Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Reducing project bloat
- Hunting duplicate or orphaned assets
- Auditing before a release
- 给项目瘦身、排查重复或孤立资源、发布前审计
Unity Cleaner Skills
Safety:
cleaner_delete_assetsuses a two-step confirmToken handshake. Call withoutconfirmTokento preview; call again with the returned token (5-minute TTL) to actually delete. There is nodryRunparameter.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): all analyze/query skills (
cleaner_find_unused_assets,cleaner_find_duplicates,cleaner_find_missing_references,cleaner_get_asset_usage,cleaner_find_empty_folders,cleaner_find_large_assets,cleaner_get_dependency_tree) are SemiAuto — run directly. - Auto / Bypass: SemiAuto and FullAuto run directly.
- Auto-forbidden in this module:
cleaner_delete_assets,cleaner_delete_empty_folders(both carrySkillOperation.Delete). In Approval/Auto these returnMODE_FORBIDDEN— they are reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow does not unlock them. cleaner_fix_missing_scriptsis anExecute | Modifyoperation (it replaces missing component references with null in place, no asset deletion), so it does not trigger the NeverInSemi gate. In Auto / Bypass it runs directly; in Approval it still requires the standard grant handshake before execution.cleaner_delete_assetsadditionally uses a two-stepconfirmTokenhandshake even when the mode gate allows it — preview first (no token), then confirm with the returned token (5-minute TTL).
DO NOT (common hallucinations):
cleaner_delete/cleaner_removedo not exist → cleaner skills only find/report; useasset_deleteto actually removecleaner_fixdoes not exist → usecleaner_fix_missing_scriptsspecifically for missing script referencescleaner_scan/cleaner_find_unuseddo not exist → use specific skills:cleaner_find_unused_assets,cleaner_find_duplicates,cleaner_find_missing_references,cleaner_find_empty_folders,cleaner_find_large_assets
Routing:
- To delete found assets → use
assetmodule'sasset_delete/asset_delete_batch - For project validation → use
validationmodule
Skills Overview
| Skill | Description |
|---|---|
cleaner_find_unused_assets | Find assets not referenced by others |
cleaner_find_duplicates | Find duplicate files by content hash |
cleaner_find_missing_references | Find missing scripts/asset references |
cleaner_delete_assets | Delete assets via two-step confirmToken (preview → confirm) |
cleaner_get_asset_usage | Find what references a specific asset |
cleaner_find_empty_folders | Find empty folders in the project |
cleaner_find_large_assets | Find largest assets by file size |
cleaner_delete_empty_folders | Delete all empty folders |
cleaner_fix_missing_scripts | Remove missing script components from GameObjects |
cleaner_get_dependency_tree | Get dependency tree for an asset |
Skills
cleaner_find_unused_assets
Find potentially unused assets of a specific type.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetType | string | No | "Material" | Asset type filter |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 100 | Max results |
Returns: {success, assetType, potentiallyUnusedCount, assets: [{path, name, type, sizeBytes}]}
python# Find unused materials result = call_skill("cleaner_find_unused_assets", assetType="Material") # Find unused textures in a specific folder result = call_skill("cleaner_find_unused_assets", assetType="Texture2D", searchPath="Assets/Textures")
cleaner_find_duplicates
Find duplicate files by MD5 hash.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetType | string | No | "Texture2D" | Asset type |
searchPath | string | No | "Assets" | Search path |
limit | int | No | 50 | Max groups |
Returns: {success, duplicateGroupCount, totalWastedBytes, totalWastedMB, groups: [{count, sizeBytes, wastedBytes, files}]}
python# Find duplicate textures result = call_skill("cleaner_find_duplicates", assetType="Texture2D") print(f"Wasted space: {result['totalWastedMB']:.2f} MB")
cleaner_find_missing_references
Find components with missing scripts or null references.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: {success, issueCount, missingScripts, missingReferences, issues: [{type, gameObject, path, ...}]}
python# Scan for all missing references result = call_skill("cleaner_find_missing_references") print(f"Missing scripts: {result['missingScripts']}") print(f"Missing references: {result['missingReferences']}")
cleaner_delete_assets
Delete specified assets with two-step confirmation.
⚠️ Safety First: Deletion requires TWO calls - first preview, then confirm.
Step 1 - Preview (no confirmToken):
| Parameter | Type | Required | Description |
|---|---|---|---|
paths | string[] | Yes | Asset paths to delete |
Returns: {action: "preview", confirmToken, assetsToDelete, message}
Step 2 - Confirm (with confirmToken):
| Parameter | Type | Required | Description |
|---|---|---|---|
confirmToken | string | Yes | Token from preview step |
Returns: {action: "deleted", deletedCount, results}
python# Step 1: Preview what will be deleted preview = call_skill("cleaner_delete_assets", paths=["Assets/Unused/mat1.mat", "Assets/Unused/mat2.mat"]) print(preview['message']) # Shows: "⚠️ PREVIEW ONLY - 2 assets will be deleted..." print(preview['assetsToDelete']) # Full list with sizes # Step 2: Confirm deletion using token (expires in 5 minutes) if input("Proceed? (y/n): ") == 'y': result = call_skill("cleaner_delete_assets", confirmToken=preview['confirmToken']) print(result['message']) # "Successfully deleted 2 assets"
cleaner_get_asset_usage
Find what objects reference a specific asset.
| Parameter | Type | Required | Description |
|---|---|---|---|
assetPath | string | Yes | Asset path |
limit | int | No | Max results (default 50) |
Returns: {success, asset, usedByCount, usedBy: [{path, name, type}]}
python# Check what uses a texture result = call_skill("cleaner_get_asset_usage", assetPath="Assets/Textures/player.png")
cleaner_find_empty_folders
Find empty folders in the project.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, count, folders }
python# Find empty folders result = call_skill("cleaner_find_empty_folders") print(f"Found {result['count']} empty folders")
cleaner_find_large_assets
Find largest assets by file size.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchPath | string | No | "Assets" | Search path |
limit | int | No | 20 | Max results |
minSizeBytes | long | No | 0 | Minimum file size in bytes |
Returns: { success, count, assets: [{ path, sizeBytes, sizeMB }] }
python# Find top 10 largest assets over 1 MB result = call_skill("cleaner_find_large_assets", limit=10, minSizeBytes=1048576) for a in result['assets']: print(f"{a['sizeMB']:.2f} MB - {a['path']}")
cleaner_delete_empty_folders
Delete all empty folders.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
searchPath | string | No | "Assets" | Search path |
Returns: { success, deleted, total }
python# Delete all empty folders result = call_skill("cleaner_delete_empty_folders") print(f"Deleted {result['deleted']} of {result['total']} empty folders")
cleaner_fix_missing_scripts
Remove missing script components from GameObjects.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
includeInactive | bool | No | true | Include inactive objects |
Returns: { success, removedComponents }
python# Remove all missing script components result = call_skill("cleaner_fix_missing_scripts") print(f"Removed {result['removedComponents']} missing script components")
cleaner_get_dependency_tree
Get dependency tree for an asset.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
assetPath | string | Yes | - | Asset path |
recursive | bool | No | true | Recursively resolve dependencies |
Returns: { success, assetPath, dependencyCount, dependencies: [{ path, type }] }
python# Get full dependency tree for a prefab result = call_skill("cleaner_get_dependency_tree", assetPath="Assets/Prefabs/Player.prefab") print(f"Dependencies: {result['dependencyCount']}")
Example Workflow: Clean Project
pythonimport unity_skills # 1. Find all missing references and fix them missing = unity_skills.call_skill("cleaner_find_missing_references") for issue in missing['issues']: if issue['type'] == 'MissingScript': print(f"⚠️ Missing script on: {issue['path']}") # 2. Find duplicate textures dupes = unity_skills.call_skill("cleaner_find_duplicates", assetType="Texture2D") if dupes['totalWastedMB'] > 10: print(f"🗑️ {dupes['totalWastedMB']:.1f} MB wasted on duplicates") # 3. Find unused materials unused = unity_skills.call_skill("cleaner_find_unused_assets", assetType="Material") print(f"📦 {unused['potentiallyUnusedCount']} potentially unused materials") # 4. Preview cleanup paths_to_delete = [a['path'] for a in unused['assets'][:5]] preview = unity_skills.call_skill("cleaner_delete_assets", paths=paths_to_delete) print(f"Would free: {preview['totalMB']:.2f} MB") # To actually delete, call again with preview['confirmToken'] within 5 minutes.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

