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Dotnet Accessibility

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wshaddix
dotnet-accessibility

Building accessible .NET UI. SemanticProperties, ARIA, AutomationPeer, testing tools per platform.

Overview

Publisherwshaddix
Repositorydotnet-skills
Skill namedotnet-accessibility
Stars
79
Forks
13
Bundled files
Instructions only
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by wshaddix on GitHub. Read the source before you install it.

Installation

Install the Dotnet Accessibility AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/wshaddix/dotnet-skills.git /tmp/dotnet-skills
mkdir -p .claude/skills
cp -r /tmp/dotnet-skills/skills/dotnet-accessibility .claude/skills/dotnet-accessibility
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Dotnet Accessibility in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Dotnet Accessibility on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Dotnet Accessibility is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

dotnet-accessibility

Cross-platform accessibility patterns for .NET UI frameworks: semantic markup, keyboard navigation, focus management, color contrast, and screen reader integration. In-depth coverage for Blazor (HTML ARIA), MAUI (SemanticProperties), and WinUI (AutomationProperties / UI Automation). Brief guidance with cross-references for WPF, Uno Platform, and TUI frameworks.

Scope boundary: This skill owns cross-cutting accessibility principles and per-framework accessibility APIs. Framework-specific development patterns (project setup, MVVM, routing, deployment) are owned by the respective framework skills.

Out of scope: Framework project setup -- see individual framework skills. Legal compliance advice -- this skill references WCAG standards but does not provide legal guidance. UI framework selection -- see [skill:dotnet-ui-chooser].

Cross-references: [skill:dotnet-blazor-patterns] for Blazor hosting and render modes, [skill:dotnet-blazor-components] for Blazor component lifecycle, [skill:dotnet-maui-development] for MAUI patterns, [skill:dotnet-winui] for WinUI 3 patterns, [skill:dotnet-wpf-modern] for WPF on .NET 8+, [skill:dotnet-uno-platform] for Uno Platform patterns, [skill:dotnet-terminal-gui] for Terminal.Gui, [skill:dotnet-spectre-console] for Spectre.Console, [skill:dotnet-ui-chooser] for framework selection.


Cross-Platform Principles

These principles apply across all .NET UI frameworks. Framework-specific implementations follow in subsequent sections.

Semantic Markup

Provide meaningful names and descriptions for all interactive and informational elements. Screen readers rely on semantic metadata -- not visual appearance -- to convey UI structure.

  • Every interactive control must have an accessible name (text label, ARIA label, or automation property)
  • Images and icons must have text alternatives describing their purpose
  • Decorative elements should be hidden from the accessibility tree
  • Group related controls logically so screen readers announce them in context

Keyboard Navigation

All functionality must be operable via keyboard alone. Users who cannot use a mouse, pointer, or touch depend entirely on keyboard interaction.

  • Maintain a logical tab order that follows the visual reading flow
  • Provide visible focus indicators on all interactive elements
  • Support standard keyboard patterns: Tab/Shift+Tab for navigation, Enter/Space for activation, Escape to dismiss, arrow keys within composite controls
  • Avoid keyboard traps -- users must be able to navigate away from every control

Focus Management

Programmatic focus management ensures screen readers announce context changes correctly.

  • Move focus to newly revealed content (dialogs, expanded panels, inline notifications)
  • Return focus to the triggering element when dismissing overlays
  • Avoid stealing focus unexpectedly during background updates
  • Set initial focus on the primary action when a page or dialog loads

Color Contrast

Ensure text and interactive elements meet WCAG contrast ratios.

Element TypeMinimum Ratio (WCAG AA)Enhanced Ratio (WCAG AAA)
Normal text (< 18pt)4.5:17:1
Large text (>= 18pt or 14pt bold)3:14.5:1
UI components and graphical objects3:13:1
  • Do not rely on color alone to convey information (use icons, patterns, or text labels as supplements)
  • Support high-contrast themes and system color overrides
  • Test with color blindness simulation tools

Blazor Accessibility (In-Depth)

Blazor renders HTML, so standard web accessibility patterns apply. Use native HTML semantics and ARIA attributes to build accessible Blazor apps.

Semantic HTML and ARIA

razor
@* Use semantic HTML elements for structure *@
<nav aria-label="Main navigation">
    <ul>
        <li><a href="/products">Products</a></li>
        <li><a href="/about">About</a></li>
    </ul>
</nav>

<main>
    <h1>Product Catalog</h1>

    @* Image with alt text *@
    <img src="hero.png" alt="Product showcase displaying three featured items" />

    @* Decorative image hidden from accessibility tree *@
    <img src="divider.svg" alt="" role="presentation" />

    @* Button with accessible name from content *@
    <button @onclick="AddToCart">Add to Cart</button>

    @* Icon button requires aria-label *@
    <button @onclick="ToggleFavorite" aria-label="Add to favorites">
        <span class="icon-heart" aria-hidden="true"></span>
    </button>
</main>

Keyboard Event Handling

razor
<div role="listbox"
     tabindex="0"
     aria-label="Product list"
     aria-activedescendant="@_activeId"
     @onkeydown="HandleKeyDown"
     @onkeydown:preventDefault>
    @foreach (var product in Products)
    {
        <div id="@($"product-{product.Id}")"
             role="option"
             aria-selected="@(product.Id == SelectedId)"
             @onclick="() => Select(product)">
            @product.Name
        </div>
    }
</div>

@code {
    private string _activeId = "";

    private void HandleKeyDown(KeyboardEventArgs e)
    {
        switch (e.Key)
        {
            case "ArrowDown":
                MoveSelection(1);
                break;
            case "ArrowUp":
                MoveSelection(-1);
                break;
            case "Enter":
            case " ":
                ConfirmSelection();
                break;
        }
    }
}

Live Regions

Announce dynamic content changes to screen readers without moving focus:

razor
@* Polite: announced after current speech finishes *@
<div aria-live="polite" aria-atomic="true">
    @if (_statusMessage is not null)
    {
        <p>@_statusMessage</p>
    }
</div>

@* Assertive: interrupts current speech (use sparingly) *@
<div aria-live="assertive" role="alert">
    @if (_errorMessage is not null)
    {
        <p>@_errorMessage</p>
    }
</div>

Form Accessibility

razor
<EditForm Model="@_model" OnValidSubmit="HandleSubmit">
    <DataAnnotationsValidator />

    <div>
        <label for="product-name">Product name</label>
        <InputText id="product-name"
                   @bind-Value="_model.Name"
                   aria-describedby="name-error"
                   aria-invalid="@(_nameInvalid ? "true" : null)" />
        <ValidationMessage For="() => _model.Name" id="name-error" />
    </div>

    <div>
        <label for="quantity">Quantity</label>
        <InputNumber id="quantity"
                     @bind-Value="_model.Quantity"
                     aria-describedby="quantity-help"
                     min="1" max="100" />
        <span id="quantity-help">Enter a value between 1 and 100</span>
    </div>

    <button type="submit">Submit Order</button>
</EditForm>

For Blazor hosting models and render mode configuration, see [skill:dotnet-blazor-patterns]. For component lifecycle and EditForm patterns, see [skill:dotnet-blazor-components].


MAUI Accessibility (In-Depth)

MAUI provides the SemanticProperties attached properties as the recommended accessibility API. These map to native platform accessibility APIs (VoiceOver on iOS/macOS, TalkBack on Android, Narrator on Windows).

SemanticProperties

xml
<!-- Description: primary screen reader announcement -->
<Image Source="product.png"
       SemanticProperties.Description="Product photo showing a blue widget" />

<!-- Hint: additional context about an action -->
<Button Text="Add to Cart"
        SemanticProperties.Hint="Adds the current product to your shopping cart" />

<!-- HeadingLevel: enables heading-based navigation -->
<Label Text="Order Summary"
       SemanticProperties.HeadingLevel="Level1" />
<Label Text="Items"
       SemanticProperties.HeadingLevel="Level2" />

Key APIs:

  • SemanticProperties.Description -- short text the screen reader announces (equivalent to accessibilityLabel on iOS, contentDescription on Android)
  • SemanticProperties.Hint -- additional purpose context (equivalent to accessibilityHint on iOS)
  • SemanticProperties.HeadingLevel -- marks headings (Level1 through Level9); Android and iOS only support a single heading level, Windows supports all 9

Platform warning: Do not set SemanticProperties.Description on a Label -- it overrides the Text property for screen readers, creating a mismatch between visual and spoken text. Do not set SemanticProperties.Description on Entry or Editor on Android -- use Placeholder or SemanticProperties.Hint instead, because Description conflicts with TalkBack actions.

Legacy AutomationProperties

AutomationProperties are the older Xamarin.Forms API, superseded by SemanticProperties in MAUI. Use SemanticProperties for new code.

Legacy APIReplacement
AutomationProperties.NameSemanticProperties.Description
AutomationProperties.HelpTextSemanticProperties.Hint
AutomationProperties.LabeledByBind SemanticProperties.Description to the label's Text

AutomationProperties.IsInAccessibleTree and AutomationProperties.ExcludedWithChildren remain useful for controlling accessibility tree inclusion.

Programmatic Focus and Announcements

csharp
// Move screen reader focus to a specific element
myLabel.SetSemanticFocus();

// Announce text to the screen reader without moving focus
SemanticScreenReader.Default.Announce("Item added to cart successfully.");

Accessible Custom Controls

When building custom controls, ensure accessibility metadata is set:

csharp
public class RatingControl : ContentView
{
    private int _rating;

    public int Rating
    {
        get => _rating;
        set
        {
            _rating = value;
            SemanticProperties.SetDescription(this,
                $"Rating: {value} out of 5 stars");
            SemanticScreenReader.Default.Announce(
                $"Rating changed to {value} stars");
        }
    }
}

For MAUI project structure, MVVM patterns, and platform services, see [skill:dotnet-maui-development].


WinUI Accessibility (In-Depth)

WinUI 3 / Windows App SDK builds on the Microsoft UI Automation framework. Built-in controls include automation support by default. Custom controls need automation peers.

AutomationProperties

xml
<!-- Name: primary accessible name for screen readers -->
<Image Source="ms-appx:///Assets/product.png"
       AutomationProperties.Name="Product photo showing a blue widget" />

<!-- HelpText: supplementary description -->
<Button Content="Add to Cart"
        AutomationProperties.HelpText="Adds the current product to your shopping cart" />

<!-- LabeledBy: associates a label with a control -->
<TextBlock x:Name="QuantityLabel" Text="Quantity:" />
<NumberBox AutomationProperties.LabeledBy="{x:Bind QuantityLabel}"
           Value="{x:Bind ViewModel.Quantity, Mode=TwoWay}" />

<!-- Hide decorative elements from accessibility tree -->
<Image Source="ms-appx:///Assets/divider.png"
       AutomationProperties.AccessibilityView="Raw" />

Custom Automation Peers

For custom controls, implement an AutomationPeer to expose the control to UI Automation clients:

csharp
// Custom control
public sealed class StarRating : Control
{
    public int Value
    {
        get => (int)GetValue(ValueProperty);
        set => SetValue(ValueProperty, value);
    }

    public static readonly DependencyProperty ValueProperty =
        DependencyProperty.Register(nameof(Value), typeof(int),
            typeof(StarRating), new PropertyMetadata(0, OnValueChanged));

    private static void OnValueChanged(DependencyObject d,
        DependencyPropertyChangedEventArgs e)
    {
        if (FrameworkElementAutomationPeer
                .FromElement((StarRating)d) is StarRatingAutomationPeer peer)
        {
            peer.RaiseValueChanged((int)e.OldValue, (int)e.NewValue);
        }
    }

    protected override AutomationPeer OnCreateAutomationPeer()
        => new StarRatingAutomationPeer(this);
}

// Automation peer (using Microsoft.UI.Xaml.Automation.Provider)
public sealed class StarRatingAutomationPeer
    : FrameworkElementAutomationPeer, IRangeValueProvider
{
    private StarRating Owner => (StarRating)base.Owner;

    public StarRatingAutomationPeer(StarRating owner) : base(owner) { }

    protected override string GetClassNameCore() => nameof(StarRating);
    protected override string GetNameCore()
        => $"Rating: {Owner.Value} out of 5 stars";
    protected override AutomationControlType GetAutomationControlTypeCore()
        => AutomationControlType.Slider;

    // IRangeValueProvider
    public double Value => Owner.Value;
    public double Minimum => 0;
    public double Maximum => 5;
    public double SmallChange => 1;
    public double LargeChange => 1;
    public bool IsReadOnly => false;

    public void SetValue(double value)
        => Owner.Value = (int)Math.Clamp(value, Minimum, Maximum);

    public void RaiseValueChanged(int oldValue, int newValue)
    {
        RaisePropertyChangedEvent(
            RangeValuePatternIdentifiers.ValueProperty,
            (double)oldValue, (double)newValue);
    }
}

Keyboard Accessibility in WinUI

WinUI XAML controls provide built-in keyboard support. Ensure custom controls follow the same patterns:

xml
<!-- TabIndex controls navigation order -->
<TextBox Header="First name" TabIndex="1" />
<TextBox Header="Last name" TabIndex="2" />
<Button Content="Submit" TabIndex="3" />

<!-- AccessKey provides keyboard shortcuts (Alt + key) -->
<Button Content="Save" AccessKey="S" />
<Button Content="Delete" AccessKey="D" />

For WinUI project setup, XAML patterns, and Windows integration, see [skill:dotnet-winui].


WPF Accessibility (Brief)

WPF on .NET 8+ uses the same UI Automation framework as WinUI. The APIs are nearly identical with namespace differences.

  • AutomationProperties.Name, AutomationProperties.HelpText, AutomationProperties.LabeledBy work the same as in WinUI
  • Custom controls override OnCreateAutomationPeer() and return a FrameworkElementAutomationPeer subclass
  • WPF Fluent theme (.NET 9+) includes high-contrast support automatically
  • Use AutomationProperties.LiveSetting for live region announcements
xml
<!-- WPF accessibility follows the same pattern as WinUI -->
<Image Source="product.png"
       AutomationProperties.Name="Product photo" />

<TextBlock x:Name="StatusLabel"
           AutomationProperties.LiveSetting="Polite"
           Text="{Binding StatusText}" />

For WPF development patterns on .NET 8+, see [skill:dotnet-wpf-modern].


Uno Platform Accessibility (Brief)

Uno Platform follows UWP/WinUI AutomationProperties patterns since its API surface is WinUI-compatible.

  • AutomationProperties.Name, AutomationProperties.HelpText, AutomationProperties.LabeledBy work cross-platform
  • Custom AutomationPeer implementations follow the WinUI pattern
  • On WebAssembly, Uno maps AutomationProperties to HTML ARIA attributes automatically
  • Platform-specific behavior may vary -- test on each target (Windows, iOS, Android, WASM)

For Uno Platform development patterns, see [skill:dotnet-uno-platform]. For per-target deployment and testing, see [skill:dotnet-uno-targets].


TUI Accessibility (Brief)

Terminal UI frameworks have inherent accessibility limitations. Screen reader support depends on the terminal emulator and operating system.

Terminal.Gui (v2):

  • Screen readers can read terminal text content via the terminal emulator's accessibility support
  • No programmatic accessibility API equivalent to ARIA or AutomationProperties
  • Logical tab order follows the TabIndex property on views
  • High contrast is managed by terminal color themes, not the app

Spectre.Console:

  • Output-only library -- screen readers read terminal text buffer directly
  • Use plain text fallbacks for complex visual elements (tables, trees) when accessibility is critical
  • AnsiConsole.Profile.Capabilities can detect terminal features but not screen reader presence

Honest constraint: TUI apps cannot programmatically control screen reader behavior. Terminal emulators provide varying levels of accessibility support. For applications where accessibility is a hard requirement, consider a GUI framework (Blazor, MAUI, WinUI) instead.

For Terminal.Gui patterns, see [skill:dotnet-terminal-gui]. For Spectre.Console patterns, see [skill:dotnet-spectre-console].


Accessibility Testing Tools

Per-Platform Testing

PlatformPrimary ToolSecondary Tools
WindowsAccessibility Insights for WindowsNarrator (Win+Ctrl+Enter), Inspect.exe (Windows SDK)
Web (Blazor)axe-core / axe DevToolsLighthouse (Chrome), WAVE, NVDA, VoiceOver (macOS)
AndroidAccessibility ScannerTalkBack, Android Studio Layout Inspector
iOS / macOSAccessibility Inspector (Xcode)VoiceOver (built-in), XCUITest accessibility assertions

Automated Testing Integration

csharp
// Blazor: integrate axe-core with Playwright for automated accessibility testing
// Requires: Deque.AxeCore.Playwright NuGet package
// Install: dotnet add package Deque.AxeCore.Playwright
var axeResults = await new Deque.AxeCore.Playwright.AxeBuilder(page)
    .AnalyzeAsync();

// Check for violations
Assert.Empty(axeResults.Violations);

// WinUI/WPF: use Accessibility Insights for Windows CLI in CI pipelines
// Requires: AccessibilityInsights.CLI (available via Microsoft Store or direct download)

Manual Testing Checklist

  1. Keyboard-only navigation -- tab through entire app without mouse; verify all functionality is reachable
  2. Screen reader walkthrough -- enable Narrator/VoiceOver/TalkBack and navigate the full workflow
  3. High contrast -- enable system high-contrast theme and verify all content remains visible
  4. Zoom/scaling -- increase text size to 200% and verify layout does not break or clip content
  5. Color contrast -- verify all text and interactive elements meet WCAG AA ratios (4.5:1 for text, 3:1 for large text and UI components)

WCAG Reference

This skill references the Web Content Accessibility Guidelines (WCAG) as the global accessibility standard. WCAG 2.1 is the current baseline; WCAG 2.2 adds additional criteria for mobile and cognitive accessibility.

Four principles (POUR):

  1. Perceivable -- information must be presentable in ways all users can perceive
  2. Operable -- UI components must be operable by all users
  3. Understandable -- information and UI operation must be understandable
  4. Robust -- content must be robust enough to work with assistive technologies

Conformance levels: A (minimum), AA (recommended target for most apps), AAA (enhanced). Most legal requirements and industry standards target WCAG 2.1 Level AA.

Note: This skill provides technical implementation guidance. It does not constitute legal advice regarding accessibility compliance requirements, which vary by jurisdiction and application type.


Agent Gotchas

  1. Do not set SemanticProperties.Description on MAUI Label controls. It overrides the Text property for screen readers, causing a mismatch between visual and spoken content. Labels are already accessible via their Text property.
  2. Do not set SemanticProperties.Description on MAUI Entry/Editor on Android. Use Placeholder or SemanticProperties.Hint instead -- Description conflicts with TalkBack actions on these controls.
  3. Do not use AutomationProperties.Name or AutomationProperties.HelpText for new MAUI code. Use SemanticProperties instead (the MAUI-native API). AutomationProperties.IsInAccessibleTree and ExcludedWithChildren remain valid for controlling accessibility tree inclusion.
  4. Do not omit aria-label on icon-only Blazor buttons. Buttons without visible text content are invisible to screen readers unless aria-label or aria-labelledby is set.
  5. Do not use aria-live="assertive" for routine status updates. Assertive interrupts the screen reader immediately. Use aria-live="polite" for non-critical updates; reserve assertive for errors and time-critical alerts.
  6. Do not assume TUI apps are accessible by default. Terminal screen reader support varies dramatically by emulator and OS. Always provide alternative output formats for critical accessibility scenarios.
  7. Do not hardcode colors without verifying contrast ratios. Use tools (Accessibility Insights, Lighthouse) to verify WCAG AA compliance. System high-contrast themes must also be tested.
  8. Do not forget AccessKey on frequently used WinUI/WPF buttons. Access keys (Alt+key shortcuts) are essential for keyboard-dependent users and are trivial to add.

Prerequisites

  • .NET 8.0+ (baseline for all frameworks)
  • Framework-specific SDKs: MAUI workload, Windows App SDK (WinUI), Blazor project template
  • Testing tools: Accessibility Insights (Windows), axe-core (web), Xcode Accessibility Inspector (macOS/iOS)
  • Screen readers for manual testing: Narrator (Windows), VoiceOver (macOS/iOS), TalkBack (Android), NVDA (Windows, free)

References

Frequently asked questions

What does the Dotnet Accessibility AI skill do?

Building accessible .NET UI. SemanticProperties, ARIA, AutomationPeer, testing tools per platform.

Why use Dotnet Accessibility on TypingMind?

Because you install it once and use it with any model. Dotnet Accessibility is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Dotnet Accessibility in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/wshaddix/dotnet-skills/tree/master/skills/dotnet-accessibility. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Dotnet Accessibility?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Dotnet Accessibility?

As many as you like. As long as a model supports skills, you can use Dotnet Accessibility with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Dotnet Accessibility AI skill free?

It is published on GitHub by wshaddix. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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