Bevy 2D animation (docs-first stub)
Not a full port. Docs-first stub. Godot counterpart: godot-2d-animation.
When to use
Load this when a 2D actor needs clip playback on a sprite entity. Pair with bevy-animation for the player and clip types. Pair with bevy-animation-graph when clips must blend.
ECS shape
- Components:
Sprite(bevy::sprite) on the visible entity.AnimationPlayerandAnimationTargetId/AnimatedBy(bevy::animation) link a clip to that entity. - Resources: clip assets are
AnimationCliphandles, not a global player. - Systems:
advance_animationsandanimate_targetsare the engine systems named on the animation page. Gameplay code should not reimplement them. - Schedule: those systems are engine-owned. Gameplay that reacts to a finished clip chains after them.
Godot idea to Bevy idiom
| Idea | Bevy idiom (idea only) |
|---|---|
| Sprite frames | Sprite plus an AnimationClip. Atlas layout was not a struct on the sprite page. |
| Cutout bones | AnimationTargetId identifies which curves hit which entity. A 2D cutout rig was not opened. |
| Looping | RepeatAnimation is the repetition enum on the animation page. |
Gaps
- The sprite page lists
Sprite,SpritePlugin,Anchor, andText2d. It does not list a texture-atlas or sprite-frames type. Do not invent one. animated_fieldexists as a macro on the animation page. This pass did not open its argument rules.- Skeletal 2D cutout weights are unverified.
Expert Knowledge Delta
Library target in prose: Bevy 0.20.0. Lattice URLs stay unversioned.
Opened canon only: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. This file does not invent their struct APIs. Systems run in parallel unless .chain() orders the ones that conflict.
Who owns state
| Piece | Owner | Who may mutate | Schedule |
|---|---|---|---|
| Data on one entity | Component | One system via Query | Update or FixedMain |
| One value for the whole app | Resource | One system | Startup to insert, then the schedule that reads it |
| Spawn | Commands | The spawning system | Startup for the initial world; later schedules for runtime spawn |
| Order that must not race | .chain() | The chained systems only | Same schedule |
| Plugin boundary | Plugin | build registers systems and resources | Before the app runs |
Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.
Decision
| If you need | Do this | Do not |
|---|---|---|
| Per-entity data | Component + Query | A Godot node script |
| App-wide config or clock | Resource | Copy the value onto every entity |
| Stable simulation step | FixedMain and the Fixed clock | Tie simulation to raw frame Update |
| Startup spawn | Commands in Startup | Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging | A new event type invented in this file |
| An API this skill did not open | A Gaps row | A fabricated crate (solver, navmesh module, net, XR) |
Load references/a-gate-notes.md for the same table plus the gap rule.
NEVER
-
Do not put
/0.20.0/in lattice URLs. WHY: permalinks stay onlatest. The 0.20.0 pin belongs in prose once. -
Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless
.chain()orders them. -
Do not invent a physics, navigation, networking, or XR crate here. WHY: those rows are gaps, blocked, or revisit.
-
No Godot AnimatedSprite or sprite-frames types. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No Godot types in Bevy code. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No invented APIs or unnamed third-party crates as the chosen solver. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No Creation Station content. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No umbrella skill over Godot and Bevy. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
Do not mark this row
ported. It isdocs_mapped. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
Reference
docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.
Official Documentation
- Migration guides - Unversioned hop index.
- bevy crate - Unversioned API index. Feature list opened for 0.20.0.
- Assets - Official asset catalog. No third-party crate was selected.
- Examples - Example tree on the
latestbranch. - ECS -
Component, systems,Query,Startup,Update, and.chain(). - Plugins -
Plugin,DefaultPlugins,MinimalPlugins, andadd_plugins. - bevy::sprite -
Sprite,SpritePlugin. - bevy::animation -
AnimationPlayer,AnimationClip,animated_field.
Related Skills
Prerequisites
- bevy-master - Hub and schedules.
- bevy-ecs-composition - Components and systems.
- bevy-animation - AnimationPlayer and AnimationClip.
Complements
- bevy-animation-graph - Blend clips.
- godot-2d-animation - Godot counterpart. Source idea only.
Downstream / consumers
- None yet.
Master
- bevy-master - Bevy router.


