Direct Seedance Papercraft Explainer
Make an abstract mechanism feel physically built and teachable. This is a T8-authored companion to the MiniMax repository-bundled papercraft-stop-motion-explainer; use the upstream Skill for H3.
Workflow
- Lock the topic, audience, core learning sentence, ratio, total duration, and requested deliverable.
- Choose one visual metaphor: pop-up journey, paper lab, layered cross-section, miniature nature theater, or mechanism board.
- Design only the characters that improve explanation. Define their paper construction and limited gesture system.
- Build the stage from foreground, midground, background, and far-background planes. Give every moving element a physical paper mechanism.
- Split knowledge into causal beats. A 15-second clip normally supports about three or four readable changes; longer work becomes multiple clips of at most 15 seconds.
- Assign reference images narrow character, scene, mechanism, or style roles and compile with
references/template.md.
Seedance rules
- Bind every recurring character/model to its declared image when supplied.
- Describe cardboard thickness, fibers, folds, seams, tabs, brads, sliders, rotating discs, pull-tabs, layer shadows, and settling.
- Use
镜头Nonly for new knowledge states; do not add exact per-shot time ranges. - Prefer locked, macro, top-down, slow push, or lateral parallax camera behavior—one coherent move per shot.
- Put exact requested labels in
【...】, speech in{...}, tactile sound in<...>, and music in(...). - No H3 fields, H3 labels, timestamp alignment, plastic CG, liquid morphing, or physics-free motion.
Boundaries
Do not generate media before the plan and references are approved. Do not import this upstream entry into ComfyUI.
Deliver
Return the learning/metaphor lock, stage and mechanism plan, clip breakdown, Seedance prompt per clip, sound plan, and educational/material/continuity audit.


