Aceternity Ui logo

Aceternity Ui

Organization
TerminalSkills
aceternity-ui

Add premium animated UI components built with Framer Motion and Tailwind CSS using Aceternity UI. Use when: adding animated effects (3D cards, glowing backgrounds, spotlight effects, moving borders), building visually stunning UIs, creating impressive hero sections and feature showcases in React/Next.js.

Overview

PublisherTerminalSkills
Repositoryskills
Skill nameaceternity-ui
Stars
155
Forks
21
Bundled files
1
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by TerminalSkills on GitHub. Read the source before you install it.

Installation

Install the Aceternity Ui AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/TerminalSkills/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/aceternity-ui .claude/skills/aceternity-ui
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Aceternity Ui in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Aceternity Ui on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Aceternity Ui is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Aceternity UI

Overview

Aceternity UI is a copy-paste component library — not an npm package. You copy the component code directly into your project, giving you full ownership and customization power. Components are built with Framer Motion and Tailwind CSS.

Key traits:

  • Copy-paste approach (no runtime dependency)
  • Framer Motion for physics-based animations
  • Tailwind CSS for styling
  • Next.js / React compatible
  • TypeScript source included

Setup

Install dependencies

bash
npm install framer-motion clsx tailwind-merge

Add the cn utility

ts
// lib/utils.ts
import { type ClassValue, clsx } from "clsx";
import { twMerge } from "tailwind-merge";

export function cn(...inputs: ClassValue[]) {
  return twMerge(clsx(inputs));
}

Configure Tailwind

js
// tailwind.config.ts — add animations
module.exports = {
  content: ["./src/**/*.{ts,tsx}"],
  theme: {
    extend: {
      animation: {
        spotlight: "spotlight 2s ease .75s 1 forwards",
        shimmer: "shimmer 2s linear infinite",
        "move-to-right": "move-to-right 2s linear infinite",
      },
      keyframes: {
        spotlight: {
          "0%": { opacity: "0", transform: "translate(-72%, -62%) scale(0.5)" },
          "100%": { opacity: "1", transform: "translate(-50%, -40%) scale(1)" },
        },
        shimmer: {
          from: { backgroundPosition: "0 0" },
          to: { backgroundPosition: "-200% 0" },
        },
      },
    },
  },
};

Top 5 Components with Code

1. 3D Card Effect — tilt on hover

tsx
// components/ui/3d-card.tsx
"use client";
import { useRef, useState } from "react";
import { motion } from "framer-motion";
import { cn } from "@/lib/utils";

export const CardContainer = ({ children, className }: { children: React.ReactNode; className?: string }) => {
  const containerRef = useRef<HTMLDivElement>(null);
  const [rotateX, setRotateX] = useState(0);
  const [rotateY, setRotateY] = useState(0);

  const handleMouseMove = (e: React.MouseEvent<HTMLDivElement>) => {
    if (!containerRef.current) return;
    const { left, top, width, height } = containerRef.current.getBoundingClientRect();
    const x = (e.clientX - left - width / 2) / 25;
    const y = (e.clientY - top - height / 2) / 25;
    setRotateX(-y);
    setRotateY(x);
  };

  return (
    <div
      ref={containerRef}
      onMouseMove={handleMouseMove}
      onMouseLeave={() => { setRotateX(0); setRotateY(0); }}
      className={cn("group/card perspective-1000", className)}
      style={{ perspective: "1000px" }}
    >
      <motion.div
        animate={{ rotateX, rotateY }}
        transition={{ type: "spring", stiffness: 300, damping: 30 }}
        style={{ transformStyle: "preserve-3d" }}
      >
        {children}
      </motion.div>
    </div>
  );
};

export const CardBody = ({ children, className }: { children: React.ReactNode; className?: string }) => (
  <div className={cn("h-96 w-96 rounded-xl border border-white/10 bg-gray-900 p-6", className)}>
    {children}
  </div>
);

// Usage
export function PricingCard() {
  return (
    <CardContainer>
      <CardBody className="flex flex-col justify-between p-8">
        <h3 className="text-2xl font-bold text-white">Pro Plan</h3>
        <p className="text-4xl font-bold text-white">$29<span className="text-lg text-gray-400">/mo</span></p>
        <button className="rounded-lg bg-white px-6 py-3 font-semibold text-black">Get Started</button>
      </CardBody>
    </CardContainer>
  );
}

2. Background Beams — animated gradient beams

tsx
// components/ui/background-beams.tsx
"use client";
import { cn } from "@/lib/utils";

export function BackgroundBeams({ className }: { className?: string }) {
  return (
    <div className={cn("absolute inset-0 overflow-hidden", className)}>
      <svg
        className="absolute h-full w-full"
        xmlns="http://www.w3.org/2000/svg"
      >
        <defs>
          <radialGradient id="beam1" cx="50%" cy="0%" r="50%">
            <stop offset="0%" stopColor="#6366f1" stopOpacity="0.3" />
            <stop offset="100%" stopColor="transparent" stopOpacity="0" />
          </radialGradient>
          <radialGradient id="beam2" cx="20%" cy="50%" r="40%">
            <stop offset="0%" stopColor="#8b5cf6" stopOpacity="0.2" />
            <stop offset="100%" stopColor="transparent" stopOpacity="0" />
          </radialGradient>
        </defs>
        <rect width="100%" height="100%" fill="url(#beam1)" />
        <rect width="100%" height="100%" fill="url(#beam2)" />
        {/* Animated lines */}
        {[...Array(6)].map((_, i) => (
          <line
            key={i}
            x1={`${(i + 1) * 15}%`}
            y1="0%"
            x2={`${(i + 1) * 15 + 10}%`}
            y2="100%"
            stroke={`hsl(${240 + i * 20}, 70%, 60%)`}
            strokeWidth="1"
            strokeOpacity="0.15"
          />
        ))}
      </svg>
    </div>
  );
}

// Usage
export function HeroSection() {
  return (
    <div className="relative flex h-screen flex-col items-center justify-center bg-black">
      <BackgroundBeams />
      <h1 className="relative z-10 text-6xl font-bold text-white">
        Build the Future
      </h1>
      <p className="relative z-10 mt-4 text-xl text-gray-400">
        The platform for modern teams
      </p>
    </div>
  );
}

3. Spotlight — cursor-following light effect

tsx
// components/ui/spotlight.tsx
"use client";
import { useRef, useState, useCallback } from "react";
import { motion } from "framer-motion";
import { cn } from "@/lib/utils";

export function Spotlight({ className }: { className?: string }) {
  const divRef = useRef<HTMLDivElement>(null);
  const [position, setPosition] = useState({ x: 0, y: 0 });
  const [opacity, setOpacity] = useState(0);

  const handleMouseMove = useCallback((e: React.MouseEvent<HTMLDivElement>) => {
    if (!divRef.current) return;
    const { left, top } = divRef.current.getBoundingClientRect();
    setPosition({ x: e.clientX - left, y: e.clientY - top });
  }, []);

  return (
    <div
      ref={divRef}
      onMouseMove={handleMouseMove}
      onMouseEnter={() => setOpacity(1)}
      onMouseLeave={() => setOpacity(0)}
      className={cn("relative overflow-hidden", className)}
    >
      <motion.div
        animate={{ opacity }}
        transition={{ duration: 0.3 }}
        className="pointer-events-none absolute -inset-px rounded-xl"
        style={{
          background: `radial-gradient(600px circle at ${position.x}px ${position.y}px, rgba(99, 102, 241, 0.15), transparent 40%)`,
        }}
      />
    </div>
  );
}

// Usage on a card
export function SpotlightCard({ title, desc }: { title: string; desc: string }) {
  return (
    <Spotlight className="rounded-xl border border-white/10 bg-gray-900 p-8">
      <h3 className="text-xl font-bold text-white">{title}</h3>
      <p className="mt-2 text-gray-400">{desc}</p>
    </Spotlight>
  );
}

4. Moving Border — animated gradient border

tsx
// components/ui/moving-border.tsx
"use client";
import { useRef } from "react";
import { motion, useAnimationFrame, useMotionTemplate, useMotionValue, useTransform } from "framer-motion";
import { cn } from "@/lib/utils";

export function MovingBorder({
  children,
  duration = 2000,
  className,
}: {
  children: React.ReactNode;
  duration?: number;
  className?: string;
}) {
  const pathRef = useRef<SVGRectElement>(null);
  const progress = useMotionValue(0);

  useAnimationFrame((time) => {
    const length = pathRef.current?.getTotalLength();
    if (length) {
      const pxPerMs = length / duration;
      progress.set((time * pxPerMs) % length);
    }
  });

  const x = useTransform(progress, (val) => pathRef.current?.getPointAtLength(val).x ?? 0);
  const y = useTransform(progress, (val) => pathRef.current?.getPointAtLength(val).y ?? 0);
  const transform = useMotionTemplate`translateX(${x}px) translateY(${y}px) translateX(-50%) translateY(-50%)`;

  return (
    <div className={cn("relative", className)}>
      <svg className="absolute inset-0 h-full w-full" xmlns="http://www.w3.org/2000/svg">
        <rect
          fill="none"
          width="100%"
          height="100%"
          rx="16"
          ry="16"
          ref={pathRef as React.RefObject<SVGRectElement>}
        />
        <motion.circle cx="0" cy="0" r="6" fill="#6366f1" style={{ transform }} />
      </svg>
      <div className="relative rounded-2xl border border-white/10 bg-gray-900 p-px">
        <div className="rounded-2xl bg-gray-950 p-6">{children}</div>
      </div>
    </div>
  );
}

// Usage
export function FeatureCard() {
  return (
    <MovingBorder duration={3000} className="w-72">
      <h3 className="text-xl font-bold text-white">Feature Name</h3>
      <p className="mt-2 text-gray-400">Description of the feature goes here.</p>
    </MovingBorder>
  );
}

5. Wavy Background — animated wave effect

tsx
// components/ui/wavy-background.tsx
"use client";
import { useEffect, useRef } from "react";
import { cn } from "@/lib/utils";
import { createNoise3D } from "simplex-noise";

export function WavyBackground({
  children,
  className,
  backgroundFill = "#0f0f0f",
  colors = ["#38bdf8", "#818cf8", "#c084fc"],
  speed = 0.001,
}: {
  children?: React.ReactNode;
  className?: string;
  backgroundFill?: string;
  colors?: string[];
  speed?: number;
}) {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const noise = createNoise3D();

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;
    const ctx = canvas.getContext("2d")!;
    let frame = 0;

    const resize = () => {
      canvas.width = canvas.offsetWidth;
      canvas.height = canvas.offsetHeight;
    };
    resize();
    window.addEventListener("resize", resize);

    const draw = () => {
      ctx.fillStyle = backgroundFill;
      ctx.fillRect(0, 0, canvas.width, canvas.height);

      colors.forEach((color, i) => {
        ctx.beginPath();
        ctx.lineWidth = 40;
        ctx.strokeStyle = color;
        for (let x = 0; x <= canvas.width; x += 5) {
          const y = noise(x / 800, i * 0.3, frame * speed) * 100 + canvas.height / 2;
          if (x === 0) ctx.moveTo(x, y);
          else ctx.lineTo(x, y);
        }
        ctx.stroke();
      });

      frame++;
      requestAnimationFrame(draw);
    };
    draw();

    return () => window.removeEventListener("resize", resize);
  }, []);

  return (
    <div className={cn("relative flex items-center justify-center", className)}>
      <canvas ref={canvasRef} className="absolute inset-0 h-full w-full" />
      <div className="relative z-10">{children}</div>
    </div>
  );
}

// Usage
export function WavyHero() {
  return (
    <WavyBackground className="h-screen" colors={["#6366f1", "#8b5cf6", "#ec4899"]}>
      <h1 className="text-6xl font-bold text-white text-center">
        Ship with Confidence
      </h1>
    </WavyBackground>
  );
}

Installation Helper

bash
# Install all common deps at once
npm install framer-motion clsx tailwind-merge simplex-noise

# For TypeScript types
npm install -D @types/simplex-noise

Component Reference

ComponentEffectUse for
3D CardTilt on hoverPricing, features
Background BeamsGradient beam linesHero backgrounds
SpotlightCursor-following glowCards, panels
Moving BorderAnimated border dotCTAs, feature cards
Wavy BackgroundCanvas wave animationSection backgrounds
Glowing StarsStar particlesDark hero sections
Evervault CardScrambling text on hoverSecurity/tech themes
LampCone of light from topHero sections
Macbook ScrollDevice reveal on scrollProduct showcases
Infinite Moving CardsScrolling testimonialsSocial proof

Tips

  • All components are dark-mode first — wrap in dark class or set darkMode: 'class' in Tailwind
  • For performance, lazy-load canvas-heavy components with next/dynamic and ssr: false
  • Framer Motion adds ~30KB to bundle — consider LazyMotion for code splitting
  • Copy from ui.aceternity.com for the latest component versions

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Aceternity Ui AI skill do?

Add premium animated UI components built with Framer Motion and Tailwind CSS using Aceternity UI. Use when: adding animated effects (3D cards, glowing backgrounds, spotlight effects, moving borders), building visually stunning UIs, creating impressive hero sections and feature showcases in React/Next.js.

Why use Aceternity Ui on TypingMind?

Because you install it once and use it with any model. Aceternity Ui is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Aceternity Ui in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/TerminalSkills/skills/tree/main/skills/aceternity-ui. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Aceternity Ui?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Aceternity Ui?

As many as you like. As long as a model supports skills, you can use Aceternity Ui with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Aceternity Ui AI skill free?

Yes. It is published on GitHub by TerminalSkills under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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