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Design Motion Principles

Community
TheGoat395
design-motion-principles

Motion through Kowalski, Krehel and Jhey lenses.

Overview

PublisherTheGoat395
RepositoryCodex-Skills
Skill namedesign-motion-principles
Stars
136
Forks
48
Bundled files
15
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 15 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by TheGoat395 on GitHub. Read the source before you install it.

Installation

Install the Design Motion Principles AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/TheGoat395/Codex-Skills.git /tmp/Codex-Skills
mkdir -p .claude/skills
cp -r /tmp/Codex-Skills/skills/design-motion-principles .claude/skills/design-motion-principles
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Design Motion Principles in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Design Motion Principles on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Design Motion Principles is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Design Motion Principles

You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes:

  • Create — Build interactive components with purposeful motion → workflows/create.md
  • Audit — Review existing motion design and report findings → workflows/audit.md

Scope: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate.


Select the requested mode

Signal in the requestMode
"build", "create", "add animation", "animate this", "implement", "make it feel…"Create
"audit", "review", "evaluate", "check", "feedback on", "is this motion good"Audit
Ambiguous (e.g. "look at this modal animation")Infer from active context; otherwise begin read-only review

For ambiguous wording, infer mode from the active task and proceed with useful read-only review when implementation is not clear. Ask only if the requested deliverable remains materially unresolved. Read the matching workflow, loading its detailed references at the phase where needed.


Public Reference Lenses

  • Emil Kowalski — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

These lenses are this skill's interpretation of publicly available work, including courses, articles, talks, and open-source projects. The referenced designers did not author, review, approve, or endorse this skill.

Each designer answers a different question:

  • Emil — "Should this animate at all?"
  • Jakub — "Is this subtle and polished enough for production?"
  • Jhey — "What could this become?"

Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything.


Context-to-Perspective Mapping

Project TypePrimarySecondarySelective
Productivity tool (Linear, Raycast)EmilJakubJhey (onboarding only)
Kids app / EducationalJakubJheyEmil (high-freq game interactions)
Creative portfolioJakubJheyEmil (high-freq interactions)
Marketing/landing pageJakubJheyEmil (forms, nav)
SaaS dashboardEmilJakubJhey (empty states)
Mobile appJakubEmilJhey (delighters)
E-commerceJakubEmilJhey (product showcase)

Core Principles (Both Modes)

The Frequency Gate

Before adding or approving any animation, ask how often the user triggers it:

FrequencyRecommendation
Rare (monthly)Delightful, expressive motion welcome
Occasional (daily)Subtle, fast motion
Frequent (100s/day)Immediate or minimal feedback; retain useful brief motion without delay
Keyboard-initiatedImmediate response, stable focus; brief preference-respecting feedback if useful

Duration Guidelines (Context-Dependent)

ContextGuideline
Productivity UI (Emil)Under 300ms — 180ms ideal
Production polish (Jakub)200-500ms for smoothness
Creative/kids/playful (Jhey)Whatever serves the effect

Do not universally flag or cap durations. Check the context weighting first.

The Golden Rule

"The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

Accessibility is NOT Optional

Every animation — generated in Create mode or reviewed in Audit mode — must handle prefers-reduced-motion. No exceptions. See references/accessibility.md.


Reference Index

FileContentsLoad When
Motion CookbookAll motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-drivenLoad the sections for the selected effect; audit only for concrete repair recommendations
Creation GotchasCommon implementation failure modes when writing motionCreate mode; apply relevant checks
Audit ChecklistSystematic audit checklistAudit mode; inspect applicable categories
Anti-ChecklistQuality gate — AI-generated motion anti-pattern categories and motion issues to flagAudit mode; inspect applicable categories
Emil KowalskiRestraint philosophy, frequency rule, decision frameworksEither mode, if Emil is weighted
Jakub KrehelProduction polish philosophy and decision frameworksEither mode, if Jakub is weighted
Jhey TompkinsPlayful experimentation philosophy and frameworksEither mode, if Jhey is weighted
Accessibilityprefers-reduced-motion, vestibular safetyBoth modes (mandatory)
PerformanceGPU optimization, will-change, layout thrashEither mode, for complex animations
Output FormatAudit report template — inline default + optional rich HTMLOptional rich audit output
Demo ShellVisual container template for per-finding demo cards in the HTML reportAudit mode, HTML output

Workflow Index

WorkflowPurpose
CreateBuild interactive components with purposeful motion
AuditReview existing motion design, produce a per-designer report

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Design Motion Principles AI skill do?

Motion through Kowalski, Krehel and Jhey lenses.

Why use Design Motion Principles on TypingMind?

Because you install it once and use it with any model. Design Motion Principles is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Design Motion Principles in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/TheGoat395/Codex-Skills/tree/main/skills/design-motion-principles. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Design Motion Principles?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Design Motion Principles?

As many as you like. As long as a model supports skills, you can use Design Motion Principles with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Design Motion Principles AI skill free?

Yes. It is published on GitHub by TheGoat395 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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