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Generate Scene

OrganizationPopular
AgibotTech
generate-scene

Turn a natural-language scene request into a Genie Sim scene — an LLM writes a Scene-Language DSL program (`LLM_RESULT.py`), and `geniesim_generator.app` compiles it into `scene.usda` + a layout graph under benchmark/config/llm_task/. Works either through the Open WebUI agent, OR by having Claude write the DSL program directly and run the compiler (no WebUI / no MCP server needed). Trigger: When the user asks to "生成一个场景", "按需求生成场景", "generate a scene", "make a scene with <objects>", "build a tabletop layout", "create scene.usda from a description", "直接写脚本生成场景", "绕过 webui 生成场景", or wants the generator to produce a scene from a prompt.

Overview

PublisherAgibotTech
Repositorygenie_sim
Skill namegenerate-scene
Stars
1.4K
Forks
119
Bundled files
Instructions only
LicenseMPL-2.0
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by AgibotTech on GitHub. Read the source before you install it.

Installation

Install the Generate Scene AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/AgibotTech/genie_sim.git /tmp/genie_sim
mkdir -p .claude/skills
cp -r /tmp/genie_sim/source/geniesim_generator/skills/generate-scene .claude/skills/generate-scene
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Generate Scene in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Generate Scene on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Generate Scene is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

When to Use

  • User describes a scene in words and wants the generator to produce it (scene.usda + scene_info.json + layout graph).
  • User has an LLM_RESULT.py (hand-written or LLM-produced) and wants to compile / preview it.
  • User wants a quick one-shot scene without standing up Open WebUI / MCP — Claude writes the DSL program directly (Path B below).

Prerequisite only for Path A (the Open WebUI agent loop): the MCP stack + Open WebUI are running (deploy-generator first). Path B needs just the package importable + ASSETS_INDEX available — no servers.

Do not use for:

  • Standing up the servers → deploy-generator skill.
  • Just browsing assets → search-assets skill.

The pipeline (what actually happens)

NL request
  │  ── Path A: Open WebUI "geniesimscenegen" agent (uses search_assets/get_interactions)
  │  ── Path B: Claude writes the DSL program directly (no WebUI / no MCP server)
Python program:  from helper import *  →  @register()… def root_scene() -> Shape
  │  written to → src/geniesim_generator/LLM_RESULT.py
cd src/geniesim_generator && python app.py  (imports LLM_RESULT.root_scene, runs it)
  │  gen_scene_layout_info → (scene_info, networkx graph)
  │  gen_scene_usda        → scene.usda
benchmark/config/llm_task/<scene_id>/<n>/{scene.usda, scene_info.json, graph.dot, graph.svg, LLM_RESULT.py}

The program is the only handoff between "write" and "compile" — so Path A and Path B differ only in who writes it. Path B (Claude writes it directly) needs neither Open WebUI nor the MCP servers running; it only needs the package importable and ASSETS_INDEX available.

Workflow

Step 1 — Produce LLM_RESULT.py from the request

Two ways; pick by whether the WebUI/MCP stack is up.

Path A — via the Open WebUI agent (the deployed loop)

Drive the geniesimscenegen agent (import config/geniesimscenegen.json; MCP tools wired via config/openwebui.json). Describe the scene; the agent searches the asset library, writes a DSL program, and its "save to file" action drops it at generator/LLM_RESULT.py. Requires deploy-generator first.

Path B — Claude writes the program directly (no WebUI, no MCP)

When the servers aren't up (or you just want a one-shot scene), write LLM_RESULT.py yourself and run the compiler. This is the lightweight path.

  1. Get real asset ids. The program must reference ids that exist in ASSETS_INDEX — guessed ids raise KeyError in helper.usd(). Options:

    • If the MCP server is up, use the search-assets skill.

    • Otherwise query the index directly in Python:

      bash
      python -c "from geniesim_assets import ASSETS_INDEX; \
        import re; pat=re.compile('bottle', re.I); \
        print([k for k in ASSETS_INDEX if pat.search(k)][:20])"
  2. Write the program to src/geniesim_generator/LLM_RESULT.py following the contract below. Build every object through usd(oid, keywords) / library_call("usd", …) and place with the DSL helpers (transform_shape, translation_matrix, rotation_matrix, attach, align_with_*, concat_shapes).

    Minimal real example (mirrors the shipped template):

    python
    from helper import *
    
    @register()
    def place_bottle(oid: str, position) -> Shape:
        shape = library_call("usd", oid=oid, keywords=["bottle", "drink"])
        # drop it so its center lands on `position`
        center = get_object_info(shape)["center"]
        return transform_shape(shape, translation_matrix(np.array(position) - center))
    
    @register()
    def root_scene() -> Shape:                 # REQUIRED entry point — app.py imports this name
        a = place_bottle("genie_beverage_bottle_007", (-0.32, -0.96, 1.11))
        b = place_bottle("genie_beverage_bottle_008", (-0.32, -0.70, 1.11))
        return concat_shapes(a, b)

    Keep one @register() on each builder (the decorator pushes the layout stack frame gen_scene_layout_info walks) and exactly one root_scene().

  3. Proceed to Step 2 to compile.

The program must follow the contract (see the shipped LLM_RESULT.py template):

python
from helper import *

@register()
def place_mug() -> Shape:
    ...                       # build from usd(asset_id) + transform/concat helpers

@register()
def root_scene() -> Shape:    # REQUIRED entry point — app.py imports this name
    return place_mug()

If the user supplies their own program, overwrite the live slot src/geniesim_generator/LLM_RESULT.py with it (back up the original first). This is the one reliable way to feed a program in — see the --template_path caveat in Step 2.

Step 2 — Compile the scene

bash
# Run from the package dir — app.py uses script-relative imports
# (`from helper import *`, `from LLM_RESULT import root_scene`), so it is NOT
# launchable as `python -m geniesim_generator.app`.
cd source/geniesim_generator/src/geniesim_generator
PYTHONPATH=../.. python app.py --scene_id <my_scene>

Flags:

FlagEffect
--scene_id <id>Output dir name under benchmark/config/llm_task/. If omitted, derived from the scene graph root.
--template_path <py>Copy this file into <repo-layout>/generator/LLM_RESULT.py before running. Caveat: the target is dirname(dirname(app.py))/generator/LLM_RESULT.py, which only exists in the deployed layout (…/geniesim/generator/app.py). In an editable source checkout (…/src/geniesim_generator/app.py) that path is …/src/generator/ and does not exist → FileNotFoundError. In a source checkout, don't use this flag; just overwrite LLM_RESULT.py directly (Step 1).
--task_genAlso run task generation.

Outputs land in benchmark/config/llm_task/<scene_id>/<n>/ (<n> auto-increments per run): scene.usda, scene_info.json, graph.dot, graph.svg, and a snapshot of the LLM_RESULT.py that produced it. On success it prints step3: save scene to <path>....

Step 3 — Preview live in Isaac Sim (optional)

bash
python src/geniesim_generator/scene_viewer.py [--auto-play]

scene_viewer watches LLM_RESULT.py; on every save it re-runs the generator (via run_generator.sh, alongside app.py), parses the printed scene path, and reloads scene.usda under /World. Edit the program → save → watch it update. Needs Isaac Sim available in the environment.

Tips

  • root_scene() is the hard entry point — app.py always imports that exact name. Keep it.
  • Always compile via app.py, never python LLM_RESULT.py directly. primitive_call is an unimplemented Hole until app.py runs import geniesim_generator.scene_language.mi_helper (its line 18) — that call is what implements the primitives. Run the program any other way and primitive_call silently degrades to a placeholder that drops info["stack"], giving KeyError: 'stack'. If you ever execute a DSL program outside app.py (e.g. a quick unit check), import geniesim_generator.scene_language.mi_helper first.
  • Build objects through usd(asset_id, keywords) so positions/bboxes resolve against ASSETS_INDEX — don't hand-pin coordinates. Use attach / align_with_* (in scene_language/calc_utils.py) for relative placement.
  • Get real asset_ids from the search-assets skill before writing the program; guessed ids won't resolve in ASSETS_INDEX.
  • Only ENGINE_MODE="exposed" primitives exist (cube / sphere / cylinder); everything else is composed from those + asset USDs.
  • Inspect graph.svg to sanity-check the object relationship DAG the layout produced.

Resources

Frequently asked questions

What does the Generate Scene AI skill do?

Turn a natural-language scene request into a Genie Sim scene — an LLM writes a Scene-Language DSL program (`LLM_RESULT.py`), and `geniesim_generator.app` compiles it into `scene.usda` + a layout graph under benchmark/config/llm_task/. Works either through the Open WebUI agent, OR by having Claude write the DSL program directly and run the compiler (no WebUI / no MCP server needed). Trigger: When the user asks to "生成一个场景", "按需求生成场景", "generate a scene", "make a scene with <objects>", "build a tabletop layout", "create scene.usda from a description", "直接写脚本生成场景", "绕过 webui 生成场景", or wants the...

Why use Generate Scene on TypingMind?

Because you install it once and use it with any model. Generate Scene is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Generate Scene in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/AgibotTech/genie_sim/tree/main/source/geniesim_generator/skills/generate-scene. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Generate Scene?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Generate Scene?

As many as you like. As long as a model supports skills, you can use Generate Scene with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Generate Scene AI skill free?

Yes. It is published on GitHub by AgibotTech under the MPL-2.0 license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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