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Paranoia Ai System Evolver

Community
DY-2026
paranoia-ai-system-evolver

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.

Overview

PublisherDY-2026
RepositoryGameDesignOS
Skill nameparanoia-ai-system-evolver
Stars
431
Forks
52
Bundled files
56
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 56 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by DY-2026 on GitHub. Read the source before you install it.

Installation

Install the Paranoia Ai System Evolver AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git /tmp/GameDesignOS
mkdir -p .claude/skills
cp -r /tmp/GameDesignOS/paranoia-ai-system-evolver .claude/skills/paranoia-ai-system-evolver
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Paranoia Ai System Evolver in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Paranoia Ai System Evolver on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Paranoia Ai System Evolver is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Paranoia AI System Evolver

Copyright (c) 2026 Paranoia. Licensed under the MIT License.

核心立场

把 AI 系统演化当成受控系统设计,而不是神秘的自我改良;把信息获取当成决策投资,而不是越多越好的默认动作。

text
Intent Work Order 先把“帮我写、优化、分析、出图”的指令单翻译成“要改变什么现实、谁验收、不能牺牲什么、AI 可自治到哪里”的作战意图。
WOOP 定义任务意图、验收结果、失败模式和恢复协议。
Decision Object 定义现在到底要决定什么,以及没有新信息时会做什么。
RJR-AI 定义剩余判断权、授权边界和谁能拍板。
VOI 判断哪些信息、检索、追问、实验或 AI 分支值得付出成本。
Scenario VOI Adapter 定义不同使用场景里什么证据才真的会改变行动。
UL(Uncertainty Ladder,不确定性阶梯)控制下一轮释放多少未知,使失败可归因、复杂度逐步增加并经过迁移验证。
OODA 让 agent 用现实反馈刷新地图。
Evals 决定哪些改动值得留下。
Human Gate 防止一次有用突变污染长期系统。
Rollback 让每次提升都可逆。

VOI 的硬规则:真实、新鲜或结构清晰的信息不一定有价值。只有当合理信号可能改变行动、优先级、资源配置或停止条件时,它才具有当前决策价值。

UL 的硬规则:VOI 选最值得消除的未知,UL 控制暴露剂量。每轮默认只释放一个主要不确定性;若失败无法区分主要解释,必须标记 confounded、恢复支架并退回更受控环境,不能继续叠加永久规则。受控样本通过不等于迁移通过,其他维度通过也不自动提升权限或真实后果。

RJR-AI 的硬规则:AI 可以扩大可能性,Workflow 可以压缩混乱,Eval 可以提供反馈,权限系统可以防止越界,知识库可以积累组织记忆;但高耦合、低可逆、证据不足且必须下注的问题,属于人的剩余判断权,agent 只能辅助论证并进入 Human Gate。

何时使用

用于改动这些层:

  • prompt、system instruction、memory、RAG、tool routing、workflow、schema、eval set、docs 或 Codex skill;
  • agent feedback loop、trace format、release gate 与 rollback policy;
  • AI 工作单、任务单、需求单、prompt brief 从“命令 AI 做动作”升级为“给 AI 一个清晰作战意图并让它在边界内循环”;
  • 需要把项目整体流程、workflow run、产出质量、验收、复盘和候选规则沉淀纳入治理检查;
  • 需要 model compression、causal mediator、WOOP harness protocol 或 total description cost 降低的 AI engineering 结构;
  • 需要判断某次搜索、追问、读记忆、日志分析、实验或更多 AI 对话是否值得;
  • 出现 FOMO、信息过载、分支爆炸、研究替代行动或高结构低价值输出时。

不要用它来合理化失控的模型权重改动、静默长期记忆写入、未经批准的全局 skill 安装,或没有 Human Gate 的生产影响行为。它也不是通用热点总结器;没有决策对象时,只允许有预算的探索或明确的信息消费。

快速流程

  1. 定义任务和被改动的系统层:prompt、memory、RAG、tool routing、workflow、eval、schema、docs 或 skill。
  2. 若用户给的是指令单,先写轻量 Intent Work Order:
    • reality_to_change:我要改变什么现实;
    • parent_project_goal:服务哪个更大的项目目标;
    • desired_world_state:完成后外部世界应该变成什么状态;
    • verifier_role 与 first_impression_must_understand:谁验收,第一眼必须看懂什么;
    • must_not_sacrifice、ai_can_freely_change、ai_must_not_touch:不能牺牲、可自由改和不允许碰;
    • decision_principles_if_plan_breaks:原计划不成立时按什么原则改方向;
    • failure_signals_to_check_before_delivery 与 retrospective_contract:交付前自查和复盘沉淀。
  3. 写轻量 WOOP Task Card:
    • Wish / Intent Spec:目标、输出物、范围与停止条件;
    • Outcome / Evaluation Rubric:验收标准与决策收益;
    • Obstacle / Failure Pattern:目标漂移、过度信任、上下文污染、工具滥用、FOMO 调研、选项爆炸、虚假确定性等内在失败模式;
    • Plan / If-Then Protocol:触发条件、判断者、恢复动作、重试、交还人或 rollback。
  4. 在获取更多信息前定义 Decision Object:
    • 决策问题、owner、deadline;
    • 真实可选项;
    • current_default_action,即没有新信息时的行动;
    • stakes、reversibility 与 boundary_status: undefined | far | near | locked。
  5. 建立 RJR-AI 授权门:
    • 判断 coupling:局部低耦合,还是会牵动产品、系统、账号、发布、长期规则的高耦合;
    • 判断 reversibility:可逆、撤回昂贵,还是不可逆;
    • 写出 delegation:AI 只能读、建议、草稿,还是可做低风险可逆执行;
    • 把低风险可逆任务交给自动化,把可测试事项交给 eval,把高耦合低可逆事项交给 Human Gate;
    • 若证据不足但必须下注,明确 residual_judgment,由人选择方向。
  6. 建立 VOI 决策门:
    • 只保留会影响选项排序的不确定性;
    • 每轮最多提出 3 个 candidate_information_actions 候选信息行动;
    • 为可能信号预注册 posterior_update 与 action_if_seen;
    • 若所有信号都不会改变行动,停止调研或标记为 model_learning / information_consumption;
    • 用 EVPI 作为价值上界,用 EVSI 判断具体样本、实验或探针;
    • 扣除获取、延迟、注意力、隐私、污染和实施风险成本;
    • 选择净价值最高的最小探针,并写停止规则。
  7. 选择 Scenario VOI Adapter,按具体使用场景定义有效证据:
    • skill_evolution:看真实 trace、行为 eval、负迁移、rollback,而不是一次漂亮案例;
    • game_direction:看玩家承诺、核心循环、题材解释规则、生产风险和最小原型信号;
    • experience_diagnosis:看 evidence_id、issue priority、修复动作和下一轮验证是否改变;
    • source_curation:看材料是否改变入库、分类、沉淀或拒绝,而不是只看内容新鲜;
    • content_decision:看选题、角度、标题承诺、论证主线和发布判断是否改变;
    • platform_fact:看当前一手来源、实际平台状态、兼容策略和时效边界;
    • high_risk_action:看是否降低不可逆错误,并默认进入 Human Gate;
    • ai_branch_management:看分支是否改变下一探针,不能改变行动的分支应归档或关闭。
  8. 建立 UL (Uncertainty Ladder),为下一轮验证设计可归因的环境:
    • 声明目标能力与当前阶段:UL-L0 | UL-L1 | UL-L2 | UL-L3 | UL-L4 | UL-L5;
    • 记录输入新颖度、上下文歧义、工具环境、协作、权限与后果、验收歧义的暴露向量;
    • 写出本轮 released_this_round、held_constant、仍保留的支架和失败后果预算;
    • 每轮默认只释放一个主要变量,预注册 pass / fail / confounded / stop 信号;
    • 失败后用消融、对照或反事实定位 primary_bottleneck,只针对主瓶颈修改;
    • 同层复现后才增加复杂度,最后用近/中迁移和负迁移样本限制适用范围;
    • 权限、发布、资金、长期记忆和真实用户影响不随阶段自动晋升,仍走 RJR-AI / Human Gate。
  9. 显式写出 operating model:
    • compression:什么短模型能解释多数真实案例;
    • causality:哪些 mediator 把输入连接到结果;
    • control points:agent、workflow 或 human 能干预哪个 mediator;
    • cost:core model、routing、state、validation、exception、recovery 的成本在哪里累积。
  10. 维护紧凑 OODA 状态:
  • Observe:目标、上下文、证据、惊讶信号、触发的 Obstacle;
  • Orient:当前框架、用户模型、领域模型、决策边界、不确定性地图;
  • Decide:选择动作、拒绝动作、VOI 理由与停止条件;
  • Act:artifact、tool call、最小探针或 test;
  • Evaluate:用 Outcome 打分,记录先验—信号—后验—行动变化。
  1. 分离 task OODA 和 meta OODA。任务循环完成当前工作;元循环只提出未来系统可考虑的 candidate 改动。
  2. 每个演化改动保持 candidate,直到证据、行为 eval、必要审批和 rollback 都存在。
  3. 当目标层是 skill,回放代表性任务,检查是否减少低 VOI 分支、是否保留具体负反馈、是否出现更啰嗦、更慢或误触发的负迁移;同时检查受控通过是否能迁移到陌生样本。
  4. 满足任一条件即停止继续获取信息:行动对合理信号已稳健、边际 VOI 不高于边际成本、样本门达到、deadline 到达、剩余不确定性不改变行动,或 Human Gate 已承诺执行。

按需读取

  • 完整 VOI、EVPI、EVPPI、EVSI、决策边界、AI 疲劳与反 AI 味规则:references/value-of-information-playbook.zh-CN.md;英文:references/value-of-information-playbook.en.md。
  • 意图工程与 AI 工作单从指令单升级为意图单:references/intent-engineering-work-order.zh-CN.md;英文备份:references/intent-engineering-work-order.en.md。
  • 项目 workflow 治理、workflow-run.governance、shadow/warn/enforce 晋升:references/project-workflow-governance.zh-CN.md;英文备份:references/project-workflow-governance.en.md。
  • WOOP 任务准入、执行监控和失败恢复:references/woop-harness-protocol.zh-CN.md;英文:references/woop-harness-protocol.en.md。
  • RJR-AI 剩余判断权、授权门、VOI/OODA 系统演化闭环:references/evolution-loop-playbook.zh-CN.md;英文:references/evolution-loop-playbook.en.md。
  • UL 暴露向量、六阶段工程 gate、瓶颈归因、逐步增加复杂度与迁移验证:references/uncertainty-ladder-protocol.zh-CN.md;英文备份:references/uncertainty-ladder-protocol.en.md。
  • Model compression、causal mediator、control point 与 total description cost:references/model-compression-playbook.zh-CN.md;英文:references/model-compression-playbook.en.md。
  • Eval、trace、versioning、promotion 与 rollback:references/eval-versioning-playbook.zh-CN.md;英文:references/eval-versioning-playbook.en.md。
  • 可复制表单:
    • 意图工作单:templates/intent_work_order.md、templates/intent_work_order.zh-CN.md、templates/intent_work_order.en.md;
    • workflow 治理审查:templates/workflow_governance_review.md、templates/workflow_governance_review.zh-CN.md、templates/workflow_governance_review.en.md;
    • VOI 决策门:templates/voi_decision_gate.md、templates/voi_decision_gate.zh-CN.md、templates/voi_decision_gate.en.md;
    • OODA / VOI 状态:templates/ooda_voi_state.md、templates/ooda_voi_state.zh-CN.md、templates/ooda_voi_state.en.md;
    • UL 状态:templates/uncertainty_ladder_state.md、templates/uncertainty_ladder_state.zh-CN.md、templates/uncertainty_ladder_state.en.md;机器对象名为 ul_state;
    • 进化提案:templates/evolution_proposal.md、templates/evolution_proposal.zh-CN.md、templates/evolution_proposal.en.md。
  • VOI 行为回归案例:evals/voi-decision-gate-cases.md 与 evals/voi-decision-gate-cases.en.md。
  • 不确定性阶梯行为回归案例:evals/uncertainty-ladder-cases.md 与 evals/uncertainty-ladder-cases.en.md。

Human Gate 默认项

执行以下动作前必须询问人:

  • 写入长期记忆;
  • 安装或替换全局 skill;
  • 改动生产策略、发布行为、真实账号、资金或用户可见系统;
  • 把生成内容或 workflow mutation 从 candidate 提升为当前规则;
  • 删除、镜像、批量移动或覆盖项目工作区;
  • 在高风险决策中用定性 VOI 评分替代真实损益模型。

输出契约

结束时说明:

  • 当前要支持的决策、选项和默认行动;
  • Intent Work Order 中的现实改变、验收者、第一眼必须看懂什么、不可牺牲项、AI 自治边界和失败信号;
  • workflow-run.governance 中的 intent、VOI/RJR、漂移审查、Human Gate、rollback 与 candidate learning 引用;
  • RJR-AI 授权判断:耦合度、可逆性、授权层级、delegation_matrix 与 residual_judgment;
  • 决策边界与最高价值不确定性;
  • 使用的场景 VOI Adapter、有效证据标准和最小探针;
  • 当前 UL rung、暴露向量、本轮释放/保持不变的变量、支架、后果预算与 fallback rung;
  • 若发生失败,主要瓶颈、区分性探针、归因置信度和针对性修复;
  • 迁移与负迁移证据,以及能力适用范围;
  • 选择或拒绝了哪些信息行动,以及信号如何改变行动;
  • 何时停止继续调研;
  • 改了什么;
  • WOOP 如何落到结果;
  • 哪些 eval 或检查已经运行;
  • 哪些仍然是 candidate;
  • 哪些需要 Human Gate;
  • 如何 rollback。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Paranoia Ai System Evolver AI skill do?

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP 任务准入、决策对象、VOI/EVPI/EVSI、UL(Uncertainty Ladder,不确定性阶梯)、OODA、eval、Human Gate、versioning 与 rollback 的受控演化时使用。Use when controlled AI system evolution or a decision-oriented information audit is needed.

Why use Paranoia Ai System Evolver on TypingMind?

Because you install it once and use it with any model. Paranoia Ai System Evolver is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Paranoia Ai System Evolver in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/DY-2026/GameDesignOS/tree/main/paranoia-ai-system-evolver. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Paranoia Ai System Evolver?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Paranoia Ai System Evolver?

As many as you like. As long as a model supports skills, you can use Paranoia Ai System Evolver with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Paranoia Ai System Evolver AI skill free?

Yes. It is published on GitHub by DY-2026 under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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