.NET MAUI App Lifecycle
Handle application state transitions correctly in .NET MAUI. This skill covers the cross-platform Window lifecycle events, their platform-native mappings, and patterns for preserving state across backgrounding and resume cycles.
When to Use
- Saving or restoring state when the app backgrounds or resumes
- Subscribing to Window lifecycle events (Created, Activated, Deactivated, Stopped, Resumed, Destroying)
- Hooking into platform-native lifecycle callbacks via
ConfigureLifecycleEvents - Deciding where to place initialization, teardown, or refresh logic
- Understanding the difference between Deactivated and Stopped
When Not to Use
- Page-level navigation events — use Shell navigation guidance instead
- Registering services at startup — use dependency injection guidance instead
- Calling platform-specific APIs outside lifecycle context — use platform invoke guidance instead
Inputs
- The target lifecycle transition (e.g., "save draft when backgrounded", "refresh data on resume")
- Which platforms the developer targets (Android, iOS, Mac Catalyst, Windows)
- Whether the app uses multiple windows (iPad, Mac Catalyst, desktop Windows)
App States
A .NET MAUI app moves through four states:
| State | Description |
|---|---|
| Not Running | Process does not exist |
| Running | Foreground, receiving input |
| Deactivated | Visible but lost focus (dialog, split-screen, notification shade) |
| Stopped | Fully backgrounded, UI not visible |
Typical flow: Not Running → Running → Deactivated → Stopped → Running (resumed) or Not Running (terminated).
Window Lifecycle Events
Microsoft.Maui.Controls.Window exposes six cross-platform events:
| Event | Fires when |
|---|---|
Created | Native window allocated |
Activated | Window receives input focus |
Deactivated | Window loses focus (may still be visible) |
Stopped | Window is no longer visible |
Resumed | Window returns to foreground after Stopped |
Destroying | Native window is being torn down |
Subscribing via CreateWindow
Override CreateWindow in your App class and attach event handlers:
csharppublic partial class App : Application { protected override Window CreateWindow(IActivationState? activationState) { var window = base.CreateWindow(activationState); window.Created += (s, e) => Debug.WriteLine("Created"); window.Activated += (s, e) => Debug.WriteLine("Activated"); window.Deactivated += (s, e) => Debug.WriteLine("Deactivated"); window.Stopped += (s, e) => Debug.WriteLine("Stopped"); window.Resumed += (s, e) => Debug.WriteLine("Resumed"); window.Destroying += (s, e) => Debug.WriteLine("Destroying"); return window; } }
Subscribing via a Custom Window Subclass
Create a Window subclass and override the virtual methods:
csharppublic class AppWindow : Window { public AppWindow(Page page) : base(page) { } protected override void OnActivated() { /* refresh UI */ } protected override void OnStopped() { /* save state */ } protected override void OnResumed() { /* restore state */ } protected override void OnDestroying() { /* cleanup */ } }
Return it from CreateWindow:
csharpprotected override Window CreateWindow(IActivationState? activationState) => new AppWindow(new AppShell());
Workflow: Save and Restore State on Background
- Identify transient state — draft text, scroll position, form inputs, timer values.
- Save in
OnStopped— usePreferencesfor small values or file serialization for larger state. - Restore in
OnResumed— read back saved values and apply to your view model. - Also save in
OnDestroyingon Android — the back button can skipStoppedentirely. - Keep handlers fast — complete within 1–2 seconds to avoid ANR on Android or watchdog kills on iOS.
csharpprotected override void OnStopped() { base.OnStopped(); Preferences.Set("draft_text", _viewModel.DraftText); Preferences.Set("scroll_y", _viewModel.ScrollY); } protected override void OnResumed() { base.OnResumed(); _viewModel.DraftText = Preferences.Get("draft_text", string.Empty); _viewModel.ScrollY = Preferences.Get("scroll_y", 0.0); } protected override void OnDestroying() { base.OnDestroying(); // Android back-button can skip Stopped Preferences.Set("draft_text", _viewModel.DraftText); }
Platform Lifecycle Mapping
Android
| Window Event | Android Callback |
|---|---|
| Created | OnCreate |
| Activated | OnResume |
| Deactivated | OnPause |
| Stopped | OnStop |
| Resumed | OnRestart → OnStart → OnResume |
| Destroying | OnDestroy |
iOS / Mac Catalyst
| Window Event | UIKit Callback | AddiOS builder method |
|---|---|---|
| Created | WillFinishLaunching / SceneWillConnect | .WillFinishLaunching() / .SceneWillConnect() |
| Activated | DidBecomeActive | .OnActivated() |
| Deactivated | WillResignActive | .OnResignActivation() |
| Stopped | DidEnterBackground | .DidEnterBackground() |
| Resumed | WillEnterForeground | .WillEnterForeground() |
| Destroying | WillTerminate | .WillTerminate() |
⚠️ The UIKit selector names and the
AddiOSbuilder method names differ for activation. There is no.DidBecomeActive()or.WillResignActive()builder method — use.OnActivated()and.OnResignActivation()or the code will not compile.
Windows (WinUI)
| Window Event | WinUI Callback |
|---|---|
| Created | OnLaunched |
| Activated | Activated (foreground) |
| Deactivated | Activated (background) |
| Stopped | VisibilityChanged (false) |
| Resumed | VisibilityChanged (true) |
| Destroying | Closed |
Hooking Native Lifecycle Directly
Use ConfigureLifecycleEvents in MauiProgram.cs when you need platform-specific callbacks beyond what Window events provide:
csharpbuilder.ConfigureLifecycleEvents(events => { #if ANDROID events.AddAndroid(android => android .OnCreate((activity, bundle) => Debug.WriteLine("Android OnCreate")) .OnResume(activity => Debug.WriteLine("Android OnResume")) .OnPause(activity => Debug.WriteLine("Android OnPause")) .OnStop(activity => Debug.WriteLine("Android OnStop")) .OnDestroy(activity => Debug.WriteLine("Android OnDestroy"))); #elif IOS || MACCATALYST events.AddiOS(ios => ios .OnActivated(app => Debug.WriteLine("iOS OnActivated")) .OnResignActivation(app => Debug.WriteLine("iOS OnResignActivation")) .DidEnterBackground(app => Debug.WriteLine("iOS DidEnterBackground")) .WillEnterForeground(app => Debug.WriteLine("iOS WillEnterForeground"))); #elif WINDOWS events.AddWindows(windows => windows .OnLaunched((app, args) => Debug.WriteLine("Windows OnLaunched")) .OnActivated((window, args) => Debug.WriteLine("Windows Activated")) .OnClosed((window, args) => Debug.WriteLine("Windows Closed"))); #endif });
Common Pitfalls
-
Resumed does not fire on first launch. The initial sequence is
Created→Activated. UseOnActivatedfor logic that must run on every foreground entry, notOnResumed. -
Deactivated ≠ Stopped. A dialog, split-screen, or notification pull-down triggers
DeactivatedwithoutStopped. Do not perform heavy saves inOnDeactivated— the app may never actually background. -
Android back button skips Stopped. On Android, pressing back may call
Destroyingdirectly withoutStopped. Place critical save logic in bothOnStoppedandOnDestroying. -
Multi-window apps fire events independently. On iPad, Mac Catalyst, and desktop Windows each
Windowinstance fires its own lifecycle events. Do not assume a single global lifecycle. -
Long-running handlers cause kills. Android enforces a ~5 second ANR timeout; iOS has limited background execution time. Keep lifecycle handlers synchronous and fast — use
Preferencesfor quick saves, not database writes. -
Do not use legacy Xamarin.Forms lifecycle methods.
Application.OnStart(),Application.OnSleep(), andApplication.OnResume()exist for backward compatibility but bypass Window-level events. In .NET MAUI, preferWindowlifecycle events (OnActivated,OnStopped,OnResumed, etc.) for correct multi-window behavior.

