Unity Manual Component logo

Unity Manual Component

CommunityPopular
Besty0728
unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Overview

PublisherBesty0728
RepositoryUnity-Skills
Skill nameunity-manual-component
Stars
1.8K
Forks
164
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by Besty0728 on GitHub. Read the source before you install it.

Installation

Install the Unity Manual Component AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.

Use it in TypingMind

Enable Unity Manual Component in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Unity Manual Component on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Unity Manual Component is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Triggers

  • Adding a single component to a GameObject
  • Tuning component fields in the Inspector
  • Reordering components on one object
  • Copying component values to another object

Manual Component Tasks

Step-by-step instructions for component operations inside the Unity Editor. Paths assume the default English Unity UI; translate the labels into the user's Unity language when replying.

When to guide manually vs automate

Guide manually when the user can finish the task in 3 clicks or fewer: adding one common component, tweaking a few exposed fields, or copying a single component value.

Automate when the task involves adding components to many objects, batch-configuring serialized fields, reflecting over property names, or enabling/disabling many components at once — use the component REST module instead.

Add a component

Step 1 — Select the GameObject

Select the target object in the Hierarchy or Scene view.

Step 2 — Open Add Component

At the bottom of the Inspector, click Add Component.

Step 3 — Choose the component
  • Type a name in the search box (e.g., Rigidbody).
  • Or navigate the category list (Physics > Rigidbody).
  • Click the component to add it.

Alternative paths:

  • Component > Physics > Rigidbody
  • Component > Mesh > Mesh Renderer
  • Component > Audio > Audio Source

Configure common fields

Step 1 — Expand the component in the Inspector

Click the component header if it is collapsed.

Step 2 — Edit exposed fields
  • Drag sliders or numeric fields.
  • Click color swatches to open the color picker.
  • Drag asset references (Materials, AudioClips, Prefabs) into object fields.
  • Toggle checkboxes for bool fields.
  • Choose enum values from dropdowns.

Tip: Hover a field label for the tooltip. The field name shown in the Inspector is the human-readable label, not always the exact serialized property name.

Reorder components

Step 1 — Drag the component header

In the Inspector, click and drag the grey header bar of a component.

Step 2 — Drop it into the desired position

A horizontal blue line indicates the drop position. Release to reorder.

Note: The Transform component is always first and cannot be moved.

Copy and paste component values

Step 1 — Copy the source component

Click the gear icon on the component header and choose Copy Component.

Step 2 — Paste onto the target

Select the destination GameObject, click the gear icon on the matching component (or Add Component if it is missing), and choose Paste Component Values.

To paste the whole component including its type:

  • Choose Paste Component As New from the gear menu.

Remove a component

Step 1 — Open the component context menu

Click the gear icon on the component header.

Step 2 — Remove

Choose Remove Component. Unity may warn about missing script references if other systems depend on it.

Automate instead?

If the user wants to add or configure components on many objects, batch-modify serialized properties, or copy values across many objects, switch to the REST module:

Frequently asked questions

What does the Unity Manual Component AI skill do?

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Why use Unity Manual Component on TypingMind?

Because you install it once and use it with any model. Unity Manual Component is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Unity Manual Component in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/manual-component. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Unity Manual Component?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Unity Manual Component?

As many as you like. As long as a model supports skills, you can use Unity Manual Component with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Unity Manual Component AI skill free?

Yes. It is published on GitHub by Besty0728 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

View all

Set up your own AI workspace now

Get notified about new features and future giveaways by subscribing to our newsletter 👇