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Add Accessibility

Community
yusufkaran
add-accessibility

Scan SwiftUI views and add missing accessibility identifiers using a consistent {screen}-{type}-{name} naming convention. Also flags Dynamic Type compatibility issues. Use when you need to add accessibility support, make views testable, add VoiceOver labels, or prepare for UI testing.

Overview

Publisheryusufkaran
Repositoryswiftui-autotest-skill
Skill nameadd-accessibility
Stars
23
Forks
0
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by yusufkaran on GitHub. Read the source before you install it.

Installation

Install the Add Accessibility AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/yusufkaran/swiftui-autotest-skill/tree/main/skills/add-accessibility
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/yusufkaran/swiftui-autotest-skill.git /tmp/swiftui-autotest-skill
mkdir -p .claude/skills
cp -r /tmp/swiftui-autotest-skill/skills/add-accessibility .claude/skills/add-accessibility
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Add Accessibility in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Add Accessibility on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Add Accessibility is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Add Accessibility Skill

Overview

Use this skill to scan all SwiftUI files in a project, find interactive elements missing accessibility identifiers, and add them using a consistent {screen}-{type}-{name} naming convention. Also flags Dynamic Type compatibility issues without auto-fixing them.

Options

  • --dry-run: Don't modify files, only report what would be changed
  • --path=<path>: Scan only the specified directory (default: all SwiftUI files)
  • --verbose: Log each identifier added in detail

Workflow

1) Scan & Analyze

  1. Find all *.swift files in the project

  2. Filter to files containing SwiftUI views (struct X: View, #Preview, etc.)

  3. In each file, detect these interactive elements:

    • Button — buttons
    • TextField and SecureField — input fields
    • Image — images
    • Toggle — toggle switches
    • Slider — sliders
    • Picker — pickers
    • DatePicker — date pickers
    • NavigationLink — navigation links
    • TabView tab items
    • .onTapGesture views — tap gesture elements
    • Link — external links
  4. For each element, check existing accessibility state:

    • Has .accessibilityIdentifier()? → SKIP
    • Has .accessibilityLabel()? → SKIP
    • If either exists, do not touch it

2) Generate Identifiers

Naming convention: {screen}-{type}-{name}

Screen name: derived from the filename

  • LoginView.swift → login
  • OnboardingStepView.swift → onboarding-step
  • HomeTabView.swift → home-tab
  • Remove View suffix, convert camelCase to kebab-case

Type: based on the element type

SwiftUI ElementType
Buttonbutton
TextFieldtextfield
SecureFieldsecurefield
Imageimage
Toggletoggle
Sliderslider
Pickerpicker
DatePickerdatepicker
NavigationLinknavlink
Linklink
.onTapGesture viewtap
TabView itemtab

Name: derived from the element's content

  • Button("Continue") → continue
  • TextField("Email", ...) → email
  • Image(systemName: "gear") → gear
  • Image("hero-banner") → hero-banner
  • Toggle("Notifications", ...) → notifications
  • No content or too complex → number sequentially (button-1, button-2)

Example results:

login-button-continue
login-textfield-email
login-securefield-password
onboarding-image-hero-banner
settings-toggle-notifications
home-tab-profile

3) Apply Changes

Add .accessibilityIdentifier("generated-id") to each element missing one:

swift
// BEFORE
Button("Continue") {
    viewModel.proceed()
}

// AFTER
Button("Continue") {
    viewModel.proceed()
}
.accessibilityIdentifier("login-button-continue")

For Images, also add accessibilityLabel (for VoiceOver):

swift
// BEFORE
Image(systemName: "gear")

// AFTER
Image(systemName: "gear")
    .accessibilityIdentifier("settings-image-gear")
    .accessibilityLabel("Settings")

For onTapGesture views, mark as accessibility elements:

swift
// BEFORE
HStack {
    Image("avatar")
    Text(user.name)
}
.onTapGesture { showProfile() }

// AFTER
HStack {
    Image("avatar")
    Text(user.name)
}
.onTapGesture { showProfile() }
.accessibilityElement(children: .combine)
.accessibilityIdentifier("profile-tap-user-row")
.accessibilityAddTraits(.isButton)

4) Dynamic Type Check

Check Text elements for Dynamic Type compatibility:

  1. Flag (report as warnings, do NOT auto-fix):

    • Text without .lineLimit() when the content could be long
    • Text without .minimumScaleFactor() in constrained areas
    • .font(.system(size: XX)) with hardcoded font sizes instead of dynamic fonts like .font(.title), .font(.body)
  2. Report format:

⚠️ Dynamic Type Warnings:
  LoginView.swift:42 - Text("Welcome back...") → missing lineLimit or minimumScaleFactor
  LoginView.swift:58 - Text(...).font(.system(size: 14)) → consider using dynamic font (.body, .caption, etc.)
  SettingsView.swift:23 - Text(longString) → missing lineLimit, risk of overflow with large text

5) Summary Report

Show a summary when the scan is complete:

✅ Accessibility Scan Complete
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Files scanned:     24
Elements found:    87
Already present:   31 (skipped)
Newly added:       56
  - Button:        18
  - TextField:      8
  - Image:         12
  - Toggle:         6
  - Other:         12

⚠️ Dynamic Type Warnings: 7
  (details above)

Pattern: {screen}-{type}-{name}

Important Rules

  1. NEVER modify or remove existing accessibility modifiers
  2. NEVER change the view's functionality or appearance
  3. Only add .accessibilityIdentifier(), .accessibilityLabel(), .accessibilityElement(), .accessibilityAddTraits()
  4. Do NOT wrap in #if DEBUG — identifiers must be in production too (for real accessibility / VoiceOver)
  5. If unsure about a name, use {screen}-{type}-{index} format and flag it in verbose mode
  6. Dynamic Type warnings are REPORT ONLY — do not auto-fix, leave it to the user
  7. In --dry-run mode, do not modify any files — only show the plan
  8. After modifying each file, run a compile check — if a syntax error is introduced, revert

Frequently asked questions

What does the Add Accessibility AI skill do?

Scan SwiftUI views and add missing accessibility identifiers using a consistent {screen}-{type}-{name} naming convention. Also flags Dynamic Type compatibility issues. Use when you need to add accessibility support, make views testable, add VoiceOver labels, or prepare for UI testing.

Why use Add Accessibility on TypingMind?

Because you install it once and use it with any model. Add Accessibility is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Add Accessibility in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/yusufkaran/swiftui-autotest-skill/tree/main/skills/add-accessibility. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Add Accessibility?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Add Accessibility?

As many as you like. As long as a model supports skills, you can use Add Accessibility with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Add Accessibility AI skill free?

Yes. It is published on GitHub by yusufkaran under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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