Cyberpunk Help logo

Cyberpunk Help

Organization
zenobi-us
cyberpunk-help

Help with a Cyberpunk 2077 playthrough on Windows, Linux, or macOS (Vortex or manual mods): missions, Night City locations, save state, and CET console commands. On first use in a conversation (or when the deploy list changes / the user says they added mods), discover the local install by signature files, read OS + today's date, then check Nexus for newer files and relevant comments. Never freeze a mod list, save path, or CET cheat-sheet in this skill. Use when the user asks about CP2077 quests, map places, "dónde está", Afterlife, Nocturne, journal, CET, Cyber Engine Tweaks, or runs /cyberpunk-help.

Overview

Publisherzenobi-us
Repositorydotfiles
Skill namecyberpunk-help
Stars
67
Forks
6
Bundled files
3
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 3 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by zenobi-us on GitHub. Read the source before you install it.

Installation

Install the Cyberpunk Help AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/zenobi-us/dotfiles.git /tmp/dotfiles
mkdir -p .claude/skills
cp -r /tmp/dotfiles/files/devtools/agent/bundles/developer/skills/game-dev/cyberpunk-help .claude/skills/cyberpunk-help
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Cyberpunk Help in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Cyberpunk Help on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Cyberpunk Help is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Cyberpunk 2077 playthrough help

Works on Windows, Linux (Steam/Proton, Flatpak, Heroic), and macOS. Mods may be Vortex or manual. This skill is quests / map / CET lookup / this playthrough. Compatibility and Nexus candidates belong in vortex-mods if that skill exists.

Do not hardcode game or save locations in replies or in this file. Every machine is different. Find the install via signature files (script below).

When to refresh local inventory + Nexus

Full pass if any of:

  • First cyberpunk-help use in this conversation
  • User says they installed, removed, updated, or enabled mods
  • Script inventoryChanged is true, or added/removed lists are non-empty
  • User asks to recheck updates

Otherwise reuse inventory from this conversation. Do not hit Nexus on every follow-up.

Never paste the full mod table into SKILL.md or every chat reply.

Session bootstrap

Canonical (Python 3, stdlib only):

bash
"$HOME/.grok/skills/cyberpunk-help/scripts/get_cp2077_help_context.ts"

Windows: use the PowerShell compatibility helper:

powershell
powershell -NoProfile -ExecutionPolicy Bypass -File "$env:USERPROFILE\.grok\skills\cyberpunk-help\scripts\Get-Cp2077HelpContext.ps1"

If the skill was installed via npx skills add, run the scripts/ copy next to this SKILL.md (resolve the skill directory; do not assume a username).

The script searches for:

  • Cyberpunk2077.exe (game root = bin/x64/ parent)
  • vortex.deployment.json beside that root
  • save folders: metadata.9.json and sav.dat whose JSON looks like a CP2077 save
  • CET log by filename under the game tree

It seeds from Steam libraryfolders.vdf if present, the home directory, and mounted drives — then follows what it finds. If discovery fails, search the same signatures yourself; ask the user only if nothing turns up.

Read from the JSON (do not guess):

  • TodaylocalDate, day/month/year (machine local)
  • OSosCaption, osVersion, osBuild
  • Game + CETgamePatchFromSave, gameVersionFromCet, cetVersionFromLog (log wins if it disagrees with a Vortex folder name)
  • PlaythroughtrackedQuestEntry, playerPosition, latestSave
  • ModsdeployedMods (Vortex folder parse: name, Nexus id, version). Skip entries with no NexusId when talking to Nexus. If Vortex is absent, the script lists loose files under the game tree without pretending they have Nexus versions.

Nexus (only on bootstrap / change)

https://www.nexusmods.com/cyberpunk2077/mods/<NexusId>

Compare installed Version to the current main file as of localDate. Open description / posts / comments only when it changes the answer (newer file, broken-on-this-patch notes, or the question is CET / stuck quest / a feature that mod could alter).

If a lookup fails (Cloudflare, login), keep the local version; do not invent a “latest”.

User-facing bootstrap: one line — date, OS, patch, CET, deployed count — plus only mods that are outdated, newly added, or relevant to this question. Full dump only if they ask what is installed.

Label the source

  • savemetadata.9.json / screenshot.png
  • live CET — console output the user pasted
  • wiki — fandom / redmodding / walkthrough
  • install — Vortex deployment / CET log / loose game files
  • nexus — description/posts as of localDate

Wiki is not the user's journal. Resolve LocKey#… before treating it as a title.

Read-only on saves: metadata + screenshot. Do not write sav.dat or quest facts.

Quest path → title: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators-theory/references-lists-and-overviews/reference-quest-ids.md (?ask= on GitBook .md URLs).

CET: look up, do not freeze a list

APIs change with this buildPatch + this CET. After bootstrap:

  1. https://wiki.redmodding.org/cyber-engine-tweaks/console/console/how-do-i.md
  2. https://wiki.redmodding.org/cyber-engine-tweaks/teleportation-locations.md
  3. https://wiki.redmodding.org/cyber-engine-tweaks/llms.txt
  4. Thin page → GET {url}.md?ask=...&goal=...
  5. Use the 2.x spreadsheet from “Useful commands” when buildPatch is 2.x+, not the 1.x sheet.

Case-sensitive. Prefer Game.GetPlayer():… on 2.x+. One or few paste-ready lines for this request, tagged with CET + patch. If it fails, re-fetch wiki; do not invent.

Default inspect only. Mutate (teleport, inventory, level, SetFactStr, force-complete journal) only if the user clearly asked. Teleport: print current position first. Do not use facts as quest repair unless they accept brick risk.

Overlay needs a bound hotkey; exclusive fullscreen often breaks it.

How to answer

Where is X? Wiki / teleport list (fetch). If save or pasted CET has x,y,z, give delta (Z up). No made-up compass.

Playthrough / quest? Latest save + quest-id wiki. Walkthrough = wiki. Mention deployed mods that change quests/companions/journal when the inventory has them.

CET command? Look up against current wiki + this CET. Extra commands from a deployed CET mod come from inventory, not vanilla CET.

Limits

  • Never deploy / enable / disable / delete Vortex mods from here.
  • No trainer or item dumps unless explicitly requested.
  • No custom CET telemetry mods, no holocall, no Prime Agent.

Reply shape

  1. Bootstrap line (date, OS, patch, CET, count; updates only if this was a refresh).
  2. Answer tagged save / live CET / wiki / install / nexus.
  3. CET: Lua to paste, then ask for console output if live state is needed.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Cyberpunk Help AI skill do?

Help with a Cyberpunk 2077 playthrough on Windows, Linux, or macOS (Vortex or manual mods): missions, Night City locations, save state, and CET console commands. On first use in a conversation (or when the deploy list changes / the user says they added mods), discover the local install by signature files, read OS + today's date, then check Nexus for newer files and relevant comments. Never freeze a mod list, save path, or CET cheat-sheet in this skill. Use when the user asks about CP2077 quests, map places, "dónde está", Afterlife, Nocturne, journal, CET, Cyber Engine Tweaks, or runs /cyber...

Why use Cyberpunk Help on TypingMind?

Because you install it once and use it with any model. Cyberpunk Help is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Cyberpunk Help in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/zenobi-us/dotfiles/tree/master/files/devtools/agent/bundles/developer/skills/game-dev/cyberpunk-help. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Cyberpunk Help?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Cyberpunk Help?

As many as you like. As long as a model supports skills, you can use Cyberpunk Help with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Cyberpunk Help AI skill free?

Yes. It is published on GitHub by zenobi-us under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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