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Csharp Scripts

OrganizationPopular
dotnet
csharp-scripts

Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.

Overview

Publisherdotnet
Repositoryskills
Skill namecsharp-scripts
Stars
5.4K
Forks
416
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dotnet on GitHub. Read the source before you install it.

Installation

Install the Csharp Scripts AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dotnet/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/plugins/dotnet-advanced/skills/csharp-scripts .claude/skills/csharp-scripts
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Csharp Scripts in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Csharp Scripts on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Csharp Scripts is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

File-Based C# Apps

When to Use

  • Testing a C# concept, API, or language feature with a quick file-based app
  • Prototyping logic before integrating it into a larger project
  • Building a small utility from one entry-point file and a few helper .cs files

When Not to Use

  • The user asks for a language-agnostic quick script, throwaway computation, or shell/Python/PowerShell-style automation
  • The user needs a full project, solution integration, or project references in an existing app
  • The user is working inside an existing .NET solution and wants to add code there
  • The app is large enough that project structure, build customization, tests, or publish configuration should live in a .csproj

Inputs

InputRequiredDescription
C# code or intentYesThe code to run, or a description of what the file-based app should do

Workflow

Step 1: Check the .NET SDK version

Run dotnet --version to verify the SDK is installed and note the full version, including the feature band. File-based apps require .NET 10 or later. #:include, #:exclude, and transitive directive processing require SDK 10.0.300 or later; SDK 10.0.100/10.0.200 builds can run single-file apps but do not support those multi-file directives. If the version is below 10, follow the fallback for older SDKs instead.

Step 2: Write the app file

Create an entry-point .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.

csharp
#!/usr/bin/env dotnet
// hello.cs
Console.WriteLine("Hello from a file-based app!");

var numbers = new[] { 1, 2, 3, 4, 5 };
Console.WriteLine($"Sum: {numbers.Sum()}");

Guidelines:

  • Use top-level statements (no Main method, class, or namespace boilerplate)
  • Place using directives at the top of the file (after the #! line and any #: directives if present)
  • Place type declarations (classes, records, enums) after all top-level statements

Step 3: Run the app

bash
dotnet hello.cs

Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after --:

bash
dotnet hello.cs -- arg1 arg2 "multi word arg"

Step 4: Add directives (if needed)

Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #:.

#:package — NuGet package references

Specify a version unless the app intentionally uses central package management. Use @* when the latest available package is acceptable (or @*-* for pre-release):

csharp
#:package Humanizer@2.14.1

using Humanizer;

Console.WriteLine("hello world".Titleize());
#:property — MSBuild properties

Set any MSBuild property inline. Syntax: #:property PropertyName=Value

csharp
#:property AllowUnsafeBlocks=true
#:property PublishAot=false
#:property NoWarn=CS0162

MSBuild expressions and property functions are supported:

csharp
#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))

Common properties:

PropertyPurpose
AllowUnsafeBlocks=trueEnable unsafe code
PublishAot=falseDisable native AOT (enabled by default)
NoWarn=CS0162;CS0219Suppress specific warnings
LangVersion=previewEnable preview language features
InvariantGlobalization=falseEnable culture-specific globalization
#:project — Project references

Reference another project by relative path:

csharp
#:project ../MyLibrary/MyLibrary.csproj
#:ref — File-based app references

Reference another .cs file as a separate file-based app project when it should compile into a separate assembly instead of being included in the same compilation. Use #:include for ordinary helper files that should share the same assembly as the entry point; use #:ref when you want project-reference-like boundaries.

csharp
#:property ExperimentalFileBasedProgramEnableRefDirective=true
#:ref ../Shared/Formatter.cs

Console.WriteLine(Formatter.Title("hello world"));

Guidelines:

  • The referenced file is compiled as its own virtual project and added as a project reference.
  • If the referenced file is a library without top-level statements, put #:property OutputType=Library in that referenced file.
  • Members that must be consumed by the referencing app should be public; internal members are not visible across the assembly boundary.
  • #:ref is transitive: a referenced file can contain its own #:ref and other #: directives.
  • Relative paths are resolved relative to the file containing the directive.
  • Some SDK builds require #:property ExperimentalFileBasedProgramEnableRefDirective=true; remove that property if the SDK accepts #:ref without it.
#:sdk — SDK selection

Override the default SDK (Microsoft.NET.Sdk):

csharp
#:sdk Microsoft.NET.Sdk.Web
#:include and #:exclude — Multi-file apps

In .NET SDK 10.0.300 and later, file-based apps can include additional files in the same virtual project. Check the full dotnet --version output before using these directives; a 10.0.100 or 10.0.200 SDK is still .NET 10 but does not support them. Use #:include for helper source files and supported assets, and #:exclude to remove files from an include pattern or default item set.

csharp
#!/usr/bin/env dotnet
#:include Helpers.cs
#:include Models/*.cs
#:exclude Models/Generated/*.cs

Console.WriteLine(Formatter.Title("hello world"));

Guidelines:

  • Treat the file passed to dotnet as the entry point; put top-level statements there.
  • Put declarations such as classes, records, and enums in included .cs files.
  • Prefer explicit globs such as Helpers.cs or Models/*.cs over broad recursive globs.
  • Paths are resolved relative to the file containing the directive.
  • Include directives from non-entry-point C# files are processed too, so a helper file can declare its own #:package, #:property, #:sdk, #:project, #:ref, #:include, or #:exclude directives.
  • Avoid duplicate directives across included files unless the directive kind explicitly supports duplicates; duplicate #:package, #:property, #:sdk, #:include, and #:exclude entries can fail.
  • When an app uses #:include, add a shebang (#!/usr/bin/env dotnet) to the entry-point file on Unix-like systems to make the entry point clear to tools. Use LF line endings and no BOM for shebang files.

Example layout:

text
scratch/
    hello.cs
    Helpers.cs
    Models/
        Person.cs
csharp
#!/usr/bin/env dotnet
// hello.cs
#:include Helpers.cs
#:include Models/*.cs

var person = new Person("Ada");
Console.WriteLine(Formatter.Title(person.Name));
csharp
// Helpers.cs
static class Formatter
{
    public static string Title(string value) => value.ToUpperInvariant();
}
csharp
// Models/Person.cs
record Person(string Name);

Step 5: Clean up

Remove the app files when the user is done. To clear cached build artifacts:

bash
dotnet clean hello.cs

Unix shebang support

On Unix platforms, make a .cs file directly executable:

  1. Add a shebang as the first line of the file:

    csharp
    #!/usr/bin/env dotnet
    Console.WriteLine("I'm executable!");
  2. Set execute permissions:

    bash
    chmod +x hello.cs
  3. Run directly:

    bash
    ./hello.cs

Use LF line endings (not CRLF) when adding a shebang. This directive is ignored on Windows.

Source-generated JSON

File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:

csharp
using System.Text.Json;
using System.Text.Json.Serialization;

var person = new Person("Alice", 30);
var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person);
Console.WriteLine(json);

var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person);
Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");

record Person(string Name, int Age);

[JsonSerializable(typeof(Person))]
partial class AppJsonContext : JsonSerializerContext;

Converting to a project

When a file-based app outgrows this workflow, convert it to a full project:

bash
dotnet project convert hello.cs

Fallback for .NET 9 and earlier

If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:

bash
mkdir -p /tmp/csharp-file-based-app && cd /tmp/csharp-file-based-app
dotnet new console -o . --force

Replace the generated Program.cs with the app content and run with dotnet run. Add NuGet packages with dotnet add package <name>. Remove the directory when done.

Validation

  • dotnet --version reports 10.0 or later (or fallback path is used)
  • If the app uses #:include, #:exclude, or transitive directives from included files, dotnet --version reports SDK 10.0.300 or later
  • The app compiles without errors (can be checked explicitly with dotnet build <file>.cs)
  • dotnet <file>.cs produces the expected output
  • Multi-file apps include every required helper file and exclude unintended matches
  • App files and cached artifacts are cleaned up after the session

Common Pitfalls

PitfallSolution
.cs file is inside a directory with a .csprojMove the app outside the project directory, or use dotnet run --file file.cs
#:package without a versionSpecify a version: #:package PackageName@1.2.3 or @* for latest
#:property with wrong syntaxUse PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true
Directives placed after C# codeAll #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements
Helper file is not compiledAdd #:include Helper.cs or an appropriate glob to the entry-point file
Shared file needs an assembly boundaryUse #:ref Shared.cs instead of #:include Shared.cs, and set #:property OutputType=Library in the referenced file if it has no entry point
Broad include pulls in unrelated filesPrefer narrow include patterns and use #:exclude for generated, backup, or experimental files
Duplicate directives in included filesKeep package, property, SDK, include, and exclude directives unique across the entry point and included C# files
Reflection-based JSON serialization failsUse source-generated JSON with JsonSerializerContext (see Source-generated JSON)
Unexpected build behavior or version errorsFile-based apps inherit global.json, Directory.Build.props, Directory.Build.targets, and nuget.config from parent directories. Move the app to an isolated directory if the inherited settings conflict

More info

See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.

Frequently asked questions

What does the Csharp Scripts AI skill do?

Run file-based C# apps with the .NET CLI when the user explicitly wants C#/.NET code without creating a project. Use for C# language/API experiments, one-file C# apps, small multi-file C# apps composed with `#:include`/`#:exclude`, or C# file-based apps linked with `#:ref`. Do not use for language-agnostic throwaway scripts, generic computations, Python/PowerShell-style automation, full projects, or existing app integration.

Why use Csharp Scripts on TypingMind?

Because you install it once and use it with any model. Csharp Scripts is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Csharp Scripts in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dotnet/skills/tree/main/plugins/dotnet-advanced/skills/csharp-scripts. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Csharp Scripts?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Csharp Scripts?

As many as you like. As long as a model supports skills, you can use Csharp Scripts with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Csharp Scripts AI skill free?

Yes. It is published on GitHub by dotnet under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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