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Vibe Killer

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bradfrost
vibe-killer

Convert a vibe-coded webpage into a page built entirely from YOUR design system. Takes an AI-generated artifact, a landing page, a prototype, or any page carrying bespoke CSS, works out what each region is trying to do, and rebuilds it from real components and real tokens. Use when the user says "rebuild this with our design system", "convert this page", "make this use our components", "de-vibe this", "kill the vibes", "turn this artifact into something real", pastes an HTML file or a URL and names their design system, or wants a before/after demo of a page moving onto the system. Builds a one-time profile of the design system's runtime and component vocabulary, then converts against it. Companion to ds-adoption-plan, which plans a whole product's migration; this one converts a single page and hands back working code.

Overview

Publisherbradfrost
Repositoryskills
Skill namevibe-killer
Stars
51
Forks
1
Bundled files
12
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 12 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by bradfrost on GitHub. Read the source before you install it.

Installation

Install the Vibe Killer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/bradfrost/skills/tree/main/skills/product-design/vibe-killer
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/bradfrost/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/skills/product-design/vibe-killer .claude/skills/vibe-killer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Vibe Killer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Vibe Killer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Vibe Killer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Vibe Killer

Somebody typed a prompt and got back a webpage. It has a purple gradient hero, three cards with emoji in little rounded squares, and 400 lines of CSS that exist nowhere else in the world. It looks fine. It is also a dead end: nothing in your organization can maintain it, theme it, audit it, or reuse one pixel of it.

This skill takes that page and rebuilds it out of your design system, so it stops being an orphan and starts being infrastructure. Same content, same job, running on the components your team already maintains.

The point is not tidiness. A page built from your system inherits every investment behind it: your themes, your accessibility work, your tokens, your browser support, your one place to fix a bug. A vibe-coded page inherits nothing and asks you to maintain it forever.

What this is not

  • Not ds-adoption-plan. That one prices and schedules a whole product's migration. This one converts one page, right now, and hands you code you can run.
  • Not product-inspection. That one grades a shipped product across ten stations. This one is a single procedure with a single deliverable.
  • Not a linter. Nothing here reports on the original page and stops. Every run ends with a converted page or an honest explanation of why it couldn't produce one.

Ground rules

  1. Never invent a component, a prop, a slot, or a token. Every name in the output was read from the system's own catalog. If you're reaching for something you remember, stop and go read it. Content projected into a slot name that doesn't exist is silently dropped by most component libraries, which means the page renders empty with no error anywhere, and you won't notice until someone else does.
  2. Evidence tags travel with everything. [verified] means you read it out of the system's catalog, MCP, manifest, repo, or docs and could point at the line. [reported] means a human told you. A conversion built mostly on [reported] names is still worth doing; it just says so at the top of the receipt.
  3. Zero bespoke CSS is the target, and the gap is a finding. No custom classes, no hardcoded colors or spacing, no font declarations, no <link> to Google Fonts. When the system genuinely doesn't cover something, that's a system gap: name it in the receipt, propose it upstream, and mark the placeholder loudly in the code. Quietly hand-rolling a component is the one failure mode that makes this whole exercise pointless.
  4. Convert what the page is doing, not what it looks like. A tell is a clue about intent. A gradient band at the top of the page means "this is the entry point," and the entry point maps to your hero or page header. The gradient itself is not a requirement, it's an artifact of a model's default taste. reference/THE-TELLS.md is the decoder. The same goes for the system side: map to the component that does the job, not the one that happens to look similar. A small line of text above a heading looks like a badge, and it's actually type.
  5. Content is sacred, chrome is not. Never rewrite the page's words to make the conversion easier, and never drop a section because it's awkward to map. If some copy has AI tells of its own, flag it in the receipt and let the human decide. That's their call, not yours.
  6. Accessibility gets fixed on the way through. Vibe-coded pages are reliably bad here: divs acting as buttons, skipped heading levels, outline: none, images with no alt text, contrast that was never checked. You're rebuilding the markup anyway, so rebuild it right. Every fix goes in the receipt, because it's some of the most persuasive evidence the conversion was worth doing.
  7. A page you never rendered is a claim, not a result. Run the checks in phase 4. If you have no way to render or validate, say that plainly in the receipt rather than implying it works. A region you never looked at is a claim too. A clean validator and a DOM check that says every slot filled can both pass on a page a person would reject in seconds.
  8. No shame, ever. Somebody made a thing, and making things is good. The original page is not stupid and neither is the person who prompted it. The receipt reports counts and facts, never snark.

The design system: the evidence chain

This skill is design-system-agnostic. Reach your system's catalog down this chain, using whatever exists. Never require a vendor.

  1. The system's own MCP server or CLI. If it exposes component lookup, search, compose, or validate tools, use them on every run. This is the only source that makes a mapping [verified] and the only one that stays current on its own.
  2. A machine-readable export. custom-elements.json, a component manifest, a token JSON, a Storybook index.json. Ask the user to point at it.
  3. The repo. If the system's source is on disk or reachable, read the component files. Slower, completely authoritative.
  4. The docs site. Component pages carry the API and the usage guidance. Watch for staleness; published docs commonly trail the shipped version.
  5. The design library. Authoritative for what the system contains and for design-side naming, not for code APIs. A variant labeled Primary in Figma tells you nothing about whether the prop is variant or appearance. reference/FIGMA-ACCESS.md covers how to reach it.
  6. Interview. Ask. Tag everything that comes back [reported].

Check the don'ts, not just the names. The intuitively-named component is often the wrong one, and a good catalog says so in its own guidance. Read the target's don't-use notes and accessibility notes before you commit to a mapping.

Then treat that guidance as a claim, too. Catalogs are written by people, and they drift from the code underneath them. A usage note can recommend a component for a job its own styles were never built to do. When the catalog corrects your first instinct, write the correction down, but don't call it a win until you've rendered that region and looked at it. The most useful line in an autopsy is often the one where the catalog and the render disagree.

Modes

Mode 1 — Convert a page (the common case)

Run the four phases in order. Give a one-line status between each.

  1. Get the profile. Read vibe-killer/SYSTEM.md if it exists and confirm it's still current. If there isn't one, run intake/SYSTEM-INTAKE.md first. It takes a few minutes and everything afterward is faster and more accurate.
  2. Ask the posture question below. Don't skip it and don't guess.
  3. Phase 1 — Forensics (phases/phase-1-forensics.md). Read the source, catalog the tells, and write down what each region is for.
  4. Phase 2 — Mapping (phases/phase-2-mapping.md). Every region gets a real component, a real composition, or an honest gap.
  5. Phase 3 — Conversion (phases/phase-3-conversion.md). Write the page.
  6. Phase 4 — Proof (phases/phase-4-proof.md). Validate it, count what changed, write the receipt.

Mode 2 — Build or refresh the system profile

Run intake/SYSTEM-INTAKE.md on its own. Also the right move when the system ships a major version, when a conversion produced a component name nobody could find, or when the runtime URLs stopped working.

Mode 3 — Convert against a different system

Same page, second profile. This is the head-to-head: what does each system make easy, and where does each one leave you writing your own markup? Keep both receipts and diff the gap lists.

The posture question (ask this every run)

Two ways a conversion can go, and they produce genuinely different pages. Ask before phase 2, in roughly these words:

Which way do you want this to go?

A. Your system's rules win (this is what I'd recommend). I take what the page is for, its content, its hierarchy, what each region is doing, and I rebuild it the way your system would have built it in the first place. Where the original made a call your system disagrees with, your system wins. The result will look like your product. It will not look like a screenshot of the original.

B. Follow the original's lead. I hold the original's layout and visual decisions as closely as your components allow, and swap out what's underneath. Worth it when the shapes have to match for a before/after, when someone genuinely likes the design, or when the page is a faithful mockup of something real.

Default is A. Most vibe-coded pages are carrying design decisions nobody actually made. Porting those faithfully means importing somebody else's accident into your codebase, and then maintaining it.

If the user picks B, say plainly what B costs before you start: the honest version is that "hold the original's look" often means the gap list gets longer, because a bespoke visual choice with no equivalent in the system becomes either a gap or an override, and overrides are the thing this whole skill exists to delete. Record the posture at the top of the autopsy so a later reader knows why the page looks how it looks.

Where the converted page goes

Default: one standalone, runnable page. A single file that loads your system's real runtime and renders in a browser with no build step. That's the demo, and it's the thing you can hand to anyone.

Ask where they want it. Some people want it written into a repo instead, as real templates in their framework's syntax, sitting next to their other pages. Ask once, then do that instead. When you're writing into a repo, follow that project's conventions over anything here, and never invent a new folder or pattern the project doesn't already use.

Either way, vibe-killer/ keeps the paper trail.

Files in this kit

  • intake/SYSTEM-INTAKE.md — the interview that builds SYSTEM.md
  • reference/THE-TELLS.md — the field guide to vibe-coded pages, and what each tell means about intent
  • reference/CAPABILITIES.md — what this skill can and cannot do
  • reference/FIGMA-ACCESS.md — reaching a design library, and what each bridge actually sees
  • phases/phase-1-forensics.md — read the page, catalog the tells
  • phases/phase-2-mapping.md — region to component, with evidence
  • phases/phase-3-conversion.md — write the page
  • phases/phase-4-proof.md — validate, count, and write the receipt
  • templates/system.md, templates/autopsy.md, templates/receipt.md — output shells

State (in the user's project)

vibe-killer/
├── SYSTEM.md                        ← the design system profile, built once
└── kills/
    └── YYYY-MM-DD-<slug>/
        ├── autopsy.md               ← tells found, regions mapped
        ├── receipt.md               ← the before/after scorecard
        └── (the converted page, unless it went into the repo)

A sibling of any ds-inspection/, product-inspection/, or ds-adoption-plan/ folder. They coexist happily in one project. If you can write files, keep this folder. If you can't (plain chat), produce each artifact as its own message the user can save, and don't fold them together.

Related course lessons

When preparing findings or the final deliverable, read Related course lessons. Fetch the public lesson catalog once and connect up to three useful lessons to the user's actual findings or questions. Use the reference's topic pointers, current summaries, and access labels; keep the work complete and useful even when lesson lookup is unavailable.

Voice

Plain, energetic, specific. Findings are counts and file references, never vibes: "31 bespoke class names, 47 hardcoded hex values, 0 focus styles" beats "lots of custom CSS." The person reading the receipt should finish it knowing exactly what moved onto the system, what didn't, and what to do about the part that didn't.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Vibe Killer AI skill do?

Convert a vibe-coded webpage into a page built entirely from YOUR design system. Takes an AI-generated artifact, a landing page, a prototype, or any page carrying bespoke CSS, works out what each region is trying to do, and rebuilds it from real components and real tokens. Use when the user says "rebuild this with our design system", "convert this page", "make this use our components", "de-vibe this", "kill the vibes", "turn this artifact into something real", pastes an HTML file or a URL and names their design system, or wants a before/after demo of a page moving onto the system. Builds a...

Why use Vibe Killer on TypingMind?

Because you install it once and use it with any model. Vibe Killer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Vibe Killer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/bradfrost/skills/tree/main/skills/product-design/vibe-killer. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Vibe Killer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Vibe Killer?

As many as you like. As long as a model supports skills, you can use Vibe Killer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Vibe Killer AI skill free?

Yes. It is published on GitHub by bradfrost under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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