Ux Cards logo

Ux Cards

Organization
Uxcel-Lab
ux-cards

Design or critique UI cards — one-topic, scannable cards with clear hierarchy, the right container style (elevated, outlined, flat), and restrained shadows. Trigger when the user asks to design or review cards, card layouts, card grids, content tiles, user/profile cards, or a browse view built from cards.

Overview

PublisherUxcel-Lab
Repositoryproduct-skills
Skill nameux-cards
Stars
35
Forks
8
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Uxcel-Lab on GitHub. Read the source before you install it.

Installation

Install the Ux Cards AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/Uxcel-Lab/product-skills/tree/main/ux/components/cards
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills.git /tmp/product-skills
mkdir -p .claude/skills
cp -r /tmp/product-skills/ux/components/cards .claude/skills/ux-cards
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Ux Cards in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Ux Cards on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Ux Cards is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Cards Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: card stuffing (multiple topics, long text, every detail crammed into one card), shadow soup (shadows on the card and its image and its buttons), and cards-for-everything (card grids where users need ranked, comparable results). A card is one digestible topic in one container, inviting exploration — and card layouts fit browsing, not searching. This skill gates:

  1. Establish what's being carded and how users consume it — browsing vs. searching decides whether cards are even right.
  2. Apply the always-true core — one topic per card, internal hierarchy, progressive disclosure, restraint.
  3. Surface the container-style and interaction decisions (elevated/outlined/flat, full-card click, media) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish context before designing

Ask if not known; state the assumption if proceeding without an answer:

  • Browsing or searching? Cards are flat — every card carries equal rank. That's perfect for exploratory browsing (feeds, galleries, dashboards) and wrong for ranked search results or spec-by-spec comparison (use lists/tables). If users hunt for a specific item, reconsider cards entirely.
  • Content per item — text-only (metrics, notes) → text cards; media + summary + actions → rich cards; people → user cards (avatar, name, status, one CTA). Heterogeneous items with varying detail are cards' home turf.
  • One action or several? A single action argues for a fully clickable card; multiple actions need an internal button hierarchy.
  • Platform/density — mobile truncates harder, needs bigger touch areas, and responsive card grids reflow.

The always-apply core (correct for almost every case)

One card = one topic

  • Split distinct topics into separate cards. The container's whole job is signaling "everything in here is related; everything outside isn't." Mixed-topic cards make users parse what belongs together.
  • The card is a teaser, not the article — progressive disclosure. Short supporting text, truncated with an ellipsis that invites opening. Don't answer every question on the card face.
    • ❌ A card with full description, specs, three links, and two buttons ✅ Image, title, two-line teaser…, one clear action

Hierarchy inside the card

  • Decide what users should see first and enforce it with size, weight, color, and placement — title over preview, primary action over secondary.
  • Color hierarchy: when everything is highlighted, nothing is. One emphasized element ("Learn more") — auxiliary actions (save, favorite) stay quiet.
  • Primary vs. secondary actions visibly differentiated; overflow (kebab ⋮) menu in the top-right corner where users expect it.

Restraint is the style

  • Simplicity first: typography and negative space over horizontal dividers — dividers are rarely helpful inside a card.
  • One shadow per card, maximum. Never shadow media, buttons, or icons inside an already-elevated card. Shadow visible on all four edges (soft ambient, not just a sharp key light).
  • Consistent padding and margins — elements breathe, related items cluster, content never touches edges.
  • Concise labels: no redundant words or punctuation; microcopy-grade brevity.
  • Quality media only — blurry or grainy images break trust; text over images keeps ≥4.5:1 contrast (use a translucent dark overlay).

The context-dependent decisions (surface, don't auto-apply)

DecisionApply whenAvoid / adapt whenDefault recommendation
Elevated (shadowed) cardClickable cards needing affordance; mimics physical cards; intensify shadow on hoverDense dashboards where dozens of shadows add noiseDefault for interactive cards — with the one-shadow rule
Outlined cardGrouping without depth; cleaner, quieter surfacesWhen interaction needs stronger affordanceUse for non-interactive or low-emphasis grouping
Flat cardMinimal aesthetics with a distinct background color separating itWithout any visual cue (users miss it entirely)Only with a contrasting background + hover microinteraction
Fully clickable cardOne primary action; bigger target, less cognitionMultiple competing actions inside (nested click traps)Whole card clickable + hover cue when there's a single action
Rich media cardBrowsing experiences where the visual is the content (products, articles, video)Media as decoration that crowds the messageMedia earns its space or gets cut
User cardSocial/people contexts: avatar + name + status + one CTACramming full profiles into the cardIdentity + one action; the rest on the profile
Card grid vs. list/tableHeterogeneous, visual, browsable contentRanked results, spec comparison, scanning for a known itemCards for discovery; lists/tables for lookup (→ ux-tables for data)

Validate the result (orchestration)

Hand-offs name each lens by its installable skill name. Invoke one only if that skill is installed; if it isn't, this skill's own core already carries these rules — proceed without it rather than blocking.

After generating or revising, hand the result to the audit lenses rather than declaring it done. These are candidate lenses — posture is set by docs/orchestration-policy.md, or route the whole thing through ux-design-review. Here, heuristics and microcopy are Tier A (auto-run); accessibility, aesthetics, and mobile-responsiveness are Tier B (offered) — under an existing design system aesthetics is suppressed and accessibility narrows to usage; mobile-responsiveness applies only on mobile. If the user invoked this skill for one specific thing, respect that scope.

  • ux-heuristics-audit (Tier A) — recognition (does the card read as one unit?), consistency across the card set, affordance of clickability.
  • ux-accessibility-audit (Tier B — offer; narrow under a design system) — text-over-image contrast (≥4.5:1), touch targets for in-card actions, focus states for clickable cards.
  • ux-aesthetics-audit (Tier B — offer; suppress under a design system) — this is the shadow-overload and clutter check: hierarchy, padding rhythm, one-emphasis rule.
  • ux-microcopy-audit (Tier A) — title and label brevity, teaser text quality.
  • ux-mobile-responsiveness-audit (Tier B — offer; applies only on mobile) — when the context is mobile: grid reflow, truncation, touch areas.

If the audits surface a conflict (e.g., marketing wants more on the card vs. scannability), resolve back toward the primary task: a card's job is to be grasped in a glance and invite the click — not to be the destination.


Common do/don't patterns

❌ Don't✅ Do
Three topics in one containerOne topic per card; split into logical groups
Full article text on the card faceTeaser + truncation… — progressive disclosure
Shadows on card + image + buttonsOne shadow per card; nothing inside gets its own
Horizontal dividers slicing the cardNegative space and typography do the separating
Every element bold and colorfulOne emphasized element; color hierarchy
Flat card indistinguishable from the pageDistinct background + hover cue, or use outlined/elevated
Card with one action but only a tiny link is clickableEntire card clickable, pointer cursor, hover effect
White text straight over a busy imageDark translucent overlay, ≥4.5:1 contrast
Card grid for ranked search resultsLists/tables for lookup; cards for browsing
Kebab menu floating in a novel cornerTop-right, where users expect it
Ship without checkingHand off to heuristics + accessibility + aesthetics + microcopy

Source lessons (Uxcel)

Frequently asked questions

What does the Ux Cards AI skill do?

Design or critique UI cards — one-topic, scannable cards with clear hierarchy, the right container style (elevated, outlined, flat), and restrained shadows. Trigger when the user asks to design or review cards, card layouts, card grids, content tiles, user/profile cards, or a browse view built from cards.

Why use Ux Cards on TypingMind?

Because you install it once and use it with any model. Ux Cards is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Ux Cards in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Uxcel-Lab/product-skills/tree/main/ux/components/cards. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Ux Cards?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Ux Cards?

As many as you like. As long as a model supports skills, you can use Ux Cards with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Ux Cards AI skill free?

Yes. It is published on GitHub by Uxcel-Lab under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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