the audio_generate tool. Two decisions drive quality: which voice reads it, and how the script is written for the ear.

Scope. Speech — a voice reading written words, delivered as its own audio file. Nothing here makes non-speech sound, alters audio that already exists, or combines two tracks into one.

Lip-synced dialogue spoken by a character inside a video clip belongs to generating-videos.

Workflow

Step 1: Settle the script

Generate only from the exact words that will be spoken.

  • Supplied → use them verbatim.
  • Enough to write them — the product, audience, platform, and length are known → draft the script and show it before generating.
  • Not enough → ask. Never invent a tagline, product claim, or brand name to fill the gap.

Write to a duration. Speech runs about two to three words a second, so a fifteen-second read is thirty to forty-five words. Set the word count before writing, and trim words rather than speeding up the delivery.

Step 2: Pick the model

eleven-v3 is the default — the most expressive read, and right for anything heard as a performance. Reach for another only on a clear signal:

Reach for another model when the script…Model
Is a long, even read — an explainer, documentary narration, an audiobook chapter — where the voice must not drifteleven-multilingual-v2
Is high-volume, a throwaway draft, or cost-sensitive, and expressiveness doesn't mattereleven-flash-v2.5

When the user names a model, use it. Per-request character limits differ sharply between models, and an over-limit script is rejected rather than truncated — list_audio_models carries each ceiling.

Step 3: Pick the voice

Call list_voices, filtered by what the brief demands — gender, accent, age, use_case, language, or free-text search. Each row carries a preview_url. There is no default voice: every request needs a voice_id chosen here, passed as voice. Display names are not accepted.

  • A stated gender, accent, or age is a hard filter — apply it, don't trade it away on tone. Read the attribute back from the row's own fields; never infer it from the voice's name.
  • Let the user hear the options. Unless they named a voice, offer two or three candidates with their preview_urls and let them pick.
  • Choose on tone: what is the listener doing (half-watching a social clip wants attack and momentum; following an explainer wants a voice that stays out of the way), and whose voice is it meant to be (a brand narrator should stay neutral enough to reuse; a character should match the age and register of the writing).
  • Non-English script → check the row's language, and that the model of Step 2 covers it.
  • A voice_id the user pastes themselves is taken as given.
  • Reuse the chosen voice_id for every clip in the job.
  • Nothing matched → a normal result, not a dead end. Drop the narrowest facet — use_case first, then age — and search again. Only when gender and accent alone come back empty is the account genuinely short of voices; then relay the tool's hint verbatim, since the cause and the fix differ by provider and by whose key is in use.

Step 4: Prepare the text

text is read out word for word, so write it the way it should sound.

  • Strip anything unspoken — stage directions, speaker labels, bracketed cues, markdown.
  • Spell out numbers, dates, currency, acronyms, and URLs as a person would say them.
  • Punctuate for pacing — commas and full stops become pauses, and are the main lever on rhythm.

Direct the delivery with stability and style (references/directing-the-read.md), never with instructions written into the text.

Step 5: Generate

Speech comes only from audio_generate. If it errors, or no voice fits, say so and stop — never substitute another text-to-speech tool the host happens to expose. A different engine means a different voice, no access to the account's voices, and output outside the media directory.

Call audio_generate with a requests list — one object per clip, up to ten per call.

  • Per object: text and voice (both required — the voice_id from Step 3); model only when Step 2 chose a non-default; speed, stability, style, similarity_boost, format as needed.
  • Split only where the audio will actually be cut — per scene, or per section placed separately. Objects generate independently, so a continuous read split across two of them seams audibly.
  • Hold one voice and model across every object, for the same reason. In a dialogue, one voice per character, consistent across that character's lines.
  • Repeat a line to get alternate takes — different voices when the choice is unclear, or the same voice twice at low stability. Worth it on one short line, not a whole script.

Step 6: Return

Share the audio file path(s). When the script was split, label each with the section it covers.

Edge cases

  • Something other than speech is asked for (music, sound effects, ambience, re-voicing, dubbing, cloning a voice from a sample) → say so plainly rather than substituting something else. In particular, do not generate a clip through generating-videos to get music or effects out of its native audio: that bakes the sound into the picture, so it can never serve as a track the user mixes. An already-cloned voice still works by its voice_id, and another language works by translating the script and generating it fresh.
  • Tracks need mixing or timing ("the voiceover under the music", "a swoosh on the logo") → deliver clean speech and let the user assemble it in their editor.
  • Part of the brief is speech and part isn't → state the limits in one message up front, then deliver the speech. Never generate first and disclose the gaps after.
  • Script over the model's character limit → split it at a natural break, or switch to a higher-ceiling model.
  • error: "no_voices_available" → relay the hint; it distinguishes an empty account from a key lacking permission to read voices, and the fixes differ.
  • Part of a batch fails → keep the takes that worked and resend only the failed lines.
  • The read itself came out wrong (flat, erratic, mispronounced, stress on the wrong word) → references/directing-the-read.md diagnoses it symptom by symptom.
  • Safety rejection → remove the sensitive wording and retry once.
  • Generic failure → retry once as-is, then report the error.
  • error: "no_provider_configured" → relay the tool's hint (the user must set their key).

Reference

  • references/directing-the-read.md — tuning the delivery with stability, style, similarity_boost and speed, and diagnosing a read that isn't working.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Generating Audio AI skill do?

ALWAYS read this skill before generating spoken audio or calling audio_generate — a voiceover, narration, an ad read, a character line, or any script read aloud. Turns a script into speech — picks the model and voice, prepares the text for reading, and splits a long script into clips. Use whenever the user asks for text-to-speech, a voiceover, narration, or to have something read or spoken aloud.

Why use Generating Audio on TypingMind?

Because you install it once and use it with any model. Generating Audio is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Generating Audio in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SupercmoHQ/superCMO-skills/tree/main/skills/generating-audio. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Generating Audio?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Generating Audio?

As many as you like. As long as a model supports skills, you can use Generating Audio with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Generating Audio AI skill free?

Yes. It is published on GitHub by SupercmoHQ under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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