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Umg Material Mcp

Community
winyunq
umg-material-mcp

Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsl_delete recovery, or Material ToolMode protocol work.

Overview

Publisherwinyunq
RepositoryUnrealMotionGraphicsMCP
Skill nameumg-material-mcp
Stars
218
Forks
42
Bundled files
2
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 2 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by winyunq on GitHub. Read the source before you install it.

Installation

Install the Umg Material Mcp AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/winyunq/UnrealMotionGraphicsMCP/tree/main/Skills/umg-material-mcp
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/winyunq/UnrealMotionGraphicsMCP.git /tmp/UnrealMotionGraphicsMCP
mkdir -p .claude/skills
cp -r /tmp/UnrealMotionGraphicsMCP/Skills/umg-material-mcp .claude/skills/umg-material-mcp
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Umg Material Mcp in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Umg Material Mcp on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Umg Material Mcp is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

UMG Material MCP

Use the Material HLSL MCP path for material authoring. Do not mutate .uasset files directly. Keep Unreal Editor open with the UMG MCP bridge listening before runtime tool calls.

For concrete command examples and regression cases, read demo-cases.md.

Primary Workflow

  1. Set or create the HLSL target with hlsl_set_target.

    • New targets default to UI material behavior.
    • For non-UI materials, pass type fields directly on hlsl_set_target: domain, blend_mode, shading_model, two_sided.
    • Prefer this over material_modify_type; that command is compatibility-only.
  2. Read with hlsl_get.

    • Treat the response as semantic state: HLSL text, parameter snapshot, and output_contract.
    • Do not request or reconstruct full material graphs unless the HLSL protocol cannot express the task.
  3. Write with hlsl_set(hlsl?, parameters?, outputs?).

    • hlsl_set is union-only: update existing entries and append missing entries.
    • It must not delete parameters or outputs.
    • Use parameters for Custom node inputs such as {"name":"Intensity","kind":"Scalar"}.
    • Use outputs for root material outputs such as "Roughness", "Metallic", "Normal", or objects with name, target, and type.
    • Additional outputs are UE5.8 Custom node AdditionalOutputs; assign same-name variables in HLSL, for example Roughness = 0.35;.
  4. Delete with hlsl_delete(names, confirm_delete=true, kind?).

    • Omit kind in the normal path.
    • If a name matches both parameter and output, expect failure with requires_kind: true; retry with kind="parameter" or kind="output".
    • Do not use hlsl_delete_parameter or hlsl_delete_output in primary flows; they are compatibility aliases.
  5. Compile with hlsl_compile.

    • Treat compile diagnostics as the feedback loop.
    • Prefer small repair writes with hlsl_set(hlsl=...) rather than resetting the target.

Protocol Rules

  • The material is represented as one HLSL program on a single Custom node.
  • The Custom node primary return is float4.
  • output_contract describes where rgb/a and any additional outputs are wired.
  • UI, PostProcess, LightFunction, and Unlit output rgb to EmissiveColor; lit Surface output rgb usually maps to BaseColor.
  • Alpha maps only when semantically useful: UI/translucent to Opacity, masked to OpacityMask.
  • Do not fall back to legacy material_* graph editing unless the requested operation cannot be modeled by HLSL target, parameters, outputs, delete, and compile.

Validation

Use the narrowest relevant checks:

powershell
python -m py_compile Resources\Python\UmgMcpServer.py Resources\Python\Material\UMGMaterial.py Resources\Python\APITest\Material_HLSL_Type_Demo.py Resources\Python\APITest\Material_Protocol_Static_Check.py
python Resources\Python\APITest\Material_Protocol_Static_Check.py
& 'D:\UE_5.8\Engine\Build\BatchFiles\Build.bat' FabUMGMCPEditor Win64 Development -Project='D:\UE5Project\FabUMGMCP\FabUMGMCP.uproject' -NoHotReloadFromIDE -Progress
python Resources\Python\APITest\Material_HLSL_Type_Demo.py

The runtime demo requires Unreal Editor to be open and the MCP socket in Resources/Python/mcp_config.py to be reachable.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Umg Material Mcp AI skill do?

Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsl_delete recovery, or Material ToolMode protocol work.

Why use Umg Material Mcp on TypingMind?

Because you install it once and use it with any model. Umg Material Mcp is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Umg Material Mcp in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/winyunq/UnrealMotionGraphicsMCP/tree/main/Skills/umg-material-mcp. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Umg Material Mcp?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Umg Material Mcp?

As many as you like. As long as a model supports skills, you can use Umg Material Mcp with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Umg Material Mcp AI skill free?

Yes. It is published on GitHub by winyunq under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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