Syncfusion Maui Maps logo

Syncfusion Maui Maps

Organization
syncfusion
syncfusion-maui-maps

Implements Syncfusion® .NET MAUI Maps (SfMaps) control. Use when implementing maps, visualizing geographic data, or displaying shape layers and tile layers (OpenStreetMap, Azure maps, Google Maps, Bing Maps). Covers markers, bubbles, legends, data labels, tooltips, sublayers, zoom and pan features, or spatial data visualization in .NET MAUI applications.

Overview

Publishersyncfusion
Repositorymaui-ui-components-skills
Skill namesyncfusion-maui-maps
Stars
61
Forks
1
Bundled files
10
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 10 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by syncfusion on GitHub. Read the source before you install it.

Installation

Install the Syncfusion Maui Maps AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/syncfusion/maui-ui-components-skills/tree/master/skills/syncfusion-maui-maps
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/syncfusion/maui-ui-components-skills.git /tmp/maui-ui-components-skills
mkdir -p .claude/skills
cp -r /tmp/maui-ui-components-skills/skills/syncfusion-maui-maps .claude/skills/syncfusion-maui-maps
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Syncfusion Maui Maps in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Syncfusion Maui Maps on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Syncfusion Maui Maps is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Implementing .NET MAUI Maps (SfMaps)

A comprehensive skill for implementing Syncfusion® .NET MAUI Maps control. The SfMaps control is a powerful data visualization component for displaying statistical information across geographical areas with highly interactive and customizable features.

When to Use This Skill

Use this skill when you need to:

  • Install and configure Syncfusion® .NET MAUI Maps (SfMaps) control
  • Display geographic data using shape layers with shapefile data
  • Integrate tile-based maps from providers.
  • Add markers to denote locations with built-in symbols or custom content
  • Visualize data with bubbles, color mapping, and choropleth maps
  • Display legends for shapes or bubbles with customizable appearance
  • Show data labels on map shapes with smart positioning
  • Add sublayers (circle, arc, line, polygon, polyline) for additional data visualization
  • Enable interactions like zoom, pan, shape selection, and tooltips
  • Implement AI-driven location search for smart geocoding and search

Component Overview

.NET MAUI Maps provides two primary layer types:

  1. Shape Layer (MapShapeLayer): Renders vector maps from GeoJSON or shapefile data
  2. Tile Layer (MapTileLayer): Renders raster map tiles from web map tile services

Key Features:

  • Multiple layer support with sublayers
  • Markers with built-in and custom templates
  • Bubble visualization for data representation
  • Color mapping (equal and range-based)
  • Interactive legends
  • Data labels with smart positioning
  • Zoom and pan capabilities
  • Shape selection and tooltips
  • AI-driven location search

Platforms Supported: Android, iOS, Windows, macOS

Documentation and Navigation Guide

Getting Started

📄 Read: references/getting-started.md

When to read: First-time setup, installation, basic map creation

  • NuGet package installation (Syncfusion.Maui.Maps)
  • Handler registration in MauiProgram.cs
  • Creating your first map with shape layer
  • Loading shapefile data from local.
  • Creating your first map with tile layer
  • Basic configuration and map display

Layer Types

Shape Layer

📄 Read: references/shape-layer.md

When to read: Working with vector maps, shapefile data, choropleth maps, data binding

  • MapShapeLayer overview and configuration
  • Loading shape data
  • Data source binding with DataSource, PrimaryValuePath, and ShapeDataField
  • Color mapping strategies (EqualColorMapping, RangeColorMapping)
  • Shape styling (fill, stroke, hover states)
  • Shape customization and theming
  • AOT mode considerations and preservation attributes
Tile Layer

📄 Read: references/tile-layer.md

When to read: Integrating OpenStreetMap, Bing Maps, or other tile providers

  • MapTileLayer overview
  • URL template format and WMTS specification
  • Subscription key configuration
  • Map center and zoom settings
  • Map type variations (Road, Aerial, etc.)

Visual Elements

Markers

📄 Read: references/markers.md

When to read: Adding location markers, pins, or custom markers to maps

  • MapMarker overview and MapMarkerCollection
  • Adding markers to shape layers
  • Adding markers to tile layers
  • Built-in icon types (Circle, Diamond, Rectangle, Square)
  • Marker positioning with latitude/longitude
  • Icon customization (size, color, fill, stroke)
  • Custom marker templates with MarkerTemplate
  • Marker alignment, offset, and anchoring
  • Marker tooltips
  • Marker events and selection
Bubbles

📄 Read: references/bubbles.md

When to read: Visualizing data with size/color-coded bubbles on shapes

  • Bubble visualization overview
  • Enabling bubbles with ShowBubbles
  • BubbleSettings configuration
  • Size-based bubbles with SizeValuePath, MinSize, MaxSize
  • Color-based bubbles with ColorValuePath
  • Bubble styling (fill, stroke, opacity)
  • Bubble tooltips
  • Bubble color mapping
  • Multiple bubble series
Data Labels

📄 Read: references/data-labels.md

When to read: Displaying text labels on map shapes

  • Data label overview and purpose
  • Enabling labels with ShowDataLabels
  • DataLabelSettings configuration
  • DataLabelPath for binding label text
  • Label styling (font, color, size, weight)
  • Label positioning and alignment
  • Smart label behavior (trim, hide on overflow)
  • Custom label templates
  • Label interaction and events
Legends

📄 Read: references/legends.md

When to read: Adding legends for shapes or bubbles

  • Legend overview and MapLegend configuration
  • Shape legend with SourceType.Shape
  • Bubble legend with SourceType.Bubble
  • Legend placement (Top, Bottom, Left, Right)
  • Legend text customization from ColorMapping.Text
  • Icon customization (size, type, spacing)
  • Legend positioning and padding
  • Text style configuration with TextStyle
  • Custom legend templates
  • Legend visibility and toggling

Advanced Features

Sublayers

📄 Read: references/sublayers.md

When to read: Adding multiple layers, circles, arcs, lines, polygons, or polylines

  • Sublayer overview and types
  • MapShapeSublayer for additional shape layers
  • MapCircle for radius-based circles
  • MapArc for connecting two points with arcs
  • MapLine for simple line connections
  • MapPolygon for custom polygon shapes
  • MapPolyline for multi-point line paths
  • Sublayer data binding and collections
  • Sublayer styling and appearance
  • Multiple sublayers and stacking
  • Layer z-index and ordering
Interaction Features

📄 Read: references/interaction-features.md

When to read: Enabling zoom, pan, selection, or tooltips

  • Zoom and Pan:
    • EnableZooming and EnablePanning properties
    • ZoomPanBehavior configuration
    • MinZoomLevel and MaxZoomLevel
    • Programmatic zoom methods
    • Zooming to specific regions
  • Selection:
    • Shape selection with EnableSelection
    • Selection appearance customization
    • Selection events and handlers
  • Tooltips:
    • ShowShapeTooltip for shape tooltips
    • Tooltip templates and styling
    • Tooltips for markers and bubbles
    • Custom tooltip content
AI-Driven Location Search

📄 Read: references/ai-location-search.md

When to read: Implementing smart location search and geocoding

  • AI-driven location search overview
  • Smart search capabilities
  • Location autocomplete
  • Geocoding integration
  • Search configuration
  • Search result handling
  • Custom search providers

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Syncfusion Maui Maps AI skill do?

Implements Syncfusion® .NET MAUI Maps (SfMaps) control. Use when implementing maps, visualizing geographic data, or displaying shape layers and tile layers (OpenStreetMap, Azure maps, Google Maps, Bing Maps). Covers markers, bubbles, legends, data labels, tooltips, sublayers, zoom and pan features, or spatial data visualization in .NET MAUI applications.

Why use Syncfusion Maui Maps on TypingMind?

Because you install it once and use it with any model. Syncfusion Maui Maps is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Syncfusion Maui Maps in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/syncfusion/maui-ui-components-skills/tree/master/skills/syncfusion-maui-maps. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Syncfusion Maui Maps?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Syncfusion Maui Maps?

As many as you like. As long as a model supports skills, you can use Syncfusion Maui Maps with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Syncfusion Maui Maps AI skill free?

It is published on GitHub by syncfusion. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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