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Shade

Organization
with-pebbly
shade

Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. Use when flat art needs volume.

Overview

Publisherwith-pebbly
Repositoryaseprite-ai-artist
Skill nameshade
Stars
456
Forks
28
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by with-pebbly on GitHub. Read the source before you install it.

Installation

Install the Shade AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/with-pebbly/aseprite-ai-artist.git /tmp/aseprite-ai-artist
mkdir -p .claude/skills
cp -r /tmp/aseprite-ai-artist/skills/shade .claude/skills/shade
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Shade in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Shade on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Shade is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Shade a sprite

Flat shading — the same hue, darker — is the clearest signal that a sprite was made by moving a brightness slider. Real shading shifts hue.

The rule

  • Shadows rotate toward blue/purple and desaturate slightly.
  • Highlights rotate toward yellow/orange and saturate slightly.

recolor op shade implements this. Use it instead of choosing darker hex values yourself.

Procedure

  1. Fix the light direction and state it. Upper-left is the safe default. It does not move again — not across the sprite, not across animation frames.

  2. Confirm the flat art is right first. look op preview. Shading a bad silhouette wastes the effort.

  3. One shadow step. Select the region away from the light, then:

    select op="rect" rect={…}
    recolor op="shade" amount=-0.2 selectionOnly=true

    Or draw the shadow shape directly with draw if it needs to follow a form the selection tools cannot describe.

  4. Look. look op="preview". Does it read as volume, or as a stain? A shadow that follows the form's cross-section reads; one that follows the outline does not.

  5. One light step, on the side facing the light: amount=0.2.

  6. Look again. Most sprites are finished here.

  7. Only if it needs it: a deep shadow (amount=-0.4) in occluded crevices, a specular highlight of one or two pixels on the hardest material, or reflected light — a faint cool step on the shadow side's outer edge, which makes metal read as metal.

Ramps

If you will shade a material more than once, put its ramp in the palette:

palette op="ramp" base="#c04030" steps=5

Then draw with ramp entries directly. Reuse the darkest step across materials — it ties a sprite together and costs no palette slots.

Dithering

Only on 32px+ and only in large flat areas. Use bayer4, keep the two colours adjacent in a ramp, and stop if it reads as noise. See rules://02-shading-and-light.

Checks

  • Is the light in exactly one place?
  • Do the shadows hue-shift, or are they the same hue darker?
  • Any banding — long parallel stripes of adjacent steps?
  • Any semi-transparent pixels? (validate will tell you.)

Related

rules://02-shading-and-light, rules://01-palette-and-color, rules://22-materials-hard, rules://23-materials-soft, rules://24-lighting-scenarios, rules://72-3d-forms.

Frequently asked questions

What does the Shade AI skill do?

Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. Use when flat art needs volume.

Why use Shade on TypingMind?

Because you install it once and use it with any model. Shade is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Shade in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/with-pebbly/aseprite-ai-artist/tree/main/skills/shade. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Shade?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Shade?

As many as you like. As long as a model supports skills, you can use Shade with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Shade AI skill free?

Yes. It is published on GitHub by with-pebbly under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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