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Unity Bookmark

CommunityPopular
Besty0728
unity-bookmark

Manage Scene View bookmarks and saved viewpoints

Overview

PublisherBesty0728
RepositoryUnity-Skills
Skill nameunity-bookmark
Stars
1.8K
Forks
164
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Besty0728 on GitHub. Read the source before you install it.

Installation

Install the Unity Bookmark AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.

Use it in TypingMind

Enable Unity Bookmark in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Unity Bookmark on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Unity Bookmark is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Saving or restoring Scene View viewpoints
  • Bookmarking camera angles
  • Navigating saved scene locations
  • 保存或恢复场景视角、收藏机位、在已存位置间切换

Bookmark Skills

Save and recall Scene View camera positions.

Guardrails

Operating Mode (v1.9 three-tier):

  • Approval (default): 只有 bookmark_listSkillMode.SemiAuto(纯读),Approval 模式下可直接执行,无需走 grant 协议。bookmark_setOperation.Create,写入书签表)与 bookmark_gotoOperation.Execute,改动编辑器选中对象与 Scene View 视角)都有副作用,走默认 SkillMode.FullAuto,Approval 模式下需 grant。与 workflow 模块文档保持一致(以 C# WorkflowSkills.cs 的特性标注为准)。
  • Auto / Bypass: SemiAuto and FullAuto run directly.
  • Auto-forbidden in this module: bookmark_delete (SkillOperation.Delete). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN. Bookmarks themselves are in-memory only — bookmark_delete only removes the entry, no asset I/O.

DO NOT (common hallucinations):

  • bookmark_save does not exist → use bookmark_set
  • bookmark_load / bookmark_restore do not exist → use bookmark_goto
  • bookmark_remove does not exist → use bookmark_delete
  • Bookmarks save Scene View position + current selection, not scene state

Routing:

  • For workflow snapshots (object state undo) → use workflow module
  • For scene save/load → use scene module

Skills

bookmark_set

Save current selection and scene view position as a bookmark.

ParameterTypeRequiredDefaultDescription
bookmarkNamestringYes-Bookmark name
notestringNonullOptional note for the bookmark

Returns: { success, bookmark, selectedCount, hasSceneView, note }

bookmark_goto

Restore selection and scene view from a bookmark.

ParameterTypeRequiredDefaultDescription
bookmarkNamestringYes-Bookmark name

Returns: { success, bookmark, restoredSelection, note }

bookmark_list

List all saved bookmarks.

No parameters.

Returns: { success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }

bookmark_delete

Delete a bookmark.

ParameterTypeRequiredDefaultDescription
bookmarkNamestringYes-Bookmark name

Returns: { success, deleted }

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Frequently asked questions

What does the Unity Bookmark AI skill do?

Manage Scene View bookmarks and saved viewpoints

Why use Unity Bookmark on TypingMind?

Because you install it once and use it with any model. Unity Bookmark is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Unity Bookmark in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/bookmark. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Unity Bookmark?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Unity Bookmark?

As many as you like. As long as a model supports skills, you can use Unity Bookmark with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Unity Bookmark AI skill free?

Yes. It is published on GitHub by Besty0728 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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