Animation Motion Design logo

Animation Motion Design

Community
yonatangross
animation-motion-design

Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Use when implementing component animations, page transitions, micro-interactions, gesture-driven UIs, or ensuring motion accessibility with prefers-reduced-motion.

Overview

Publisheryonatangross
Repositoryorchestkit
Skill nameanimation-motion-design
Stars
298
Forks
35
Bundled files
12
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 12 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by yonatangross on GitHub. Read the source before you install it.

Installation

Install the Animation Motion Design AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/yonatangross/orchestkit/tree/main/plugins/ork/skills/animation-motion-design
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/yonatangross/orchestkit.git /tmp/orchestkit
mkdir -p .claude/skills
cp -r /tmp/orchestkit/plugins/ork/skills/animation-motion-design .claude/skills/animation-motion-design
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Animation Motion Design in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Animation Motion Design on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Animation Motion Design is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Animation & Motion Design

Patterns for building performant, accessible animations using Motion (formerly Framer Motion, 18M+ weekly npm downloads) and the View Transitions API (cross-browser support in 2026). Covers layout animations, gesture interactions, exit transitions, micro-interactions, and motion accessibility.

Quick Reference

RuleFileImpactWhen to Use
Layout Animationsrules/motion-layout.mdHIGHShared layout transitions, FLIP animations, layoutId
Gesture Interactionsrules/motion-gestures.mdHIGHDrag, hover, tap with spring physics
Exit Animationsrules/motion-exit.mdHIGHAnimatePresence, unmount transitions
View Transitions APIrules/view-transitions-api.mdHIGHPage navigation, cross-document transitions
Motion Accessibilityrules/motion-accessibility.mdCRITICALprefers-reduced-motion, cognitive load
Motion Performancerules/motion-performance.mdHIGH60fps, GPU compositing, layout thrash

Total: 6 rules across 3 categories

Decision Table — Motion vs View Transitions API

ScenarioRecommendationWhy
Component mount/unmountMotionAnimatePresence handles lifecycle
Page navigation transitionsView Transitions APIBuilt-in browser support, works with any router
Complex interruptible animationsMotionSpring physics, gesture interruption
Simple crossfade between pagesView Transitions APIZero JS bundle cost
Drag/reorder interactionsMotiondrag prop with layout animations
Shared element across routesView Transitions APIviewTransitionName CSS property
Scroll-triggered animationsMotionuseInView, useScroll hooks
Multi-step orchestrated sequencesMotionstaggerChildren, variants

Quick Start

Motion — Component Animation

tsx
import { motion, AnimatePresence } from "motion/react"

const fadeInUp = {
  initial: { opacity: 0, y: 20 },
  animate: { opacity: 1, y: 0 },
  exit: { opacity: 0, y: -10 },
  transition: { type: "spring", stiffness: 300, damping: 24 },
}

function Card({ item }: { item: Item }) {
  return (
    <motion.div {...fadeInUp} layout layoutId={item.id}>
      {item.content}
    </motion.div>
  )
}

function CardList({ items }: { items: Item[] }) {
  return (
    <AnimatePresence mode="wait">
      {items.map((item) => (
        <Card key={item.id} item={item} />
      ))}
    </AnimatePresence>
  )
}

View Transitions API — Page Navigation

tsx
// React Router v7+ with View Transitions
import { Link, useNavigate } from "react-router"

function NavLink({ to, children }: { to: string; children: React.ReactNode }) {
  return <Link to={to} viewTransition>{children}</Link>
}

// CSS for the transition
// ::view-transition-old(root) { animation: fade-out 200ms ease; }
// ::view-transition-new(root) { animation: fade-in 200ms ease; }

Motion — Accessible by Default

tsx
import { useReducedMotion } from "motion/react"

function AnimatedComponent() {
  const shouldReduceMotion = useReducedMotion()

  return (
    <motion.div
      animate={{ x: 100 }}
      transition={shouldReduceMotion
        ? { duration: 0 }
        : { type: "spring", stiffness: 300, damping: 24 }
      }
    />
  )
}

Rule Details

Layout Animations (Motion)

FLIP-based layout animations with the layout prop and shared layout transitions via layoutId.

Load: rules/motion-layout.md

Gesture Interactions (Motion)

Drag, hover, and tap interactions with spring physics and gesture composition.

Load: rules/motion-gestures.md

Exit Animations (Motion)

AnimatePresence for animating components as they unmount from the React tree.

Load: rules/motion-exit.md

View Transitions API

Browser-native page transitions using document.startViewTransition() and framework integrations.

Load: rules/view-transitions-api.md

Motion Accessibility

Respecting user motion preferences and reducing cognitive load with motion sensitivity patterns.

Load: rules/motion-accessibility.md

Motion Performance

GPU compositing, avoiding layout thrash, and keeping animations at 60fps.

Load: rules/motion-performance.md

Key Principles

  1. 60fps or nothing — Only animate transform and opacity (composite properties). Never animate width, height, top, or left.
  2. Centralized presets — Define animation variants in a shared file, not inline on every component.
  3. AnimatePresence for exits — React unmounts instantly; wrap with AnimatePresence to animate out.
  4. Spring over duration — Springs feel natural and are interruptible. Use stiffness/damping, not duration.
  5. Respect user preferences — Always check prefers-reduced-motion and provide instant alternatives.

Performance Budget

MetricTargetMeasurement
Transition duration< 400msUser perception threshold
Animation propertiestransform, opacity onlyDevTools > Rendering > Paint flashing
JS bundle (Motion)~16KB gzippedImport only what you use
First paint delay0msAnimations must not block render
Frame drops< 5% of framesPerformance API: PerformanceObserver

Anti-Patterns (FORBIDDEN)

  • Animating layout properties — Never animate width, height, margin, padding directly. Use transform: scale() instead.
  • Missing AnimatePresence — Components unmount instantly without it; exit animations are silently lost.
  • Ignoring prefers-reduced-motion — Causes vestibular disorders for ~35% of users with motion sensitivity.
  • Inline transition objects — Creates new objects every render, breaking React memoization.
  • duration-based springs — Motion springs use stiffness/damping, not duration. Mixing causes unexpected behavior.
  • Synchronous startViewTransition — Always await or handle the promise from document.startViewTransition().

Detailed Documentation

ResourceDescription
references/motion-vs-view-transitions.mdComparison table, browser support, limitations
references/animation-presets-library.mdCopy-paste preset variants for common patterns
references/micro-interactions-catalog.mdButton press, toggle, checkbox, loading, success/error

Related Skills

  • ork:ui-components — shadcn/ui component patterns and CVA variants
  • ork:responsive-patterns — Responsive layout and container query patterns
  • ork:performance — Core Web Vitals and runtime performance optimization
  • ork:accessibility — WCAG compliance, ARIA patterns, screen reader support

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Animation Motion Design AI skill do?

Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Use when implementing component animations, page transitions, micro-interactions, gesture-driven UIs, or ensuring motion accessibility with prefers-reduced-motion.

Why use Animation Motion Design on TypingMind?

Because you install it once and use it with any model. Animation Motion Design is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Animation Motion Design in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/yonatangross/orchestkit/tree/main/plugins/ork/skills/animation-motion-design. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Animation Motion Design?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Animation Motion Design?

As many as you like. As long as a model supports skills, you can use Animation Motion Design with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Animation Motion Design AI skill free?

Yes. It is published on GitHub by yonatangross under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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