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Codegraph

Organization
SylphAI-Inc
codegraph

Turn any codebase into an explorable interactive graph so a developer can understand it fast. Deterministic scan (files, imports, symbols, call edges, PageRank importance, architectural layers, dependency cycles, entry points) plus optional AI enrichment (plain-English summaries and guided tours), delivered as ONE self-contained HTML file. Use when asked to explain, map, visualize, diagram, onboard onto, or understand a repository or its architecture.

Overview

PublisherSylphAI-Inc
Repositoryskills
Skill namecodegraph
Stars
110
Forks
10
Bundled files
8
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 8 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SylphAI-Inc on GitHub. Read the source before you install it.

Installation

Install the Codegraph AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SylphAI-Inc/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/codegraph .claude/skills/codegraph
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Codegraph in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Codegraph on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Codegraph is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

codegraph

Turn a codebase into a map a human can actually read.

The goal is not a graph that shows off how complex the code is — it is a graph that quietly teaches someone how the pieces fit together.

When to Use

Trigger on requests like:

  • "help me understand this codebase" / "I just joined this project"
  • "map / visualize / diagram this repo or its architecture"
  • "what are the entry points?" / "how does data flow through this?"
  • "generate an onboarding guide" / "where do I start reading?"
  • "show me the dependency graph" / "find circular dependencies"
  • "which files are most important here?"

Do not use this for a single-file explanation — just read the file.

Core Design (read this before running anything)

Three stages. Two are deterministic; only the middle one uses your intelligence.

1. scan.py    codebase  ->  graph.json + digest.md     deterministic, no LLM, no network
2. YOU        digest.md ->  enrich.json                 summaries, layer fixes, tours
3. render.py  both      ->  codegraph.html              one portable self-contained file
              (overview.py collapses the graph into the overview diagram en route)

Why this split matters — do not violate it:

StageOwnerGuarantee
Structure (files, imports, calls, metrics, cycles)scan.pyReproducible. Same commit always yields the same edges.
Meaning (what a file is for, tours)YouOnly a model can write this.
Delivery (layout, validation, HTML)render.pyValidated before write; a broken artifact never replaces a good one.

Never hand-write graph.json. It is machine output. You only ever write enrich.json. Never invent files, symbols, or relationships. Every id you emit must already exist in the digest.

Instructions

Step 1 — Scan (always start here)

bash
python3 <skill>/scripts/scan.py <repo> -o <repo>/.codegraph

Nothing to install: Python 3.8+ stdlib only. ~2s for 230k LOC.

Useful flags:

  • --max-files N (default 4000) — raise it if output warns about truncation
  • --symbols-for N (default 250) — extract function/class nodes for the N most important files
  • --no-calls — skip heuristic cross-file call edges (faster, fewer false positives)

Then read digest.md, not graph.json. The digest is a compact briefing (entry points, directory map, ranked-importance table, cycles, dependencies, layer counts). graph.json can be megabytes and will flood your context for no benefit.

Step 2 — Enrich (this is your real work)

Write <repo>/.codegraph/enrich.json:

json
{
  "project": { "description": "1-3 sentences: what this codebase IS and does." },
  "nodes": {
    "file:src/server.ts": {
      "summary": "HTTP entry point. Wires middleware, mounts routers, starts the listener.",
      "layer": "entry",
      "tags": ["bootstrap", "http"]
    }
  },
  "layers": { "service": "Domain logic; no HTTP or SQL touches this layer." },
  "tours": [
    {
      "title": "Request lifecycle",
      "description": "Follow one HTTP request end to end.",
      "steps": [
        { "nodeId": "file:src/server.ts", "note": "Request arrives; middleware chain runs here." },
        { "nodeId": "file:src/routes/user.ts", "note": "Routing picks a handler." }
      ]
    }
  ]
}

Rules:

  1. Node ids must come from the digest verbatim (file:..., mod:..., sym:..., ext:...). Unknown ids are dropped with a warning — silent quality loss.
  2. Summarize the top ~30-60 ranked files first. Full coverage of a large repo is rarely worth the tokens; importance ordering already tells you what matters.
  3. Write what it is + why it exists, not a restatement of the filename. Bad: "Utils file with utilities." Good: "Retry/backoff helpers shared by every outbound API client."
  4. Fix wrong layers. scan.py guesses from paths and says so. If core/ is really data access, override it.
  5. At least one tour, 3-6 steps. Tours are the single highest-value output for onboarding — they encode reading order, which a graph alone cannot.
  6. Read actual source before summarizing important files. Do not infer from names alone.

Scale guidance: read the top files in batches, and prefer breadth (many short, correct summaries) over depth (a few essays).

Step 3 — Render and verify

bash
python3 <skill>/scripts/render.py --in <repo>/.codegraph --open
  • Validates first; on failure it prints exact reasons and writes nothing.
  • --validate-only to check without writing; --strict to fail on warnings.
  • Output: <repo>/.codegraph/codegraph.html — one file, no CDN, works offline, safe to commit or send.

Always report to the user: node/edge counts, how many summaries and tours landed, and the artifact path.

What the artifact gives the reader

Three linked views in one file, cycled with Tab:

  1. overview — architecture diagram (module boxes on layer bands, flowing connectors, a comet on the primary dependency path). Answers "what are the parts?"
  2. star map — the same modules as an orbitable galaxy field, brightness = importance (Physics-atlas idiom: hot cores, double halos, diffraction spikes). Answers "where is the weight of this system?" Drag to orbit · scroll to dolly · shift-drag to pan · 0 to reset, with damped inertia and a slow idle auto-rotate — the same interaction contract as the atlas' OrbitControls, implemented as a projected 2.5D disc in Canvas so the artifact stays one dependency-free file (no three.js, no WebGL). Touch: one finger orbits, two pinch-zoom. Modules carry real z depth, so tilting reveals structure and distant galaxies fade.
  3. explore — an expandable tree, opened one level at a time. It starts at the project root showing only the top folders, and each click reveals the next level: folders -> files -> symbols. A +N badge on every collapsed node says how much is inside, so nothing is hidden silently. The rail's Start here list jumps straight to a real entry point. H toggles back to the flat all-at-once graph.

Clicking a module box or a galaxy drills into explore, focused on that module's files.

Every node says something (no LLM required)

scan.py reads the codebase's own docstrings and file-header comments — module docstrings, JSDoc blocks, Go/Rust line comments — and uses them as node summaries. Boilerplate (shebangs, licence headers, coding: lines) is filtered, and text is cut at Args:/Returns: so the summary stays one sentence.

Measured on a real 109k-LOC repo: 87% of files described with zero model calls. The agent's enrich.json overrides these where it can say something better, and the inspector labels which is which — an extracted summary is marked from the file's docstring, so provenance is never ambiguous. Nodes also list the symbols they define.

This matters because a graph of unlabelled dots teaches nothing: before this, 100% of nodes showed only LOC and degree.

The overview is derived, never authored: tiers, boxes, link weights and the journey all come from the deterministic scan, so the diagram cannot drift from the real code. Modules holding only config/docs are omitted (scaffolding is not architecture), and links are capped so a dense graph does not become a hairball.

CapabilityWhy it helps understanding
Overview diagramThe 5-second read: what this system is made of, and how it flows
Click a module → exploreOverview answers "where?", explore answers "how?"
3 detail levels (Folders / Files / Symbols)Progressive disclosure — start coarse, drill only where needed
Layer bands (entry → api → service → data → util)Shows architecture, not just a hairball
Click any nodeSummary, metrics, and navigable dependency lists both directions
Search (/)Find by name, path, summary text, or tag
Focus dimmingIsolates one node's actual neighborhood
entries toggle"Where do I start reading?" answered instantly
cycles toggleCircular dependencies = refactor targets
Guided tours (P, [, ])Teaches reading order — the thing new devs lack most
calls / deps togglesCross-file call edges; external dependency surface
Theme toggle (T), fit (0)Presentable in a README, PR, or onboarding doc
Flowing comet packetsDependency direction becomes visible motion, not a static arrow
Breathing halosEntry points, tour steps, and the selection pulse to draw the eye
Motion toggle (space, ⏸)Pause for screenshots; auto-off under prefers-reduced-motion
TabFlip between overview and explore
simplify (F)Folds edges of hub files — the single biggest declutter (~−48%)
focus (N)Shows only the selection and its top neighbours (~−87%)

Asking questions mid-explore

The artifact is offline and carries no API key, so it does not pretend to host a chat. Instead every node has an ask ▸ button that copies a complete prompt — path, summary, LOC/fan-in/fan-out, the symbols it defines, and both edge directions — ready to paste into any LLM. That is the context a model would otherwise have to guess at.

Deliberately NOT done: embedding an API key in the HTML. The file gets committed and shared, so a key in it is a leak waiting to happen.

Keeping explore readable

Dense repos produce a hairball, so the explore view starts simplified and lets the reader add detail back:

  • Tests hidden by default — often half a repo's files, but not its architecture.
  • Hub folding on by default. A handful of files carry most of the clutter (in one 109k-LOC repo, 10 files owned 23% of all edge endpoints). Their edges collapse to a ⋯n badge; click it to reveal them. Nothing disappears silently.
  • calls edges off by default — they typically outnumber imports ~5:1.
  • Distance LOD — zoomed far out the lines fade and the layer bands carry the structure (borrowed from Physics-atlas's uReveal).
  • Neighbourhood focus (N) — one node's direct relations only, capped so an extreme hub cannot re-create the hairball.

Measured on a 109k-LOC repo: 628 → 172 edges (−73%) at defaults, −87% in focus mode.

Why not 3D? It looks like the answer but is not: the clutter is edge count, not missing dimension, and 3D adds occlusion, rotation disorientation, and a ~600KB three.js dependency that breaks the single-file offline contract. LOD plus folding solves the actual problem.

Animation

The artifact is alive by default, in the glowmotion/deep-field idiom:

  • Comet packets travel source → target along each edge with an exponential fading trail, so import direction reads at a glance. Colour encodes kind (blue = imports, violet = calls, gold = the active tour path).
  • Focus redirects traffic: selecting a node concentrates packets on its neighbourhood and fades the rest to 6%.
  • Breathing halos ring entry points, tour steps, and the selection.
  • Parallax starfield drifts behind the graph as you pan (dark theme only; the light theme stays print-clean).

Performance is decoupled from graph size: the static scene is painted once on a base canvas and motion lives on a separate overlay, with packets capped at 190. Measured 60fps on a 2,660-node graph. Motion pauses on space / ⏸ and is off automatically when the viewer prefers reduced motion.

Graph Vocabulary

Node ids are typed prefixes (stable, so deep links and enrichment keep working):

PrefixMeaning
mod:<dir>Folder / module
file:<path>A file
sym:<path>#<name>:<line>Function / class / type
ext:<name>External dependency

Edges: contains (hierarchy), imports (resolved, reliable), calls (heuristic — name-based, unique-match only), depends_on (external), inherits.

Layers: entry, ui, api, service, data, util, config, infra, test, docs, other.

Importance = 0.55·PageRank(imports) + 0.25·fan-in + 0.20·size. It answers "what should I read first?"

Languages

Python, JS/TS (+JSX/TSX), Vue, Svelte, Go, Rust, Java, Kotlin, Scala, Ruby, PHP, C#, C/C++, Objective-C, Swift, shell, SQL, Terraform, GraphQL, Protobuf — plus config/docs/Docker as context nodes.

Import resolution is real (relative paths, package roots, @/ aliases, Go modules, Rust crate::/mod, JVM packages). Extraction is regex-based, not a full type-checking AST: excellent for imports and definitions, approximate for call edges. Tell the user this when they ask about call accuracy — never present inferred calls as verified fact.

Honest Limits

  • calls edges are heuristic (unique unambiguous names only; common names like get/run are deliberately skipped). Imports are trustworthy; calls are a hint.
  • Dynamic imports, DI containers, reflection, and runtime registration are invisible to static scanning.
  • Generated code, minified bundles, and lockfiles are excluded on purpose.
  • Layers are path heuristics until you override them. Say so rather than overclaiming.

Refresh

Re-run scan.py then render.py. enrich.json is separate from graph.json, so existing summaries survive a re-scan — only ids that no longer exist get dropped. Commit .codegraph/ to let teammates open the graph with zero setup and no API key.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Codegraph AI skill do?

Turn any codebase into an explorable interactive graph so a developer can understand it fast. Deterministic scan (files, imports, symbols, call edges, PageRank importance, architectural layers, dependency cycles, entry points) plus optional AI enrichment (plain-English summaries and guided tours), delivered as ONE self-contained HTML file. Use when asked to explain, map, visualize, diagram, onboard onto, or understand a repository or its architecture.

Why use Codegraph on TypingMind?

Because you install it once and use it with any model. Codegraph is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Codegraph in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SylphAI-Inc/skills/tree/main/skills/codegraph. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Codegraph?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Codegraph?

As many as you like. As long as a model supports skills, you can use Codegraph with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Codegraph AI skill free?

It is published on GitHub by SylphAI-Inc. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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