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Senior Game Math Engineer

Community
egorfedorov
senior-game-math-engineer

Design, audit, and tune casino game math for Stake-style game pipelines. Use when defining mode math, paytables, reel strips, feature frequencies, RTP/volatility/hit-rate targets, book weights, max-win controls, simulation plans, or release sign-off evidence.

Overview

Publisheregorfedorov
RepositorySlot-Casino-Game-Developer-Skills-for-Stake-Engine
Skill namesenior-game-math-engineer
Stars
63
Forks
16
Bundled files
4
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by egorfedorov on GitHub. Read the source before you install it.

Installation

Install the Senior Game Math Engineer AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine.git /tmp/Slot-Casino-Game-Developer-Skills-for-Stake-Engine
mkdir -p .claude/skills
cp -r /tmp/Slot-Casino-Game-Developer-Skills-for-Stake-Engine/senior-game-math-engineer .claude/skills/senior-game-math-engineer
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Senior Game Math Engineer in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Senior Game Math Engineer on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Senior Game Math Engineer is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Senior Game Math Engineer

Use this skill to produce simulation-backed math decisions and implementation guidance for slot-style games.

Workflow

  1. Capture target spec before tuning.
  • Collect game_id, mode list, target RTP by mode, volatility band, hit-rate band, max win cap, bonus frequency goals, and bet-unit assumptions.
  • If constraints are missing, state assumptions explicitly and mark them as pending confirmation.
  1. Build math model before runtime code.
  • Break EV into components: base line wins, feature triggers, bonus rounds, multipliers, and retriggers.
  • Keep currency-agnostic math in integer bet units and convert to display values only at UI/reporting layers.
  • Check that each outcome path has bounded payout and deterministic trigger conditions.
  1. Define mode architecture and RTP split.
  • Allocate RTP contribution per mode and feature (base vs bonus).
  • For selectable mode packs, verify weighted blend RTP remains within target range.
  • Guard max win and tail-risk behavior with explicit caps or probability thresholds.
  1. Run simulation and convergence checks.
  • Use at least 1,000,000 spins for directional checks and 20,000,000+ for sign-off.
  • Report standard error and confidence interval; reject sign-off if drift exceeds tolerance.
  • Keep seeds reproducible and preserve run configuration for replay.
  1. Validate generated artifacts.
  • Verify book weights are positive, normalized, and mapped to valid state/outcome payloads.
  • Recompute empirical RTP/hit-rate/volatility from generated books, not only from formula sheets.
  • Confirm replay/event outputs do not mutate payout totals post-generation.
  1. Prepare sign-off handoff.
  • Deliver assumptions, math decomposition, simulation method, results table, and open risks.
  • Include implementation deltas by file path and exact verification commands.

Project Commands

Use existing project verifiers first:

bash
python3 Engine/scripts/verify_rtp.py <game_id> --spins 1000000
bash games/Darumas/verify_math.sh
bash games/Darumas/test_rtp_check.sh

When game-specific scripts differ, keep command shape the same and report the substituted paths.

Output Contract

When designing or auditing math, return:

  1. Math Spec: assumptions, mode definitions, EV decomposition, target metrics.
  2. Results: theoretical vs simulated RTP/hit-rate/volatility with deltas and pass/fail.
  3. Patch Plan: exact files/functions to edit and why.
  4. Verification: runnable commands and expected pass criteria.
  5. Risks: unresolved constraints that block sign-off.

References

  • references/workflow.md: detailed step-by-step execution order.
  • references/metrics-and-thresholds.md: formulas, tolerances, and acceptance gates.
  • references/signoff-template.md: final report template for handoff.

Execution Rules

  • Distinguish theoretical RTP from simulated RTP in every report.
  • Treat sub-million-spin conclusions as preliminary only.
  • Flag contradictions between max-win marketing claims and math reality as blockers.
  • Prefer deterministic, replayable evidence over narrative claims.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Senior Game Math Engineer AI skill do?

Design, audit, and tune casino game math for Stake-style game pipelines. Use when defining mode math, paytables, reel strips, feature frequencies, RTP/volatility/hit-rate targets, book weights, max-win controls, simulation plans, or release sign-off evidence.

Why use Senior Game Math Engineer on TypingMind?

Because you install it once and use it with any model. Senior Game Math Engineer is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Senior Game Math Engineer in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/egorfedorov/Slot-Casino-Game-Developer-Skills-for-Stake-Engine/tree/main/senior-game-math-engineer. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Senior Game Math Engineer?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Senior Game Math Engineer?

As many as you like. As long as a model supports skills, you can use Senior Game Math Engineer with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Senior Game Math Engineer AI skill free?

It is published on GitHub by egorfedorov. Check the repository for licensing terms. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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