UI Design Dials
Mission
Abstract design principles ("be creative," "avoid repetition") are insufficient. Design Dials provide a quantitative control surface. The agent must lock in these 1-10 dials based on the Creative Director's Read, and these dials MUST directly constrain implementation behavior.
The 11 Dials (1-10 Scale)
Core Dials:
DESIGN_VARIANCE(1–10):- 1 = Strict, identical recurring lists/grids.
- 10 = Highly irregular, asymmetric, bespoke layouts per section.
MOTION_INTENSITY(1–10):- 1 = Zero motion, instant state changes.
- 10 = Complex hero orchestration, spring physics, continuous background flow.
VISUAL_DENSITY(1–10):- 1 = Extremely sparse, massive white space (Editorial).
- 10 = Maximum information density (Trading terminal, IDE).
BRAND_EXPRESSIVENESS(1–10):- 1 = Invisible, native-OS default components.
- 10 = Highly opinionated, custom shapes, aggressive brand colors.
TYPOGRAPHIC_CHARACTER(1–10):- 1 = System fonts (San Francisco, Inter), highly legible, neutral.
- 10 = Display serifs, variable fonts, aggressive scale contrast, brutalist typography.
IMAGE_PROMINENCE(1–10):- 1 = Text-only, zero imagery.
- 10 = Immersive full-bleed imagery, photography dictates the layout.
INTERACTION_RICHNESS(1–10):- 1 = Simple taps/clicks.
- 10 = Complex gestures, drag-and-drop, spatial hover effects, haptic intent.
Visual Storytelling & Media Dials:
SCROLL_INTERACTION(1–10):- 1 = Standard static document scroll; zero scroll-driven transforms.
- 10 = Heavy scroll choreography, pinned sticky stages, parallax layers, video scrubbing.
- Guidance: Dial $= 2$ prefers subtle threshold reveals; Dial $= 9$ introduces sticky visual splits and scrubbed media.
MEDIA_PROMINENCE(1–10):- 1 = Functional text and typography dominant; no decorative media.
- 10 = Media-first storytelling; full-bleed photography, technical diagrams, video walkthroughs.
- Guidance: High media prominence strictly forbids replacing images/diagrams with generic icon grids.
CINEMATIC_INTENSITY(1–10):- 1 = Purely utilitarian transitions ($<150\text{ms}$).
- 10 = Theatrical hero reveal sequences, mask/clip reveals, staged narrative transitions ($600\text{--}1200\text{ms}$).
BENTO_COMPLEXITY(1–10):- 1 = Simple 2-column or 3-column equal grid.
- 10 = Multi-span asymmetric bento matrix with full-bleed media anchors, live telemetry, and interactive cells.
Dial Outputs
After the Design Read, the agent must output all 11 dial settings:
textDESIGN DIALS: - DESIGN_VARIANCE: 8 - MOTION_INTENSITY: 6 - VISUAL_DENSITY: 5 - BRAND_EXPRESSIVENESS: 7 - TYPOGRAPHIC_CHARACTER: 7 - IMAGE_PROMINENCE: 8 - INTERACTION_RICHNESS: 6 - SCROLL_INTERACTION: 7 - MEDIA_PROMINENCE: 8 - CINEMATIC_INTENSITY: 6 - BENTO_COMPLEXITY: 7
Implementation Constraints
- If
SCROLL_INTERACTION > 6, the agent MUST include at least one pinned/sticky storytelling section or scroll-linked transform. - If
SCROLL_INTERACTION <= 3, the agent MUST rely on static layout and standard flow, avoiding scroll-hijacks. - If
MEDIA_PROMINENCE > 6, feature sections MUST use real diagrams, screenshots, or illustrations instead of icon lists. - If
CINEMATIC_INTENSITY > 6, the hero section MUST implement staged entrance choreography. - If
BENTO_COMPLEXITY > 6, bento layouts MUST feature asymmetric spans (col-span-2,row-span-2) with dominant visual anchors.


