Phase 5 Design System logo

Phase 5 Design System

Organization
ww-w-ai
phase-5-design-system

Build platform-independent design systems and consistent component libraries. Triggers: design system, component library, design tokens default: bkit:pipeline-guide frontend: bkit:frontend-architect

Overview

Publisherww-w-ai
Repositorybkit-claude-code
Skill namephase-5-design-system
Stars
601
Forks
154
Bundled files
Instructions only
LicenseApache-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by ww-w-ai on GitHub. Read the source before you install it.

Installation

Install the Phase 5 Design System AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/ww-w-ai/bkit-claude-code.git /tmp/bkit-claude-code
mkdir -p .claude/skills
cp -r /tmp/bkit-claude-code/skills/phase-5-design-system .claude/skills/phase-5-design-system
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Phase 5 Design System in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Phase 5 Design System on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Phase 5 Design System is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Phase 5: Design System

Build platform-independent design system

Purpose

Build a reusable UI component library. Enable consistent design and fast development.


What is a Design System?

Definition

A design system is a collection of reusable components and clear standards that enables building consistent user experiences at scale.

Why is it Needed? (Framework Agnostic)

ProblemDesign System Solution
Designer-developer mismatchSingle Source of Truth
Duplicate component developmentReusable component library
Inconsistent UI/UXUnified design tokens and rules
Increased maintenance costCentralized change management
Delayed new member onboardingDocumented component catalog

3 Layers of Design System

┌─────────────────────────────────────────────────────┐
│              Design Tokens                           │
│   Color, Typography, Spacing, Radius, Shadow, ...   │
├─────────────────────────────────────────────────────┤
│              Core Components                         │
│   Button, Input, Card, Dialog, Avatar, Badge, ...   │
├─────────────────────────────────────────────────────┤
│            Composite Components                      │
│   Form, DataTable, Navigation, SearchBar, ...       │
└─────────────────────────────────────────────────────┘

Platform-specific Implementation Tools

PlatformRecommended ToolsDesign Token Method
Web (React/Next.js)shadcn/ui, RadixCSS Variables
Web (Vue)Vuetify, PrimeVueCSS Variables
FlutterMaterial 3, Custom ThemeThemeData
iOS (SwiftUI)Native ComponentsAsset Catalog, Color Set
Android (Compose)Material 3MaterialTheme
React NativeNativeBase, TamaguiStyleSheet + Theme

What to Do in This Phase

  1. Install Base Components: Button, Input, Card, etc.
  2. Customize: Adjust to project style
  3. Composite Components: Combine multiple base components
  4. Documentation: Document component usage

Deliverables

components/
└── ui/                     # shadcn/ui components
    ├── button.tsx
    ├── input.tsx
    ├── card.tsx
    └── ...

lib/
└── utils.ts                # Utilities (cn function, etc.)

docs/02-design/
└── design-system.md        # Design system specification

PDCA Application

  • Plan: Required component list
  • Design: Component structure, variants design
  • Do: Implement/customize components
  • Check: Review consistency
  • Act: Finalize and proceed to Phase 6

Level-wise Application

LevelApplication Method
StarterOptional (simple projects may skip)
DynamicRequired
EnterpriseRequired (including design tokens)

shadcn/ui Installation

bash
# Initial setup
npx shadcn@latest init

# Add components
npx shadcn@latest add button
npx shadcn@latest add input
npx shadcn@latest add card

Required Component List

Basic

  • Button, Input, Textarea
  • Card, Badge, Avatar
  • Dialog, Sheet, Popover

Form

  • Form, Label, Select
  • Checkbox, Radio, Switch

Navigation

  • Navigation Menu, Tabs
  • Breadcrumb, Pagination

Custom Theme Building

Design Token Override

shadcn/ui is CSS variable-based, so customize themes in globals.css.

css
/* globals.css */
@layer base {
  :root {
    /* ===== Colors ===== */
    --background: 0 0% 100%;
    --foreground: 222.2 84% 4.9%;
    --primary: 221.2 83.2% 53.3%;      /* Brand main color */
    --primary-foreground: 210 40% 98%;
    --secondary: 210 40% 96.1%;
    --accent: 210 40% 96.1%;
    --destructive: 0 84.2% 60.2%;
    --muted: 210 40% 96.1%;
    --muted-foreground: 215.4 16.3% 46.9%;

    /* ===== Typography ===== */
    --font-sans: 'Pretendard', sans-serif;
    --font-mono: 'JetBrains Mono', monospace;

    /* ===== Spacing (rem units) ===== */
    --spacing-xs: 0.25rem;   /* 4px */
    --spacing-sm: 0.5rem;    /* 8px */
    --spacing-md: 1rem;      /* 16px */
    --spacing-lg: 1.5rem;    /* 24px */
    --spacing-xl: 2rem;      /* 32px */

    /* ===== Border Radius ===== */
    --radius: 0.5rem;
    --radius-sm: 0.25rem;
    --radius-lg: 0.75rem;
    --radius-full: 9999px;

    /* ===== Shadows ===== */
    --shadow-sm: 0 1px 2px 0 rgb(0 0 0 / 0.05);
    --shadow-md: 0 4px 6px -1px rgb(0 0 0 / 0.1);
    --shadow-lg: 0 10px 15px -3px rgb(0 0 0 / 0.1);
  }

  .dark {
    --background: 222.2 84% 4.9%;
    --foreground: 210 40% 98%;
    --primary: 217.2 91.2% 59.8%;
    /* ... dark mode overrides */
  }
}

Tailwind Config Extension

js
// tailwind.config.js
module.exports = {
  theme: {
    extend: {
      colors: {
        brand: {
          50: 'hsl(var(--brand-50))',
          500: 'hsl(var(--brand-500))',
          900: 'hsl(var(--brand-900))',
        },
      },
      fontFamily: {
        sans: ['var(--font-sans)', 'system-ui'],
        mono: ['var(--font-mono)', 'monospace'],
      },
      spacing: {
        'xs': 'var(--spacing-xs)',
        'sm': 'var(--spacing-sm)',
        'md': 'var(--spacing-md)',
        'lg': 'var(--spacing-lg)',
        'xl': 'var(--spacing-xl)',
      },
      borderRadius: {
        'sm': 'var(--radius-sm)',
        'DEFAULT': 'var(--radius)',
        'lg': 'var(--radius-lg)',
        'full': 'var(--radius-full)',
      },
    },
  },
}

Design Token Documentation

Recommended to create docs/02-design/design-tokens.md per project:

TokenValuePurpose
--primary221.2 83.2% 53.3%Brand main color
--radius0.5remDefault border-radius
--font-sansPretendardBody font

Component Customization

tsx
// Extend default button to project style
const Button = React.forwardRef<
  HTMLButtonElement,
  ButtonProps & { isLoading?: boolean }
>(({ isLoading, children, ...props }, ref) => {
  return (
    <ButtonPrimitive ref={ref} {...props}>
      {isLoading ? <Spinner /> : children}
    </ButtonPrimitive>
  );
});

Mobile App Design System

Flutter: Custom Theme Building

Flutter defines design tokens through ThemeData.

dart
// lib/theme/app_theme.dart
import 'package:flutter/material.dart';

class AppTheme {
  // ===== Design Tokens =====

  // Colors
  static const Color primary = Color(0xFF3B82F6);
  static const Color secondary = Color(0xFF64748B);
  static const Color destructive = Color(0xFFEF4444);
  static const Color background = Color(0xFFFFFFFF);
  static const Color foreground = Color(0xFF0F172A);

  // Spacing
  static const double spacingXs = 4.0;
  static const double spacingSm = 8.0;
  static const double spacingMd = 16.0;
  static const double spacingLg = 24.0;
  static const double spacingXl = 32.0;

  // Border Radius
  static const double radiusSm = 4.0;
  static const double radiusMd = 8.0;
  static const double radiusLg = 12.0;
  static const double radiusFull = 9999.0;

  // ===== Theme Data =====

  static ThemeData get lightTheme => ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(
      seedColor: primary,
      brightness: Brightness.light,
    ),
    fontFamily: 'Pretendard',

    // Button Theme
    elevatedButtonTheme: ElevatedButtonThemeData(
      style: ElevatedButton.styleFrom(
        padding: EdgeInsets.symmetric(
          horizontal: spacingMd,
          vertical: spacingSm,
        ),
        shape: RoundedRectangleBorder(
          borderRadius: BorderRadius.circular(radiusMd),
        ),
      ),
    ),

    // Card Theme
    cardTheme: CardTheme(
      elevation: 2,
      shape: RoundedRectangleBorder(
        borderRadius: BorderRadius.circular(radiusLg),
      ),
    ),

    // Input Theme
    inputDecorationTheme: InputDecorationTheme(
      border: OutlineInputBorder(
        borderRadius: BorderRadius.circular(radiusMd),
      ),
      contentPadding: EdgeInsets.all(spacingSm),
    ),
  );

  static ThemeData get darkTheme => ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(
      seedColor: primary,
      brightness: Brightness.dark,
    ),
    fontFamily: 'Pretendard',
    // ... dark theme overrides
  );
}

Flutter: Reusable Components

dart
// lib/components/app_button.dart
import 'package:flutter/material.dart';
import '../theme/app_theme.dart';

enum AppButtonVariant { primary, secondary, destructive, outline }

class AppButton extends StatelessWidget {
  final String label;
  final VoidCallback? onPressed;
  final AppButtonVariant variant;
  final bool isLoading;

  const AppButton({
    required this.label,
    this.onPressed,
    this.variant = AppButtonVariant.primary,
    this.isLoading = false,
    super.key,
  });

  
  Widget build(BuildContext context) {
    return ElevatedButton(
      onPressed: isLoading ? null : onPressed,
      style: _getStyle(),
      child: isLoading
          ? SizedBox(
              width: 20,
              height: 20,
              child: CircularProgressIndicator(strokeWidth: 2),
            )
          : Text(label),
    );
  }

  ButtonStyle _getStyle() {
    switch (variant) {
      case AppButtonVariant.destructive:
        return ElevatedButton.styleFrom(
          backgroundColor: AppTheme.destructive,
        );
      case AppButtonVariant.outline:
        return ElevatedButton.styleFrom(
          backgroundColor: Colors.transparent,
          side: BorderSide(color: AppTheme.primary),
        );
      default:
        return ElevatedButton.styleFrom();
    }
  }
}

Flutter: Project Structure

lib/
├── theme/
│   ├── app_theme.dart          # ThemeData + Design Tokens
│   ├── app_colors.dart         # Color constants
│   ├── app_typography.dart     # TextStyle definitions
│   └── app_spacing.dart        # Spacing constants
├── components/
│   ├── app_button.dart
│   ├── app_input.dart
│   ├── app_card.dart
│   └── app_dialog.dart
└── main.dart

Cross-Platform Design Token Sharing

Design Token JSON (Platform Independent)

Centrally manage tokens with Figma Tokens or Style Dictionary.

json
// tokens/design-tokens.json
{
  "color": {
    "primary": { "value": "#3B82F6" },
    "secondary": { "value": "#64748B" },
    "destructive": { "value": "#EF4444" }
  },
  "spacing": {
    "xs": { "value": "4px" },
    "sm": { "value": "8px" },
    "md": { "value": "16px" },
    "lg": { "value": "24px" }
  },
  "radius": {
    "sm": { "value": "4px" },
    "md": { "value": "8px" },
    "lg": { "value": "12px" }
  },
  "font": {
    "family": { "value": "Pretendard" },
    "size": {
      "sm": { "value": "14px" },
      "md": { "value": "16px" },
      "lg": { "value": "18px" }
    }
  }
}

Platform-specific Conversion

bash
# Generate tokens for each platform with Style Dictionary
npx style-dictionary build

# Output:
# - build/css/variables.css      (Web)
# - build/dart/app_tokens.dart   (Flutter)
# - build/swift/AppTokens.swift  (iOS)
# - build/kt/AppTokens.kt        (Android)

Design System Checklist (Platform Agnostic)

Required Items

  • Design Tokens Definition

    • Colors (Primary, Secondary, Semantic)
    • Typography (Font Family, Sizes, Weights)
    • Spacing (xs, sm, md, lg, xl)
    • Border Radius
    • Shadows/Elevation
  • Core Components

    • Button (variants: primary, secondary, outline, destructive)
    • Input/TextField
    • Card
    • Dialog/Modal
    • Avatar
    • Badge
  • Composite Components

    • Form (with validation)
    • Navigation (Header, Sidebar, Bottom Nav)
    • Data Display (Table, List)
  • Documentation

    • Component catalog (Storybook / Widgetbook)
    • Usage guidelines
    • Do's and Don'ts

Template

See templates/pipeline/phase-5-design-system.template.md

Next Phase

Phase 6: UI Implementation + API Integration → Components are ready, now implement actual screens

Frequently asked questions

What does the Phase 5 Design System AI skill do?

Build platform-independent design systems and consistent component libraries. Triggers: design system, component library, design tokens default: bkit:pipeline-guide frontend: bkit:frontend-architect

Why use Phase 5 Design System on TypingMind?

Because you install it once and use it with any model. Phase 5 Design System is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Phase 5 Design System in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/ww-w-ai/bkit-claude-code/tree/main/skills/phase-5-design-system. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Phase 5 Design System?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Phase 5 Design System?

As many as you like. As long as a model supports skills, you can use Phase 5 Design System with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Phase 5 Design System AI skill free?

Yes. It is published on GitHub by ww-w-ai under the Apache-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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