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Unity Graphics

CommunityPopular
Besty0728
unity-graphics

Manage project-wide GraphicsSettings and QualitySettings

Overview

PublisherBesty0728
RepositoryUnity-Skills
Skill nameunity-graphics
Stars
1.8K
Forks
164
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Besty0728 on GitHub. Read the source before you install it.

Installation

Install the Unity Graphics AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.

Use it in TypingMind

Enable Unity Graphics in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Unity Graphics on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Unity Graphics is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Configuring project graphics/quality settings
  • Assigning an SRP asset
  • Adjusting quality levels
  • 配置工程图形/画质设置、指定 SRP 资产、调整质量等级

Graphics Skills

Project-wide graphics and quality settings (GraphicsSettings + QualitySettings) for Unity 2022.3+. Works in Built-in, URP and HDRP — does not depend on any SRP package being installed.

Operating Mode

  • Query skills (graphics_get_overview, graphics_get_quality_settings, graphics_get_render_pipeline_assets, graphics_list_always_included_shaders, graphics_get_shader_stripping) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (graphics_set_quality_level, graphics_set_default_render_pipeline, graphics_set_quality_render_pipeline, graphics_add_always_included_shader, graphics_remove_always_included_shader, graphics_set_shader_stripping) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi). graphics_remove_always_included_shader is a list mutation, not a SkillOperation.Delete.

Guardrails

Routing:

  • For current render pipeline detection only: project_get_render_pipeline
  • For SRP/quality configuration: use this module, not project_*

Skills

graphics_get_overview

Get a graphics/quality/render-pipeline summary.

graphics_get_quality_settings

List quality levels and their render pipeline overrides.

graphics_set_quality_level

Switch the active quality level.

graphics_get_render_pipeline_assets

List default/current/per-quality render pipeline assets.

graphics_set_default_render_pipeline

Set or clear the default SRP asset.

graphics_set_quality_render_pipeline

Assign or clear the SRP asset for a specific quality level.

graphics_list_always_included_shaders

List shaders in Always Included Shaders.

graphics_add_always_included_shader

Add a shader to Always Included Shaders.

graphics_remove_always_included_shader

Remove a shader from Always Included Shaders.

graphics_get_shader_stripping

Inspect shader stripping configuration in GraphicsSettings.

graphics_set_shader_stripping

Modify shader stripping configuration in GraphicsSettings.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Frequently asked questions

What does the Unity Graphics AI skill do?

Manage project-wide GraphicsSettings and QualitySettings

Why use Unity Graphics on TypingMind?

Because you install it once and use it with any model. Unity Graphics is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Unity Graphics in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/graphics. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Unity Graphics?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Unity Graphics?

As many as you like. As long as a model supports skills, you can use Unity Graphics with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Unity Graphics AI skill free?

Yes. It is published on GitHub by Besty0728 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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