MCP for Unity logo

MCP for Unity

OrganizationPopular
CoplayDev

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

PublisherCoplayDev
Repositoryunity-mcp
LanguageC#
Forks
1.5K
Stars
14.4K
Available tools
0
Transport typestdio
Categories
LicenseMIT
Links
  • Connect tools to AI workflows

    MCP for Unity exposes MCP capabilities that can be used by compatible AI clients and agents.

  • 0 available tools

    Browse the callable actions below, including names and descriptions when provided by the server.

  • Ready-to-copy setup

    Use the installation snippets to configure this server in your preferred MCP client.

  • Open source signals

    14.4K stars and 1.5K forks from the linked repository.

English 简体中文    |    Discord Wiki

Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.

And don't miss Godot AI, the new open source project from the makers of MCP for Unity.

Full history: Release Notes.


What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.

Browse the full tool catalog →


Quickstart

Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

  1. Install — Unity → Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main  (pin #v10.0.0 for this release, or openupm add com.coplaydev.unity-mcp)
  2. ConfigureWindow → MCP for Unity → Configure All Detected Clients.
  3. Prompt"Create a cube at the origin and add a Rigidbody." The cube appears in seconds.

Community

  • Discord — chat with maintainers and other contributors
  • Issues — bugs and feature requests
  • Discussions — design ideas and broader questions
  • Security: see SECURITY.md for private reporting

Contributing

See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.

Advanced

Star History

Star History Chart

Citation

If MCP for Unity helped your research, please cite it.

bibtex
@inproceedings{wu2025mcpunity,
  author    = {Wu, Shutong and Barnett, Justin P.},
  title     = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
  year      = {2025},
  isbn      = {9798400721366},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
  url       = {https://doi.org/10.1145/3757376.3771417},
  doi       = {10.1145/3757376.3771417},
  series    = {SA Technical Communications '25}
}

Unity AI Tools by Aura

Aura offers 2 AI tools for Unity:

  • MCP for Unity is available freely under the MIT license.
  • Aura for Unity is a premium Unity/Unreal AI assistant built for game devs.

Disclaimer

This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.


License: MIT — see LICENSE.

Installation

TypingMind
Prerequisites:

Node.js 18+

{
  "mcpServers": {
    "coplaydev-unity-mcp": {
      "command": "",
      "args": []
    }
  }
}

Use MCP for Unity MCP with multiple AI models

TypingMind connects MCP tools at the workspace level, so once MCP for Unity is connected, you can use it with different AI models in TypingMind instead of setting it up separately for each model. This MCP runs locally through the TypingMind MCP connector on your device.

Setup guide to use the local connector

Use this when the MCP server needs access to local files, apps, or private resources on your computer.

1

Open the MCP settings

In TypingMind, go to Settings, Advanced Settings, then Model Context Protocol and choose Setup Connector.

  1. Open TypingMind in your browser.
  2. Click the Settings icon.
  3. Go to Advanced Settings.
  4. Open the Model Context Protocol section.
  5. Click Setup Connector and choose This Device.
TypingMind MCP connector setup screen with This Device selected
2

Run the connector command

Choose This Device, copy the command from TypingMind, and run it in Terminal. Keep the process running while you use MCP.

  1. Copy the setup command shown by TypingMind.
  2. Open Terminal on macOS or Windows Terminal on Windows.
  3. Paste and run the command.
  4. Approve the package install if Terminal asks you to proceed.
  5. Keep the Terminal window running while using MCP tools.
3

Add MCP for Unity as a server

When the connector status is Ready, click Edit Servers and paste the MCP server configuration.

  1. Wait until the connector status shows Ready.
  2. Click Edit Servers.
  3. Paste the MCP for Unity MCP server configuration.
  4. Save the server list.
  5. Refresh if you want to confirm the connector is still ready.
TypingMind MCP settings showing active server and Edit Servers button
{
  "mcpServers": {
    "coplaydev-unity-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp"
      ]
    }
  }
}
4

Use it across models

Save the server list, open Plugins, enable the MCP for Unity MCP tools, then select any supported AI model in TypingMind and use the tools in chat or assign them to an AI agent.

  1. Open the Plugins page in TypingMind.
  2. Enable the MCP for Unity MCP tools.
  3. Start a chat and choose the AI model you want to use.
  4. Use the MCP tools in chat or assign them to an AI agent.
  5. Switch to another AI model whenever needed without reconnecting MCP.
TypingMind chat using enabled MCP tools with a selected AI model
Can you use MCP for Unity to help me with this task?
MCP for Unity
Sure. I read it.
Here is what I found using MCP for Unity.

Frequently asked questions

What is the MCP for Unity MCP server used for?

MCP for Unity is an MCP server that lets compatible AI clients connect to external tools and context. In TypingMind, you can add this MCP server once and make its tools available in your AI workspace.

Can I use MCP for Unity MCP with multiple AI models in TypingMind?

Yes. TypingMind connects MCP tools at the workspace level, so you can use MCP for Unity with different AI models such as Claude, ChatGPT, Gemini, or other models you have configured in TypingMind without setting up the MCP server separately for each model.

Why use MCP for Unity MCP with TypingMind?

TypingMind is one of the best frontends for LLM chat because it brings multiple AI models, prompts, plugins, AI agents, API keys, and MCP tools into one workspace. With MCP for Unity connected, you can use its MCP tools across your preferred models while keeping your chat workflow organized in TypingMind.

How do I connect MCP for Unity MCP to TypingMind?

MCP for Unity runs through the TypingMind local MCP connector. This is best when the MCP server needs access to local files, desktop apps, command-line tools, or private resources on your computer.

What tools does MCP for Unity MCP provide in TypingMind?

MCP for Unity exposes MCP capabilities that can be enabled from the TypingMind Plugins page and used in chat or assigned to AI agents.

Do I need to share my API keys with TypingMind to use MCP for Unity MCP?

No. TypingMind is local-first and lets you keep your model providers, API keys, prompts, and MCP configuration under your control. If MCP for Unity requires authentication, add the required headers, OAuth settings, or local configuration for that MCP server when you create the connection.

Related MCP Servers

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇