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Generic Design System

Community
travisjneuman
generic-design-system

Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.

Overview

Publishertravisjneuman
Repository.claude
Skill namegeneric-design-system
Stars
98
Forks
22
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by travisjneuman on GitHub. Read the source before you install it.

Installation

Install the Generic Design System AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/travisjneuman/.claude.git /tmp/.claude
mkdir -p .claude/skills
cp -r /tmp/.claude/skills/generic-design-system .claude/skills/generic-design-system
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Generic Design System in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Generic Design System on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Generic Design System is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Generic Design System

Design system reference adapting to any project's visual language.

Research First for New Systems

When creating a NEW design system (not following an existing one):

Skill(ui-research)  # Research modern patterns first

References:

When to Use This Skill

Use for:

  • Implementing UI components
  • Choosing colors or typography
  • Creating animations or transitions
  • Ensuring visual consistency
  • Setting up design tokens
  • Reviewing design system compliance

Don't use when:

  • UX flow design → use generic-ux-designer
  • Feature architecture → use generic-feature-developer
  • Code quality review → use generic-code-reviewer

Design System Architecture

When to Build vs Reference

SituationAction
Existing design systemFollow it strictly
No design systemUse this skill to establish foundations
Partial systemIdentify gaps, extend consistently

Token Organization

LayerExamplePurpose
Primitive--color-blue-500Raw values
Semantic--color-primaryMeaning
Component--button-backgroundContext

Decision: Use semantic tokens in code, primitive tokens as foundation only.

Consistency Decision Tree

  1. Component exists? → Use existing pattern
  2. Similar exists? → Adapt existing (don't create competing pattern)
  3. New category? → Propose to user, document reasoning

Color System

Every project should define:

  • Primary, Secondary, Accent
  • Background, Foreground, Muted
  • Destructive, Success, Warning

Contrast Requirements

Use CaseMinimum
Body text4.5:1 (AA)
Large text3:1 (AA)
UI components3:1 (AA)

Typography

Font Stack

css
--font-sans: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
--font-mono: "SF Mono", Monaco, "Courier New", monospace;

Type Scale

NameSizeUse
sm14pxSecondary text
base16pxBody text
lg18pxLead paragraphs
xl20pxSection headers
2xl24pxPage headers

Spacing System

Base unit: 4px or 8px

Token4px BaseUse
14pxTight spacing
28pxDefault gap
416pxCard padding
624pxPage margins

Animation

GPU-Accelerated Only

DO animate: transform, opacity AVOID: width, height, top, left, margin, padding

Duration

TokenDurationUse
fast100msMicro-interactions
DEFAULT200msMost transitions
slow300msComplex animations

Timing

css
--ease-default: cubic-bezier(0.4, 0, 0.2, 1);
--ease-bounce: cubic-bezier(0.68, -0.55, 0.265, 1.55);

Components

Component States

StateVisual TreatmentExample
DefaultBase stylingNormal button
HoverSubtle feedbackLighter/darker bg
ActivePressed stateScaled down slightly
FocusVisible outline2px ring, offset
DisabledReduced opacity50% opacity, no pointer
LoadingSpinner/skeletonButton with spinner
ErrorDestructive colorRed border/text

Touch Targets

  • Minimum: 44x44px (WCAG 2.1 AAA)
  • Spacing: 8px between adjacent targets
  • Mobile: Consider 48x48px for primary actions

Buttons

VariantUseMin Size
PrimaryMain actions44x44px
SecondaryAlternative actions44x44px
GhostSubtle actions44x44px
DestructiveDelete actions44x44px

Form Inputs

  • Clear focus states (2px visible ring)
  • Error states with messages
  • Label always visible
  • Required indicator

Modals

  • Focus trapped inside
  • Escape to close
  • Dark overlay (50-70% opacity)

Responsive Breakpoints

TokenMin Width
sm640px
md768px
lg1024px
xl1280px

Dark Mode

css
:root {
  --background: #ffffff;
  --foreground: #000000;
}
[data-theme="dark"] {
  --background: #000000;
  --foreground: #ffffff;
}

See Also

  • Design Patterns - Atomic Design, tokens, component docs
  • Code Review Standards - Accessibility checks
  • generic-ux-designer - For UX flow and research decisions
  • Project CLAUDE.md - Project-specific design constraints

READ references when:

  • Setting up new design system → DESIGN_PATTERNS.md (full structure)
  • Complex component patterns → DESIGN_PATTERNS.md (Atomic Design section)

Frequently asked questions

What does the Generic Design System AI skill do?

Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.

Why use Generic Design System on TypingMind?

Because you install it once and use it with any model. Generic Design System is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Generic Design System in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/travisjneuman/.claude/tree/master/skills/generic-design-system. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Generic Design System?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Generic Design System?

As many as you like. As long as a model supports skills, you can use Generic Design System with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Generic Design System AI skill free?

Yes. It is published on GitHub by travisjneuman under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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