Bevy 3D world building (docs-first stub)
Not a full port. Docs-first stub. Godot counterpart: godot-3d-world-building.
When to use
Load this when placing meshes, lights, and colliders into a level. Scene spawn mechanics stay on bevy-asset-scenes. Physics bodies stay on bevy-physics-3d.
ECS shape
- Spawn: entities with transforms and render components.
bevy_meshprovides a mesh format. Mesh primitive constructors were not opened. - Scenes:
bevy_sceneandbevy_gltfare features. Spawn details are on bevy-asset-scenes (AssetServer, scene spawn). - Lights: place them using bevy-3d-lighting.
- Systems: level streaming is your state plus asset handles. No streaming type was opened.
Godot idea to Bevy idiom
| Idea | Bevy idiom (idea only) |
|---|---|
| Packed level | A scene asset spawned through bevy-asset-scenes |
| Kitbash props | Entities. No grid-map node. |
| Environment | Lights, DistanceFog, and camera. No world-environment node. |
Gaps
- Mesh primitive helpers were not opened.
- CSG and terrain heightmap types were not in the opened module list.
- Collider authoring waits on the physics solver gap in bevy-physics-3d.
Expert Knowledge Delta
Library target in prose: Bevy 0.20.0. Lattice URLs stay unversioned.
Opened canon only: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. This file does not invent their struct APIs. Systems run in parallel unless .chain() orders the ones that conflict.
Who owns state
| Piece | Owner | Who may mutate | Schedule |
|---|---|---|---|
| Data on one entity | Component | One system via Query | Update or FixedMain |
| One value for the whole app | Resource | One system | Startup to insert, then the schedule that reads it |
| Spawn | Commands | The spawning system | Startup for the initial world; later schedules for runtime spawn |
| Order that must not race | .chain() | The chained systems only | Same schedule |
| Plugin boundary | Plugin | build registers systems and resources | Before the app runs |
Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.
Decision
| If you need | Do this | Do not |
|---|---|---|
| Per-entity data | Component + Query | A Godot node script |
| App-wide config or clock | Resource | Copy the value onto every entity |
| Stable simulation step | FixedMain and the Fixed clock | Tie simulation to raw frame Update |
| Startup spawn | Commands in Startup | Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging | A new event type invented in this file |
| An API this skill did not open | A Gaps row | A fabricated crate (solver, navmesh module, net, XR) |
Load references/a-gate-notes.md for the same table plus the gap rule.
NEVER
-
Do not put
/0.20.0/in lattice URLs. WHY: permalinks stay onlatest. The 0.20.0 pin belongs in prose once. -
Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless
.chain()orders them. -
Do not invent a physics, navigation, networking, or XR crate here. WHY: those rows are gaps, blocked, or revisit.
-
No Godot CSG, GridMap, or world-environment types. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No Godot types in Bevy code. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No invented APIs or unnamed third-party crates as the chosen solver. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No Creation Station content. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
No umbrella skill over Godot and Bevy. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
-
Do not mark this row
ported. It isdocs_mapped. WHY: a Godot port, an unopened API, or a public lie fails the docs-first bar.
Reference
docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.
Official Documentation
- Migration guides - Unversioned hop index.
- bevy crate - Unversioned API index. Feature list opened for 0.20.0.
- Assets - Official asset catalog. No third-party crate was selected.
- Examples - Example tree on the
latestbranch. - ECS -
Component, systems,Query,Startup,Update, and.chain(). - Plugins -
Plugin,DefaultPlugins,MinimalPlugins, andadd_plugins. - bevy::gltf - glTF asset loader module exists.
- bevy::mesh - Module exists. Body not opened.
Related Skills
Prerequisites
- bevy-master - Hub and schedules.
- bevy-ecs-composition - Components and systems.
- bevy-asset-scenes - Scene spawn.
- bevy-3d-lighting - Lights.
- bevy-3d-materials - Surfaces.
- bevy-camera-systems - View.
Complements
- bevy-procedural-generation - Generated layouts.
- bevy-physics-3d - Simulated props. Solver still unpicked.
- godot-3d-world-building - Godot counterpart. Source idea only.
Downstream / consumers
- None yet.
Master
- bevy-master - Bevy router.


