Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; any admitted multi-region Spatial Canvas whose persistent geography/revisit/synthesis is the composition grammar →/general-videoregardless of duration (an ordinary one-way pan can stay here); a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide external asset? + classify + asset strategy | shot-plan.json (draft: category, asset_needs, brief) | agents/director.md (Part 1) |
| source ◇ | review/freeze files + media-use adopt (skip if needs are empty) | assets/ + provenance ledger | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 | Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure | (fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
Categories — split by the asset decision
plan's first decision is: does this need an external asset? That fork splits the categories into two groups; then the specific category is picked — for source-backed work, by the type of reviewed content available. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no external asset; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
Source-backed categories — review/freeze first, then animate by content type:
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
Prerequisites
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
media-use needs no provider or generation key. It inventories reviewed local files, probes them, and registers their provenance. Any external discovery/download happens separately with an authorized research or capture capability and must finish with a human/agent review before adoption.
Flow
Step 0 — Initialize
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
bashPROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}" mkdir -p "$(dirname "$PROJECT_DIR")" npx --yes hyperframes@0.7.17 init "$PROJECT_DIR" --non-interactive --skip-skills --example=blank
init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Step 1 — Plan (subagent: Director Part 1)
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
- Decide: does this need an external asset? (the first fork)
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
asset_needs: []. - Yes → emit an asset plan into
asset_needs[](news / web / tweet / image, including source and license requirements). The specific source-backed category (webpage / news / tweet / asset-fusion) is confirmed by the reviewed content available after Step 2, and finalized in Step 3.
- No → pick a form category (kinetic-type / stat / charts / logo-reveal / lower-thirds); content is user-supplied;
- Write a draft
shot-plan.json(envelope + chosen form category or source-backed intent +asset_needs+ a one-paragraph shot brief). Schema:references/shot-plan-ir.md.
Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
Step 2 — Source ◇ (Bash: media-use, conditional)
If shot-plan.json.asset_needs is non-empty, satisfy each need with a user-supplied file, an already-reviewed local file, or a separately researched/captured item whose source and usage terms were reviewed. Freeze the selected files under the project, then run media-use --adopt to probe and register them. media-use does not search, fetch, or generate. See phases/source/guide.md. If asset_needs is empty, skip to Step 3.
bash# after individually reviewed files have been frozen under assets/ (cd "$PROJECT_DIR" && node <MEDIA_USE_DIR>/scripts/resolve.mjs --adopt --project .)
Degrade gracefully: if a needed reviewed asset is unavailable, the category falls back to asset-free where possible (note it in context.log).
Step 3 — Design (subagent: Director Part 2)
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. If the request intentionally calls for a high-velocity montage/overwhelm/rupture treatment, it reads ../hyperframes-creative/references/fast-paced-editing.md and fills the optional fast_passage plan; ordinary energetic motion leaves it null. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Step 4 — Build (subagent: Builder, reuse-first)
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
Step 5 — Render (Bash)
bash(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4) # transparent overlay variant: --format webm (or mov)
Step 6 — Verify (Bash → repair subagent on failure)
bash(cd "$PROJECT_DIR" && npx hyperframes lint . && npx hyperframes inspect .)
exit 0 → done. On lint/inspect errors, dispatch the repair subagent (agents/finalize.md: snapshot QA + one in-place fix pass + re-render). Never change a fixed duration in repair.
When shot-plan.json.fast_passage is present, watch the final render at normal speed from baseline through release and confirm one legible focal path, an earned peak, reacquired orientation, restrained luminance changes, and sound/readability appropriate to this unnarrated format. Repair and rerender the same complete arc if any fails; snapshots are not sufficient.
Report + optional preview
Report the final output (renders/video.mp4, or the .webm / .mov overlay variant) + duration. Don't open a preview during the run. Offer one only on request, started after render so it serves the final file:
bash(cd "$PROJECT_DIR" && npx hyperframes preview) # Studio UI; or `npx hyperframes play` for a shareable link
The separate hyperframes-cli skill is not included. Use npx --yes hyperframes@0.7.17 preview --help or render --help for the installed CLI's actual flags.
Resume table
| State | Continue from |
|---|---|
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, no renders/video.mp4 | Step 5 (render) + Step 6 |
renders/video.mp4 exists | Report + stop |
Design notes (maintainers — execution does not read this)
- Asset-first rationale: sourcing is front-loaded and informs shot design: analyze the need → inspect or research candidates → review the selected source and usage terms → freeze → adopt → compose. Source-backed categories (
webpage/news/tweet) andasset-fusionconsume only reviewed project-local files. - Reuse-first: the in-ecosystem analog of LLM-generated templates is "compose catalog blocks +
hyperframes-animationrules". HF's paused GSAP timeline ≙ Remotion'suseCurrentFrame. - Category module contract: one
categories/<id>/module.md(planning + build), sharingreferences/motion-vocabulary.md(+ optional eval). Adding a category = drop the folder + register its classifier line inagents/director.md+ its row incatalog-map.md; the phase pipeline is untouched. - Directory shape:
videos/<project-name>/ hyperframes.json context.log shot-plan.json # the IR (Director output) assets/ # reviewed, frozen media (if sourced) .media/index.md # media-use adoption ledger compositions/index.html # Builder output renders/video.mp4 - Registration: in
hyperframesrouter — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of/general-video; add reverse Do-NOT-use edges. Seemotion-graphics-genre.md§5-7.


