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Including Generated Files

OrganizationPopular
dotnet
including-generated-files

Fix MSBuild targets that generate files during the build but those files are missing from compilation or output. USE FOR: generated source files not compiling (CS0246 for a type that should exist), custom build tasks that create files but they are invisible to subsequent targets, globs not capturing build-generated files because they expand at evaluation time before execution creates them, ensuring generated files are cleaned by the Clean target. Covers correct BeforeTargets timing (CoreCompile, BeforeBuild, AssignTargetPaths), adding to Compile/FileWrites item groups, using $(IntermediateOutputPath) instead of hardcoded obj/ paths. DO NOT USE FOR: C# source generators that already work via the Roslyn pipeline, T4 design-time generation that runs in Visual Studio, non-MSBuild build systems.

Overview

Publisherdotnet
Repositoryskills
Skill nameincluding-generated-files
Stars
5.4K
Forks
416
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dotnet on GitHub. Read the source before you install it.

Installation

Install the Including Generated Files AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dotnet/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/plugins/dotnet-msbuild/skills/including-generated-files .claude/skills/including-generated-files
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Including Generated Files in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Including Generated Files on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Including Generated Files is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Including Generated Files Into Your Build

Overview

Files generated during the build are generally ignored by the build process. This leads to confusing results such as:

  • Generated files not being included in the output directory
  • Generated source files not being compiled
  • Globs not capturing files created during the build

This happens because of how MSBuild's build phases work.

Quick Takeaway

For code files generated during the build - we need to add those to Compile and FileWrites item groups within the target generating the file(s):

xml
  <ItemGroup>
    <Compile Include="$(GeneratedFilePath)" />
    <FileWrites Include="$(GeneratedFilePath)" />
  </ItemGroup>

The target generating the file(s) should be hooked before CoreCompile and BeforeCompile targets - BeforeTargets="CoreCompile;BeforeCompile"

Why Generated Files Are Ignored

For detailed explanation, see How MSBuild Builds Projects.

Evaluation Phase

MSBuild reads your project, imports everything, creates Properties, expands globs for Items outside of Targets, and sets up the build process.

Execution Phase

MSBuild runs Targets & Tasks with the provided Properties & Items to perform the build.

Key Takeaway: Files generated during execution don't exist during evaluation, therefore they aren't found. This particularly affects files that are globbed by default, such as source files (.cs).

Solution: Manually Add Generated Files

When files are generated during the build, manually add them into the build process. The approach depends on the type of file being generated.

Use $(IntermediateOutputPath) for Generated File Location

Always use $(IntermediateOutputPath) as the base directory for generated files. Do not hardcode obj\ or construct the intermediary path manually (e.g., obj\$(Configuration)\$(TargetFramework)\). The intermediate output path can be redirected to a different location in some build configurations (e.g., shared output directories, CI environments). Using $(IntermediateOutputPath) ensures your target works correctly regardless of the actual path.

Always Add Generated Files to FileWrites

Every generated file should be added to the FileWrites item group. This ensures that MSBuild's Clean target properly removes your generated files. Without this, generated files will accumulate as stale artifacts across builds.

xml
<ItemGroup>
  <FileWrites Include="$(IntermediateOutputPath)my-generated-file.xyz" />
</ItemGroup>

Basic Pattern (Non-Code Files)

For generated files that need to be copied to output (config files, data files, etc.), add them to Content or None items before BeforeBuild:

xml
<Target Name="IncludeGeneratedFiles" BeforeTargets="BeforeBuild">
  
  <!-- Your logic that generates files goes here -->

  <ItemGroup>
    <None Include="$(IntermediateOutputPath)my-generated-file.xyz" CopyToOutputDirectory="PreserveNewest"/>
    
    <!-- Capture all files of a certain type with a glob -->
    <None Include="$(IntermediateOutputPath)generated\*.xyz" CopyToOutputDirectory="PreserveNewest"/>

    <!-- Register generated files for proper cleanup -->
    <FileWrites Include="$(IntermediateOutputPath)my-generated-file.xyz" />
    <FileWrites Include="$(IntermediateOutputPath)generated\*.xyz" />
  </ItemGroup>
</Target>

For Generated Source Files (Code That Needs Compilation)

If you're generating .cs files that need to be compiled, use BeforeTargets="CoreCompile;BeforeCompile". This is the correct timing for adding Compile items — it runs late enough that the file generation has occurred, but before the compiler runs. Using BeforeBuild is too early for some scenarios and may not work reliably with all SDK features.

xml
<Target Name="IncludeGeneratedSourceFiles" BeforeTargets="CoreCompile;BeforeCompile">
  <PropertyGroup>
    <GeneratedCodeDir>$(IntermediateOutputPath)Generated\</GeneratedCodeDir>
    <GeneratedFilePath>$(GeneratedCodeDir)MyGeneratedFile.cs</GeneratedFilePath>
  </PropertyGroup>

  <MakeDir Directories="$(GeneratedCodeDir)" />

  <!-- Your logic that generates the .cs file goes here -->

  <ItemGroup>
    <Compile Include="$(GeneratedFilePath)" />
    <FileWrites Include="$(GeneratedFilePath)" />
  </ItemGroup>
</Target>

Note: Specifying both CoreCompile and BeforeCompile ensures the target runs before whichever target comes first, providing robust ordering regardless of customizations in the build.

Target Timing

Choose the BeforeTargets value based on the type of file being generated:

  • BeforeTargets="BeforeBuild" — For non-code files added to None or Content. Runs early enough for copy-to-output scenarios.
  • BeforeTargets="CoreCompile;BeforeCompile" — For generated source files added to Compile. Ensures the file is included before the compiler runs.
  • BeforeTargets="AssignTargetPaths" — The "final stop" before None and Content items (among others) are transformed into new items. Use as a fallback if BeforeBuild is too early.

Globbing Behavior

Globs behave according to when the glob took place:

Glob LocationFiles Captured
Outside of a targetOnly files visible during Evaluation phase (before build starts)
Inside of a targetFiles visible when the target runs (can capture generated files if timed correctly)

This is why the solution places the <ItemGroup> inside a <Target> - the glob runs during execution when the generated files exist.

Relevant Links

Frequently asked questions

What does the Including Generated Files AI skill do?

Fix MSBuild targets that generate files during the build but those files are missing from compilation or output. USE FOR: generated source files not compiling (CS0246 for a type that should exist), custom build tasks that create files but they are invisible to subsequent targets, globs not capturing build-generated files because they expand at evaluation time before execution creates them, ensuring generated files are cleaned by the Clean target. Covers correct BeforeTargets timing (CoreCompile, BeforeBuild, AssignTargetPaths), adding to Compile/FileWrites item groups, using $(IntermediateO...

Why use Including Generated Files on TypingMind?

Because you install it once and use it with any model. Including Generated Files is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Including Generated Files in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dotnet/skills/tree/main/plugins/dotnet-msbuild/skills/including-generated-files. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Including Generated Files?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Including Generated Files?

As many as you like. As long as a model supports skills, you can use Including Generated Files with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Including Generated Files AI skill free?

Yes. It is published on GitHub by dotnet under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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