Qt Figma Component Generation logo

Qt Figma Component Generation

Organization
TheQtCompanyRnD
qt-figma-component-generation

Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.

Overview

PublisherTheQtCompanyRnD
Repositoryagent-skills
Skill nameqt-figma-component-generation
Stars
497
Forks
50
Bundled files
84
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 84 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by TheQtCompanyRnD on GitHub. Read the source before you install it.

Installation

Install the Qt Figma Component Generation AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/TheQtCompanyRnD/agent-skills/tree/main/skills/qt-figma-component-generation
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/TheQtCompanyRnD/agent-skills.git /tmp/agent-skills
mkdir -p .claude/skills
cp -r /tmp/agent-skills/skills/qt-figma-component-generation .claude/skills/qt-figma-component-generation
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Qt Figma Component Generation in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Qt Figma Component Generation on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Qt Figma Component Generation is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Figma Component Generation Skill

This skill reads component definitions from a Figma file via MCP and generates production-ready QML control files that consume the design-system singletons produced by the token-extraction skill.


Prerequisites

Before generating any components, confirm all of the following exist in the project:

  1. design-tokens.json — the merged token file from the token-extraction skill
  2. QML design system singletons — Primitives.qml, Theme.qml, Spacing.qml, FontInterface.qml in a design-system/ folder

If either is missing, stop and run the token-extraction skill first (qt-figma-token-extraction).

Verify Figma MCP is connected — confirm that get_metadata and get_design_context are available in the tool list. If not, tell the user:

"The Figma MCP connector isn't connected yet. Connect it via your MCP configuration, then come back and we can start."

Do not proceed until the connection is confirmed.


Step 1 — Component Discovery

Use get_metadata to fetch the file structure and identify which pages and frames contain components:

Tool: get_metadata
Input: { "fileKey": "<file key>" }

From the response, note all pages and frames or component sets named as component groups (e.g. "Button", "Text Field", "Checkbox").

Ask the user:

"I can see the following component groups in the Figma file: [list]. Which ones should I generate QML files for? Or should I do all of them?"

Build a single component inventory table and keep it updated throughout the entire workflow — do not create a second table later:

Figma component nameNode IDQML fileStatus
Button67:139Button.qmlpending
Text Field...TextField.qmlpending

Status values: pending → extracting → mapping → done / blocked


Step 2 — Pattern Selection

Ask the user to choose an implementation pattern before reading any assets or writing any code. If the AskUserQuestion tool is available, use it:

tool: AskUserQuestion
question: "Which code style should the generated components use?"
options:
  - "Pattern A — Inline (self-contained file, all state logic inside the component)"
  - "Pattern B — Style singleton (ComponentStyle.qml + Component.qml, supports multiple themes)"
  - "I'm not sure — recommend one"

If the tool is not available (e.g. in Claude Code, Codex, or Copilot), ask the question in plain text and wait for a reply before proceeding.

If the user selects "I'm not sure", recommend Pattern A for most projects — it is simpler, self-contained, and easier to debug. Only recommend Pattern B if the project already has a Qt.Themes / TokenInterface layer or needs to support multiple swappable themes.

Pattern B uses integer enum variants, not strings. Pattern A uses property string variant: "primary". Pattern B uses property int typeVariant: ButtonStyle.TypeVariant.Primary. Do not mix the two approaches — pick one and use it consistently throughout all components.


Step 3 — Prepare the Chosen Pattern

Before extracting or writing anything, make sure the structure for the chosen pattern is in front of you. Pattern B is read from the bundled assets; Pattern A is built from the inline snippets in Step 5.

Pattern A assets — references/

This folder contains Figma-verified Pattern A controls. Each is a self-contained file where all state logic lives inside the component using conditional expressions on readonly property values.

Reference fileOutput fileDemonstrates
references/Button.qmlButton.qmlAbstractButton, multi-variant state machine, size helpers, accent family mapping
references/TextField.qmlTextField.qmlTextInput wrapped in ColumnLayout, label + error + helper text, clear button
references/Checkbox.qmlCheckbox.qmlCheckBox indicator, Canvas tick mark, indeterminate state
references/Toggle.qmlToggle.qmlSwitch track + animated thumb, NumberAnimation
references/Select.qmlSelect.qmlCustom Item with Popup, ListView delegate, chevron

Read the file that most closely matches the component being generated before writing any code. If a QML coding skill (qt-development-skills:qt-qml) is available, use it while writing so the output follows idiomatic Qt 6 patterns.

Pattern B assets — assets/qt-controls/

This folder contains QML pairs from a production Qt controls library. Each component is split across two files:

  • Button.qml — component logic, layout, base type, public API
  • ButtonStyle.qml — pragma Singleton defining typed component objects for each state and size variant

Read the asset pair for the component you are about to generate — before writing any code. The generated file must follow the reference asset's structure, property ordering, and pattern choices. If the output deviates from the reference in a way that cannot be justified by the specific Figma component, ask yourself why and correct it. Do not invent a different structure when a reference exists.

Core pairs to read first (read the pair that matches the component being generated):

  • Button.qml + ButtonStyle.qml
  • CheckBox.qml + CheckBoxStyle.qml
  • ComboBox.qml + ComboBoxStyle.qml
  • Switch.qml + SwitchStyle.qml
  • TextField.qml + TextFieldStyle.qml

Step 4 — Per-Component Extraction

For each component in the inventory, extract its specification via MCP.

Always call get_design_context on an individual main component node — NOT the parent component set node. Component sets return oversized JSON mixing all variants. Inspect the default/base variant first, then representative variants (Hover, Pressed, Disabled) individually.

Tool: get_design_context
Input: { "fileKey": "<key>", "nodeId": "<individual component node id>" }

If individual node IDs are not known yet, call get_design_context on the parent frame and scan for child component nodes, then re-call on each.

What to extract per component

  • Variants / props — Figma variant properties and allowed values → QML property declarations
  • States — Default, Hover, Pressed, Disabled, Focus, Error → conditional expressions on readonly property values
  • Sizing — height, padding (H + V), gap, font size, font weight, corner radius
  • Color tokens — which semantic token appears in each state; record exact Figma name and resolved value from design-tokens.json
  • Typography — font family, size, weight, line height per text element
  • Border — stroke width, color token, which states it appears in
  • Icon / slot — whether the component has an icon slot, its size, left/right/both position

Record all extracted data in a scratch note before writing any code.


Step 5 — Figma → QML Mapping

Before writing any token reference, open Theme.qml, Primitives.qml, Spacing.qml, and FontInterface.qml and read the actual property names. Do not copy token names from the reference assets — the project's token naming convention may differ from the examples. Every token name you write in a component must exist in the project's singletons.

Base type selection

Figma componentQML base type
Button (any style)AbstractButton (from QtQuick.Controls)
CheckboxCheckBox (from QtQuick.Controls.Basic)
Radio buttonRadioButton (from QtQuick.Controls.Basic)
Toggle / switchSwitch (from QtQuick.Controls.Basic)
Text input / fieldColumnLayout wrapping a Rectangle + TextInput
Text area (multiline)ScrollView wrapping TextArea (from QtQuick.Controls.Basic) — no reference asset yet; follow the TextField pattern but add wrapMode: TextArea.Wrap and remove fixed height
Select / dropdownCustom Item with a Popup
SliderSlider (from QtQuick.Controls.Basic)
Tab barTabBar + TabButton
Progress barProgressBar (from QtQuick.Controls.Basic)
Spinner / spin boxSpinBox (from QtQuick.Controls.Basic)
Card / containerRectangle or plain Item
DividerRectangle (1 px, fillWidth)
BadgeRectangle wrapping a Text
TooltipToolTip (from QtQuick.Controls.Basic)

Variant → property pattern (Pattern A)

qml
property string variant: "primary"   // primary | secondary | ghost | tertiary | danger
property string size:    "medium"    // small | medium | large  (sm | md | lg accepted)

Variant → enum pattern (Pattern B)

qml
// Use integer enums, not strings — do not mix with Pattern A string variants
property int typeVariant: ButtonStyle.TypeVariant.Primary

State → conditional expression pattern

qml
readonly property color _bg: {
    if (!enabled) return Theme.background_muted
    return pressed ? Theme.accent_subtle
         : hovered ? Theme.accent_muted
         :            Theme.accent_default
}

Icon slot pattern

qml
// Icon slot — rendered via icon font glyph in a Text item
property string iconGlyph:     ""
property int    iconLayoutDir: Qt.LeftToRight   // Qt.LeftToRight | Qt.RightToLeft
                                                 // controls which side the icon appears on

contentItem: RowLayout {
    layoutDirection: root.iconLayoutDir
    spacing:         root._iconGap
    Text {
        text:        root.iconGlyph
        font.family: FontInterface.iconFont.name
        visible:     root.iconGlyph !== ""
    }
    Text {
        id:   _label
        text: root.label
        // ... font properties
    }
}

Sizing — tokens first, literals as fallback

Check Spacing.qml and FontInterface.qml first. Only use a literal value when no token covers the dimension, and add a // TODO: add to Spacing.qml comment.

Focus ring pattern

Focus rings apply only to Control-based components (AbstractButton, CheckBox, Switch, Slider, etc.). Text Field (ColumnLayout root) and Select (Item root) are not Control subclasses — use activeFocus and a fixed radius for those.

qml
// For Control-based components (AbstractButton, CheckBox, Switch …)
Rectangle {
    anchors { fill: parent; margins: -2 }
    radius:       parent.radius + 2          // only valid when parent is a Rectangle
    color:        "transparent"
    border.color: Theme.stroke_focus         // use a token — never a literal color
    border.width: 2                          // TODO: promote to Spacing token if available
    visible:      root.visualFocus           // Control property — gives keyboard-only focus ring
}

// For non-Control roots (ColumnLayout, Item) — use activeFocus and fixed radius
Rectangle {
    anchors { fill: parent; margins: -2 }
    radius:       4                          // TODO: use Spacing token
    color:        "transparent"
    border.color: Theme.stroke_focus
    border.width: 2
    visible:      root.activeFocus
}

Color animation pattern

Add Behavior blocks only on color properties that animate during interaction (hover, press). Skip them for the disabled state — a snap, not a fade, is usually correct there.

qml
// On the Rectangle or contentItem that holds the interactive color:
Behavior on color        { ColorAnimation { duration: Theme.duration_fast } }
Behavior on border.color { ColorAnimation { duration: Theme.duration_fast } }
// If no duration token exists yet: duration: 100 — add a TODO to promote it

Cursor pattern

qml
HoverHandler { cursorShape: root.enabled ? Qt.PointingHandCursor : Qt.ArrowCursor }

Step 6 — Write the QML File

Place each component in the project's components/ folder. Use PascalCase matching the Figma component name (Button.qml, TextField.qml, etc.).

File header

qml
// ComponentName.qml — [Project] Design System — [component description]
// Maps to Figma: [file name] → [component name] (node [id])
//
// Figma variants (inspected via MCP, [date]):
//   Prop1: "value1" | "value2"
//   Prop2: "valueA" | "valueB"
// States: Default | Hover | Pressed | Disabled [| Error | Focus]
// Sizes:  "small" | "medium" | "large"
//
// Usage:
//   import MyProject
//   ComponentName { prop: "value"; onAction: doThing() }

Public API section

qml
// ── Public API ────────────────────────────────────────────────────────────
property string variant: "primary"
property string size:    "medium"
property string label:   "Button"

// ── Private helpers ───────────────────────────────────────────────────────
readonly property bool  _isSmall: size === "small" || size === "sm"
readonly property color _bg: ...

Missing values

qml
// TODO: add Spacing.buttonIconGapSm to Spacing.qml (Figma: 0px for small buttons)
readonly property int _iconGap: _isSmall ? 0 : Spacing.x4

After generating all components, summarise the full TODO list for the user.


Step 7 — Post-Generation Review

After all components are written, run a consistency pass:

  • Every readonly property color referencing a theme token must use a name that actually exists in Theme.qml or Primitives.qml. Flag any that don't.
  • Every numeric size must come from Spacing.qml or FontInterface.qml. Collect any literals that should be promoted to tokens.
  • Every interactive component has a focus ring.
  • Every interactive component has a HoverHandler with a cursor shape.
  • File headers document the node IDs that were inspected.
  • Update the inventory table from Step 1 — mark all components done or blocked.

Present a brief summary to the user:

  • Components generated (count and names)
  • Components skipped or blocked (with reason)
  • Full TODO list: tokens that need to be added to the design-system singletons
  • Recommended next step: add components to qt_add_qml_module QML_FILES in CMakeLists.txt and smoke-test in a gallery

Common Pitfalls

Inspecting the component set instead of a main component. Component sets return all variants stacked. Always drill down to an individual component node.

Using token names from reference assets instead of the project. The reference assets use example token names that may not match the project's singletons. Always read the actual singleton files first.

Hardcoding a value that exists in a token. Check Spacing.qml and FontInterface.qml before writing any literal number.

Missing the indeterminate / partial state. Checkbox and radio buttons often have a third state. Always check for Qt.PartiallyChecked.

Not zeroing out AbstractButton default padding. AbstractButton and other Control subclasses have default padding that inflates rendered height. Zero them explicitly when managing geometry yourself.

Forgetting Behavior blocks. Add Behavior on color { ColorAnimation { duration: Theme.duration_fast } } on color properties that animate during interaction (hover, press). Use a token for duration — not a hardcoded 100. Skip Behaviors on the disabled state; a snap transition is usually correct there.

Popup z-ordering. Popup items need parent: Overlay.overlay if clipped by a parent container.

Mixing Pattern A strings and Pattern B enums. Choose one variant approach and use it consistently across all components.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

and 24 more files.

Frequently asked questions

What does the Qt Figma Component Generation AI skill do?

Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states...

Why use Qt Figma Component Generation on TypingMind?

Because you install it once and use it with any model. Qt Figma Component Generation is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Qt Figma Component Generation in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/TheQtCompanyRnD/agent-skills/tree/main/skills/qt-figma-component-generation. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Qt Figma Component Generation?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Qt Figma Component Generation?

As many as you like. As long as a model supports skills, you can use Qt Figma Component Generation with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Qt Figma Component Generation AI skill free?

It is published on GitHub by TheQtCompanyRnD. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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