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Write E2e Tests

OrganizationPopular
tldraw
write-e2e-tests

Writing Playwright E2E tests for tldraw. Use when creating browser tests, testing UI interactions, or adding E2E coverage in apps/examples/e2e or apps/dotcom/client/e2e.

Overview

Publishertldraw
Repositorytldraw
Skill namewrite-e2e-tests
Stars
50.4K
Forks
3.5K
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by tldraw on GitHub. Read the source before you install it.

Installation

Install the Write E2e Tests AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/tldraw/tldraw.git /tmp/tldraw
mkdir -p .claude/skills
cp -r /tmp/tldraw/skills/write-e2e-tests .claude/skills/write-e2e-tests
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Write E2e Tests in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Write E2e Tests on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Write E2e Tests is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Writing E2E tests

E2E tests use Playwright. Located in apps/examples/e2e/ (SDK examples) and apps/dotcom/client/e2e/ (tldraw.com).

Test file structure

apps/examples/e2e/
├── fixtures/
│   ├── fixtures.ts        # Test fixtures (toolbar, menus, etc.)
│   └── menus/             # Page object models
├── tests/
│   └── test-*.spec.ts     # Test files
└── shared-e2e.ts          # Shared utilities

Name test files test-<feature>.spec.ts.

Required declarations

When using page.evaluate() to access the editor or UI events:

typescript
import { Editor } from 'tldraw'

declare const editor: Editor
declare const __tldraw_ui_event: { name: string; data?: any }

Basic test structure

typescript
import { expect } from '@playwright/test'
import test from '../fixtures/fixtures'
import { setupOrReset } from '../shared-e2e'

test.describe('Feature name', () => {
	test.beforeEach(setupOrReset)

	test('does something', async ({ page, toolbar }) => {
		// Test implementation
	})
})

Setup patterns

Standard setup (recommended)

typescript
test.beforeEach(setupOrReset) // Smart: navigates first run, fast reset after

Shared page for performance

For tests that don't need full isolation:

typescript
let page: Page

test.describe('Feature', () => {
	test.beforeAll(async ({ browser }) => {
		page = await browser.newPage()
		await setupPage(page)
	})

	test.beforeEach(async () => {
		await hardResetEditor(page)
	})
})

Setup with shapes

typescript
import { setupPageWithShapes, hardResetWithShapes } from '../shared-e2e'

test.beforeEach(async ({ browser }) => {
	if (!page) {
		page = await browser.newPage()
		await setupPage(page)
	} else {
		await hardResetEditor(page)
	}
	await setupPageWithShapes(page)
})

Available fixtures

typescript
test('example', async ({
	page, // Playwright page
	toolbar, // Toolbar page object
	stylePanel, // Style panel
	actionsMenu, // Actions menu
	mainMenu, // Main menu
	pageMenu, // Page menu
	navigationPanel, // Navigation panel
	richTextToolbar, // Rich text toolbar
	api, // tldrawApi methods
	isMobile, // Mobile viewport check
	isMac, // Mac platform check
}) => {})

Interacting with the editor

Via page.evaluate

typescript
// Execute code in browser context
await page.evaluate(() => {
	editor.createShapes([{ type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } }])
})

// Fast reset (faster than keyboard shortcuts)
await page.evaluate(() => {
	editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
	editor.setCurrentTool('select')
})

// Get data from editor
const shape = await page.evaluate(() => editor.getOnlySelectedShape())
expect(shape).toMatchObject({ type: 'geo', x: 100, y: 100 })

Testing UI events

typescript
await page.keyboard.press('Control+a')
expect(await page.evaluate(() => __tldraw_ui_event)).toMatchObject({
	name: 'select-all-shapes',
	data: { source: 'kbd' },
})

Selecting tools and UI elements

By test ID

typescript
await page.getByTestId('tools.rectangle').click()
await page.getByTestId('tools.more.cloud').click() // In popover
await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')

Via toolbar fixture

typescript
const { select, draw, arrow, rectangle } = toolbar.tools
await rectangle.click()
await toolbar.isSelected(rectangle)
await toolbar.isNotSelected(select)

// More tools popover
await toolbar.moreToolsButton.click()
await toolbar.popOverTools.popoverCloud.click()

Menu interactions

typescript
import { clickMenu, withMenu } from '../shared-e2e'

// Click a menu item
await clickMenu(page, 'main-menu.edit.copy')
await clickMenu(page, 'context-menu.copy-as.copy-as-png')

// Focus and interact with menu item
await page.mouse.click(200, 200, { button: 'right' })
await withMenu(page, 'context-menu.arrange.distribute-horizontal', (item) => item.focus())
await page.keyboard.press('Enter')

Data-driven tests

typescript
const tools = [
	{ tool: 'rectangle', shape: 'geo' },
	{ tool: 'arrow', shape: 'arrow' },
	{ tool: 'draw', shape: 'draw' },
]

test('creates shapes with tools', async ({ page, toolbar }) => {
	for (const { tool, shape } of tools) {
		await page.getByTestId(`tools.${tool}`).click()
		await page.mouse.click(200, 200)
		expect(await getAllShapeTypes(page)).toContain(shape)

		// Reset for next iteration
		await page.evaluate(() => {
			editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
		})
	}
})

Platform-specific handling

Modifier keys

typescript
test('copy paste', async ({ page, isMac }) => {
	const modifier = isMac ? 'Meta' : 'Control'
	await page.keyboard.down(modifier)
	await page.keyboard.press('KeyC')
	await page.keyboard.press('KeyV')
	await page.keyboard.up(modifier)
})

Skip on mobile

typescript
test('desktop only feature', async ({ isMobile }) => {
	if (isMobile) return
	// Desktop-specific test
})

Helper functions

typescript
import { getAllShapeTypes, getAllShapeLabels, sleep, sleepFrames } from '../shared-e2e'

// Get shape types on canvas
const shapes = await getAllShapeTypes(page)
expect(shapes).toEqual(['geo', 'arrow'])

// Wait for async operations
await sleep(100)
await sleepFrames(2) // Wait for animation frames

Assertions

typescript
// Shape assertions
expect(await page.evaluate(() => editor.getOnlySelectedShape())).toMatchObject({
	type: 'geo',
	props: { w: 100, h: 100 },
})

// Attribute assertions
await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')

// CSS assertions (for selection state)
await expect(tool).toHaveCSS('color', 'rgb(255, 255, 255)')

// Visibility
await expect(toolbar.moreToolsPopover).toBeVisible()
await expect(toolbar.toolLock).toBeHidden()

Skipping flaky tests

typescript
test.describe.skip('clipboard tests', () => {
	// Skipped because flaky in CI
})

test.skip('known issue', async () => {})

Running E2E tests

bash
yarn e2e                    # Examples E2E
yarn e2e-dotcom            # Dotcom E2E
yarn e2e-ui                # With Playwright UI
yarn e2e -- --grep "toolbar"  # Filter by pattern

Key patterns summary

  • Use setupOrReset in beforeEach for test isolation
  • Declare editor and __tldraw_ui_event for page.evaluate()
  • Use page.evaluate() for fast editor manipulation (faster than keyboard)
  • Use getByTestId() with tools.<name> pattern for tool selection
  • Use clickMenu() / withMenu() for menu interactions
  • Handle platform differences with isMac and isMobile fixtures
  • Test against localhost:5420/end-to-end example

Frequently asked questions

What does the Write E2e Tests AI skill do?

Writing Playwright E2E tests for tldraw. Use when creating browser tests, testing UI interactions, or adding E2E coverage in apps/examples/e2e or apps/dotcom/client/e2e.

Why use Write E2e Tests on TypingMind?

Because you install it once and use it with any model. Write E2e Tests is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Write E2e Tests in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/tldraw/tldraw/tree/main/skills/write-e2e-tests. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Write E2e Tests?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Write E2e Tests?

As many as you like. As long as a model supports skills, you can use Write E2e Tests with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Write E2e Tests AI skill free?

It is published on GitHub by tldraw. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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