Roblox Skills Setup logo

Roblox Skills Setup

Community
SyphoDev-yt
roblox-skills-setup

Set up the free Roblox game-creation skills on THIS machine - check which tools are installed (Python, Rojo, Wally, Lune, Selene, StyLua, Blender, the Roblox Studio MCP), walk the user through anything missing, then write each skill's personal LOCAL.md (folders, tool paths, rig file, VFX library location, env var names for keys) by asking the user and auto-detecting what it can, and finish with a smoke test. Use this the first time after installing the skills, whenever a skill says "LOCAL.md not found", when the user moves folders or installs a new tool, or when they ask "how do I set these skills up", "what do I need installed", or "why can't the skill find Blender/Rojo/my library".

Overview

PublisherSyphoDev-yt
Repositoryroblox-ai-skills
Skill nameroblox-skills-setup
Stars
87
Forks
21
Bundled files
1
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by SyphoDev-yt on GitHub. Read the source before you install it.

Installation

Install the Roblox Skills Setup AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/SyphoDev-yt/roblox-ai-skills/tree/main/skills/roblox-skills-setup
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/SyphoDev-yt/roblox-ai-skills.git /tmp/roblox-ai-skills
mkdir -p .claude/skills
cp -r /tmp/roblox-ai-skills/skills/roblox-skills-setup .claude/skills/roblox-skills-setup
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Roblox Skills Setup in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Roblox Skills Setup on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Roblox Skills Setup is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Set up the Roblox skills on this machine

The skills in this pack were written on someone else's computer. Everything specific to a machine (where your games live, where Blender is, which rig you animate, where your harvested VFX go) lives in one file per skill, LOCAL.md, next to its SKILL.md. Each skill reads its LOCAL.md first. This skill writes those files with the user, so nothing has to be edited by hand.

LOCAL.md belongs to the user. Never copy one into anything shared.

Rules

  • Ask, do not assume. Offer what you detected as the default, and let the user confirm or change it.
  • Never write a secret into a file. API keys live in environment variables. LOCAL.md records only the variable NAME. Show the user how to set the variable themselves; do not ask them to paste a key into the chat.
  • Install nothing without a yes. Explain what a missing tool is for and give the link or command; the user decides. Optional tools stay optional.
  • Only configure what they will use. If they never want 3D models, skip Blender. Never set up Kaggle: its terms ban these skills' use. A skill they skip keeps its template and can be set up later by running this skill again.

Step 1: check the machine

bash
python ~/.claude/skills/roblox-skills-setup/scripts/check_setup.py

Show the user the table. If the Studio MCP line says it is not in Claude Code's config files, that is not an error by itself: it is often registered another way. The live check in Step 5 is what counts. Then ask which parts they want to use. A sensible order for someone new:

  1. Code (roblox-code): Rojo, Wally, Lune, Selene, StyLua. Free. Easiest route is a toolchain manager: install Rokit (or Aftman), then rokit add rojo-rbx/rojo, rokit add UpliftGames/wally, rokit add lune-org/lune, rokit add Kampfkarren/selene, rokit add JohnnyMorganz/StyLua (repo names can change; check each project's README). The scaffolder also writes these into the game's own toolchain file.
  2. Roblox Studio MCP. The official one that ships with Roblox Studio. In Studio, enable it from the Assistant / MCP settings, then add it to Claude Code as the setup screen describes. Confirm with claude mcp list. Every skill that touches Studio uses this server; use one Studio connection at a time.
  3. UI, maps, VFX, SFX: Python only, plus Studio.
  4. 3D models and animation: Blender 4.x. 3D models also need a GPU for the mesh step (a Hugging Face Space with HF_TOKEN). Do not use Kaggle: its terms ban this use and it got an account banned. Read roblox-3d-model/references/licences.md before using a model: some model licences exclude some regions or commercial use.
  5. Permanent uploads (optional): a free Roblox Open Cloud API key with asset upload permission, in ROBLOX_API_KEY, and your ROBLOX_USER_ID. Without it, assets still work inside a Studio session.

Step 2: environment variables (the user does this)

Tell them how, for their OS, and wait until they say it is done:

  • Windows (PowerShell): setx ROBLOX_API_KEY "paste-here" then restart the terminal and Claude Code.
  • macOS / Linux: add export ROBLOX_API_KEY="paste-here" to ~/.zshrc or ~/.bashrc, then open a new terminal.

Re-run check_setup.py; it reports "set" without showing the value.

Step 3: write each LOCAL.md

For every installed skill the user wants, read its LOCAL.template.md, fill each value with the user (detected default first), and write LOCAL.md in the same folder. Keep the template's headings so the skill can find things. If a template says the skill needs no machine settings, skip it; that skill is ready as installed. Useful defaults to offer:

SettingDefault to offer
Games folder~/Projects/Roblox-Games (create it if they agree; the scripts look there by default, or wherever ROBLOX_GAMES_HOME points)
Blenderthe path check_setup.py found
VFX library~/Roblox-VFX-Library (OUTSIDE the skill folder, always)
SFX notes / picks~/Roblox-SFX
R15 / R6 rig .blendask; there is no default. A free public rig works

Add a short ## My preferences section at the end of each LOCAL.md if the user has any (art style, colours they like, things they never want). The skills read it.

Step 4: the VFX library (explain this, it surprises people)

roblox-vfx ships with no effects. It is a harvester: you build your own library from VFX packs you have the right to use.

  1. On the Creator Store, find free VFX packs you like and click Get so they are in YOUR inventory. This step is manual on purpose: Studio refuses to load an asset your account does not own, even a free one.
  2. Open a test place, insert the packs from your Toolbox inventory.
  3. Ask Claude to "harvest the VFX in this place" with roblox-vfx. It reads every emitter's properties out of Studio into JSON recipes in your library folder, then classifies them so you can search ("ice ring", "fire burst").
  4. Check each pack's own terms before using its effects in a published game.

Step 5: smoke test

Run what the user set up, and report pass/fail honestly:

  • Code: scaffold a throwaway project with roblox-code and run its four gates (build, test, lint, format). All four should pass on a fresh scaffold.
  • Map: python scripts/prove.py minimal in the roblox-map folder. Expect RESULT: WARN (only P11, empty space, which is normal for a two-deck test map). Then python scripts/plan.py minimal --prove -o plan.png and open it.
  • UI: in the roblox-ui folder, python scripts/ui_build.py examples/coin_hud.json --out build and open build/CoinHud.png. Then python scripts/verify_ui.py examples/coin_hud.json should report 0 failures.
  • Studio: with Studio open, ask for get_studio_state through the MCP.
  • Blender: blender --version from the path in LOCAL.md.

Then tell the user the front door: /create-roblox-game with the kind of game they want to make, or any single skill by name.

Re-running

Safe to run any time. Never overwrite an existing LOCAL.md without showing the user what would change and getting a yes.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Roblox Skills Setup AI skill do?

Set up the free Roblox game-creation skills on THIS machine - check which tools are installed (Python, Rojo, Wally, Lune, Selene, StyLua, Blender, the Roblox Studio MCP), walk the user through anything missing, then write each skill's personal LOCAL.md (folders, tool paths, rig file, VFX library location, env var names for keys) by asking the user and auto-detecting what it can, and finish with a smoke test. Use this the first time after installing the skills, whenever a skill says "LOCAL.md not found", when the user moves folders or installs a new tool, or when they ask "how do I set these...

Why use Roblox Skills Setup on TypingMind?

Because you install it once and use it with any model. Roblox Skills Setup is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Roblox Skills Setup in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/SyphoDev-yt/roblox-ai-skills/tree/main/skills/roblox-skills-setup. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Roblox Skills Setup?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Roblox Skills Setup?

As many as you like. As long as a model supports skills, you can use Roblox Skills Setup with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Roblox Skills Setup AI skill free?

It is published on GitHub by SyphoDev-yt. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇