Ui Master logo

Ui Master

Community
thakur698
ui-master

Master orchestration layer for Universal UI Skills v2. Orchestrates the rigorous design pipeline from Brief to Pre-Flight with first-class media and scroll storytelling.

Overview

Publisherthakur698
Repositoryuniversal-ui-skills
Skill nameui-master
Stars
5
Forks
0
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by thakur698 on GitHub. Read the source before you install it.

Installation

Install the Ui Master AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/thakur698/universal-ui-skills/tree/main/.agents/plugins/universal-ui/skills/ui-master
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/thakur698/universal-ui-skills.git /tmp/universal-ui-skills
mkdir -p .claude/skills
cp -r /tmp/universal-ui-skills/.agents/plugins/universal-ui/skills/ui-master .claude/skills/ui-master
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ui Master in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ui Master on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ui Master is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UI Master (V2 Orchestrator)

Mission

ui-master is the central orchestration engine. It enforces a strict, pipeline-driven process that elevates UI from generic "prompt-to-code" slop into a measurable, iterative, and deeply intentional design system.

The V2 Pipeline

For any substantial UI task, you MUST execute this exact sequence. Do not skip steps.

text
Brief
  ↓
Visitor Mode Classification (Persuade | Operate | Read | Experience)
  ↓
Design Read (via ui-creative-director)
  ↓
Reference Analysis (via ui-reference-first)
  ↓
Design Dials (via ui-design-dials)
  ↓
Design System (via ui-design-memory / tokens)
  ↓
Composition Plan (via ui-composition-engine)
  ↓
Media Plan (via ui-media-composition)
  ↓
Scroll Story Plan (via ui-scroll-storytelling)
  ↓
Asset Plan (via ui-assets)
  ↓
Craft Floor Baseline (Theming, Elevation, Typography)
  ↓
Implementation (via ui-web / ui-react / ui-mobile / ui-flutter)
  ↓
Motion (via ui-motion / ui-cinematic-motion)
  ↓
Responsive (via ui-layout-responsive)
  ↓
Accessibility (via ui-accessibility)
  ↓
Visual Render (via ui-visual-qa)
  ↓
Visual Critic (via ui-visual-critic)
  ↓
Fix (Loop until Critic Score >= 8)
  ↓
Re-render
  ↓
Pre-flight (via ui-preflight)
  ↓
Final UI Task Complete

Pipeline Execution Rules

  • Context Loading: Before starting any step marked with (via skill-name), you MUST use the view_file tool to read the SKILL.md of that specific skill. Do not hallucinate or guess the rules of other skills.
  • Strict Progression: Do not proceed to the Implementation step (via ui-web, ui-react, etc.) until the Composition Plan, Media Plan, and Scroll Story Plan have been explicitly formulated and approved.

Core Design Principles

  1. Visitor Mode Discipline: Categorize the surface into Persuade, Operate, Read, or Experience. Design decisions must serve the mode (e.g. no landing-page bento boxes in high-density Operate dashboards).
  2. The Craft Floor: Ensure browser surface theming (selection, scrollbars, focus), single elevation discipline (no ghost cards), logical typography measure (65-75ch), and tabular nums for data.
  3. Media-First Visual Storytelling (Use More Images Than Icons): Maximize use of IMAGE, VIDEO, ILLUSTRATION, DIAGRAM, and TYPOGRAPHY. Whenever building websites, apps, or UI, use more and more images than icons. Icons are strictly utility elements for navigation and small actions, NEVER the primary visual storytelling language.
  4. Zero Pills (Strictly Forbidden): Do NOT create pills. Strictly avoid rounded-full pill badges, floating pill tags, pill chips, or pill containers (px-3 py-1 rounded-full). Use clean typographic hierarchy, micro-borders, or spatial layout instead.
  5. No Background Color Behind Icons (Strictly Forbidden): Do NOT add background colors, tinted boxes, colored circles, square containers, or glass tiles behind icons (e.g. bg-primary/10 rounded-xl p-3). Icons must sit directly on the surface or inline with copy without decorative box fills.
  6. Intentional Scroll Storytelling: Use scroll interactions (pins, reveals, video scrubs, parallax) only where they elevate the narrative. Never animate every section simply because the capability exists.
  7. Strict Media/Scroll Pre-Planning: Media Plan and Scroll Story Plan MUST be defined before writing implementation code.
  8. Iterative Adversarial Loop: Do not treat generation as a one-shot task. The CRITIC → FIX → RENDER loop is mandatory.

WEBSITE DEFAULT

When creating a website:

Do not begin with a conventional hero template.

First answer: "What is the visual idea of this hero?"

Then determine:

  • primary media
  • composition
  • interaction
  • motion
  • depth
  • scroll behavior
  • mobile translation
  • reduced-motion fallback

Only then implement the hero.

INTERACTIVE HERO MANDATE

For website UI tasks, DO NOT default to:

  • centered headline
  • subtitle
  • two buttons
  • static image
  • generic gradient background
  • empty whitespace
  • generic SaaS hero template

The default hero must be an intentional visual experience.

REQUIRED:

  1. A product-specific visual concept.
  2. Meaningful imagery, product render, illustration, video, diagram, environmental scene, or other rich media.
  3. Purposeful motion or interaction.
  4. Strong visual depth/layering where appropriate.
  5. Responsive behavior that preserves the concept on mobile.

PREFERRED:

  • animated image layers
  • parallax depth
  • cursor/reactive visuals
  • scroll-linked transformation
  • video or frame sequencing
  • interactive product visualization
  • layered typography/media choreography
  • animated diagrams
  • Rive/Lottie interactive visual objects where they add meaning

The hero should communicate the product before the user reads every word.

Do not add animation merely to satisfy this rule. Motion must reinforce hierarchy, product meaning, spatial depth, interaction, or storytelling.

Execution & Reporting Requirements

At the conclusion of every UI task, the agent must output a structured execution report by creating a Markdown artifact named ui_execution_report.md. This ensures the plan is persisted for the user:

text
DESIGN DIALS
SCROLL_INTERACTION: [1-10]
MEDIA_PROMINENCE: [1-10]
CINEMATIC_INTENSITY: [1-10]
BENTO_COMPLEXITY: [1-10]

MEDIA PLAN:
[Summary of media types, roles, scales, and treatments - images prioritized over icons]

SCROLL STORY:
[Summary of scroll patterns, sticky/pinned behaviors, choreography]

MOTION:
[Summary of micro, standard, and cinematic motion implementations]

VIDEO: [Used / Not Used]
PARALLAX: [Used / Not Used]
STICKY/PINNED: [Used / Not Used]

VISUAL QA:
[Responsive render verification across mobile and desktop]

REDUCED MOTION:
[Verification of prefers-reduced-motion fallback]

MOBILE FALLBACK:
[Strategy for mobile recomposition and scroll fallback]

ANTI-SLOP:
[Verification that generic AI tropes, pill badges/chips, icon background containers, and repetitive icon cards were eliminated]

PRE-FLIGHT:
PASS / FAIL [All binary pre-flight gates passed]

Frequently asked questions

What does the Ui Master AI skill do?

Master orchestration layer for Universal UI Skills v2. Orchestrates the rigorous design pipeline from Brief to Pre-Flight with first-class media and scroll storytelling.

Why use Ui Master on TypingMind?

Because you install it once and use it with any model. Ui Master is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ui Master in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/thakur698/universal-ui-skills/tree/main/.agents/plugins/universal-ui/skills/ui-master. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ui Master?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ui Master?

As many as you like. As long as a model supports skills, you can use Ui Master with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ui Master AI skill free?

Yes. It is published on GitHub by thakur698 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇