Item Management logo

Item Management

OrganizationPopular
dotnet
item-management

Patterns for managing MSBuild item groups: Include/Remove/Update semantics, item metadata, batching with %(Metadata), transforms, per-item filtering, and cross-product batching pitfalls. USE FOR: diagnosing and fixing item group anti-patterns in .csproj files, reviewing item management for correctness, fixing CS2002 duplicate file warnings from SDK globbing, fixing targets that run more times than expected due to cross-product batching, fixing Include vs Update misuse on SDK-globbed items, fixing FileWrites registration for generated file clean support, moving generated files to IntermediateOutputPath. DO NOT USE FOR: target chain architecture (use target-authoring), property patterns (use property-patterns), incrementality (use incremental-build), general anti-patterns (use msbuild-antipatterns), non-MSBuild build systems.

Overview

Publisherdotnet
Repositoryskills
Skill nameitem-management
Stars
5.4K
Forks
416
Bundled files
Instructions only
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • Self-contained

    Everything the model needs lives in the instructions — no extra files to sync.

  • Open source

    Published by dotnet on GitHub. Read the source before you install it.

Installation

Install the Item Management AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/dotnet/skills.git /tmp/skills
mkdir -p .claude/skills
cp -r /tmp/skills/plugins/dotnet-msbuild/skills/item-management .claude/skills/item-management
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Item Management in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Item Management on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Item Management is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

MSBuild Item Management Patterns

Canonical patterns for working with item groups, from Microsoft.Common.CurrentVersion.targets.

Include / Remove / Update — Three Operations

OperationPurposeWhen to use
IncludeAdd new items to the groupCreating items with identity + metadata
RemoveRemove items matching a patternExcluding files or clearing a group
UpdateModify metadata on existing itemsAdding/changing metadata without re-adding

Include — Add Items

xml
<ItemGroup>
  <Compile Include="Generated\*.cs">
    <AutoGen>true</AutoGen>
  </Compile>
</ItemGroup>

Remove — Subtract Items

xml
<ItemGroup>
  <!-- Remove specific items -->
  <Reference Remove="$(AdditionalExplicitAssemblyReferences)" />

  <!-- Set subtraction: prior minus current -->
  <_CleanOrphanFileWrites Include="@(_CleanPriorFileWrites)"
      Exclude="@(_CleanCurrentFileWrites)" />

  <!-- Clear an entire group -->
  <_Temporary Remove="@(_Temporary)" />
</ItemGroup>

Update — Modify Existing Items

xml
<ItemGroup>
  <EmbeddedResource Update="@(EmbeddedResource)"
      Condition="'%(NuGetPackageId)' == 'Microsoft.CodeAnalysis.Collections'">
    <GenerateSource>true</GenerateSource>
    <ClassName>Microsoft.CodeAnalysis.Collections.SR</ClassName>
  </EmbeddedResource>
</ItemGroup>

Update does not add items — it only modifies items already in the group.

Item Batching — %(Metadata)

When %(Metadata) appears in target attributes or task parameters, MSBuild batches execution per unique metadata value.

Target-level batching (Outputs)

xml
<Target Name="GenerateSatelliteAssemblies"
    Inputs="$(MSBuildAllProjects);@(_SatelliteAssemblyResourceInputs)"
    Outputs="$(IntermediateOutputPath)%(Culture)\$(TargetName).resources.dll">
  <!-- Runs once per unique Culture value -->
</Target>

Task-level batching

xml
<Copy SourceFiles="@(_SourceItems)"
    DestinationFiles="@(_SourceItems->'$(OutDir)%(TargetPath)')">
</Copy>

Per-item filtering with Condition

xml
<ItemGroup>
  <_ResxOutput Include="@(EmbeddedResource->'%(OutputResource)')"
      Condition="'%(EmbeddedResource.WithCulture)' == 'false'" />
</ItemGroup>

Batching rules

  • %(Metadata) in Condition or Outputs → target batches per unique value.
  • %(Metadata) in task parameters → task batches per unique value.
  • Do not mix %() from different item groups in the same expression — this causes a cross-product (see Common Pitfalls).

Item Transforms — @(Item->'expression')

Transforms create new item lists by applying an expression to each item:

xml
<!-- Transform file paths to destinations -->
<Copy SourceFiles="@(IntermediateAssembly)"
    DestinationFiles="@(IntermediateAssembly->'$(OutDir)%(Filename)%(Extension)')"/>

<!-- Transform with separator for display -->
<Message Text="Files: @(Compile->'%(Filename)', ', ')" />

Exclude Pattern — Set Subtraction on Include

xml
<ItemGroup>
  <Compile Include="**\*.cs" Exclude="Generated\**;Tests\**" />
</ItemGroup>

Exclude only works on Include — it cannot be used with Update or Remove.

Conditional Item Inclusion

xml
<!-- Condition on ItemGroup — all or nothing -->
<ItemGroup Condition="'$(NetCoreBuild)' == 'true'">
  <PackageReference Include="System.IO.Pipelines" />
</ItemGroup>

<!-- Condition on individual items -->
<ItemGroup>
  <PackageReference Include="System.IO.Pipelines"
      Condition="'$(NetCoreBuild)' == 'true'" />
</ItemGroup>

PrivateAssets on Tool/Analyzer Packages

xml
<ItemGroup>
  <PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" PrivateAssets="all" />
  <PackageReference Include="StyleCop.Analyzers" PrivateAssets="all" />
</ItemGroup>

Common Pitfalls

Cross-product batching

Referencing %(Metadata) from two different item groups creates O(N×M) executions:

xml
<!-- BAD: Cross-product of @(Source) × @(Config) -->
<Exec Command="process %(Source.Identity) with %(Config.Identity)" />

<!-- GOOD: Reference one group via batching, the other via property -->
<Exec Command="process %(Source.Identity) with $(ConfigFile)" />

Generated files in source tree

Write to $(IntermediateOutputPath) (obj/), not the source directory. Source-tree generation pollutes version control and can cause duplicate compilation via globs.

Missing FileWrites

Every file created during a target must be added to @(FileWrites) for dotnet clean support.

Frequently asked questions

What does the Item Management AI skill do?

Patterns for managing MSBuild item groups: Include/Remove/Update semantics, item metadata, batching with %(Metadata), transforms, per-item filtering, and cross-product batching pitfalls. USE FOR: diagnosing and fixing item group anti-patterns in .csproj files, reviewing item management for correctness, fixing CS2002 duplicate file warnings from SDK globbing, fixing targets that run more times than expected due to cross-product batching, fixing Include vs Update misuse on SDK-globbed items, fixing FileWrites registration for generated file clean support, moving generated files to Intermediat...

Why use Item Management on TypingMind?

Because you install it once and use it with any model. Item Management is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Item Management in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/dotnet/skills/tree/main/plugins/dotnet-msbuild/skills/item-management. TypingMind reads its SKILL.md and installs it as a skill you can enable per chat.

Which AI models can use Item Management?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Item Management?

As many as you like. As long as a model supports skills, you can use Item Management with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Item Management AI skill free?

Yes. It is published on GitHub by dotnet under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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