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with-pebbly
export

Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. Use when work is finished and needs to leave Aseprite.

Overview

Publisherwith-pebbly
Repositoryaseprite-ai-artist
Skill nameexport
Stars
456
Forks
28
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by with-pebbly on GitHub. Read the source before you install it.

Installation

Install the Export AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/export
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git /tmp/aseprite-ai-artist
mkdir -p .claude/skills
cp -r /tmp/aseprite-ai-artist/skills/export .claude/skills/export
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Export in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Export on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Export is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Export game-ready assets

Ask what consumes it

The target decides the format, and guessing produces files someone has to re-export. If you do not know, ask — it is one question.

TargetWants
UnitySpritesheet PNG + JSON atlas, byTag split
GodotSpritesheet PNG, or .aseprite via an importer plugin
Web / canvasSpritesheet PNG + JSON
Preview for a humanGIF, or a scaled PNG
Print / socialPNG at 4–8×

Before exporting

Run aseprite:review. Exporting broken art just distributes it.

Then check specifically:

  • Tags exist and are named the way the engine expects — idle, walk, attack. validate errors on untagged multi-frame sprites.
  • The reference layer is deleted or hidden, and so is the sketch layer.
  • Frame durations are set. GIF and most engines read them from the file.

Exporting

Spritesheet with atlas — what an engine usually wants:

export op="spritesheet" path="…/knight.png" sheetType="packed" byTag=true padding=1

padding prevents texture bleed at non-integer zoom, which shows up as a thin line of the neighbouring frame along a sprite's edge. Use 1 unless the engine says otherwise.

The JSON atlas is written beside the PNG and carries per-frame rectangles and per-tag ranges.

9-patch panels and hotspots — sprite_manage op="slice_create" names a region with an optional center (the stretchable middle, for 9-slicing) or pivot. Create slices before exporting; a spritesheet export carries them into its JSON atlas alongside the per-frame rectangles.

Animation preview for a human:

export op="gif" path="…/walk.gif"

Scaled PNG — for a store page or a README:

export op="png" path="…/knight@8x.png" scale=8

Integer scale only. Nearest-neighbour. Any other kind of resize destroys the thing you made.

Save the source

Exporting does not save the working document.

sprite_manage op="save"

The .aseprite file is the asset. The PNG is a build artifact.

Report

List the files you wrote, their dimensions, the frame count and the tags. That is what the person wiring them into the engine needs.

Related

rules://07-review-checklist, rules://05-animation.

Frequently asked questions

What does the Export AI skill do?

Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. Use when work is finished and needs to leave Aseprite.

Why use Export on TypingMind?

Because you install it once and use it with any model. Export is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Export in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/export. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Export?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Export?

As many as you like. As long as a model supports skills, you can use Export with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Export AI skill free?

Yes. It is published on GitHub by with-pebbly under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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