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Et Code

Community
FlameskyDexive
et-code

ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.

Overview

PublisherFlameskyDexive
RepositoryLegends-Of-Heroes
Skill nameet-code
Stars
928
Forks
193
Bundled files
4
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 4 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by FlameskyDexive on GitHub. Read the source before you install it.

Installation

Install the Et Code AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-code
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-Heroes.git /tmp/Legends-Of-Heroes
mkdir -p .claude/skills
cp -r /tmp/Legends-Of-Heroes/Packages/cn.etetet.harness/skills/et-code .claude/skills/et-code
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Et Code in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Et Code on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Et Code is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

et-code - ET Code 入口

何时使用

  • 新建或修改 Entity、Component、System、Helper
  • 新建或修改 MessageLocationHandler、MessageHandler<T>、MessageSessionHandler
  • 新建或移动 C# 文件,检查 .meta、程序集与包内落点
  • 新增消息、模块、程序集或包依赖
  • 处理 ECS 分层、组件存在性契约、Module analyzer、分析器报错

不要加载

  • 只是执行测试、导出配置或操作 Excel
  • 只做 Unity 编辑器操作(用 et-unitybridge)

默认动作

  1. 先确认改动所在 package、程序集层级和包内 AGENTS.md 规则。
  2. 检查代码是否位于 Packages/cn.etetet.*,并确认是否需要关注 packagegit.json、PackageType.cs。
  3. 先判断 Entity / System 分离、Handler Run 规范、包依赖单向、Module analyzer、禁止 hard code 是否受影响。
  4. 新增组件或判空前先确认组件存在性契约;按设计必然存在的组件不要偷偷兜底创建。
  5. 涉及 async / await / ETTask / EntityRef 时,叠加 ../et-async/SKILL.md。
  6. 新建类前优先复用现有结构;默认一类一文件。
  7. 严禁 AI 手工生成 .meta 或手工修改 .csproj;移动 C# 文件时必须同步移动对应 .meta 以保留 GUID。
  8. 严禁为了注册表、缓存、映射关系随手新增静态可变字段;先确认生命周期与 owner。

快速分流

  • 文件、.meta、包落点、包层级:补读 references/et-code-rules.md
  • ECS 数据/逻辑边界、组件契约、Module analyzer:补读 references/et-code-rules.md
  • await 后 Entity 访问、EntityRef<T>、NewContext(...):叠加 et-async
  • 编译或分析器验证:转 et-build

输出要求

  • 说明代码落点、包依赖、程序集层次是否正确
  • 说明是否影响 .meta、.csproj、Unity 刷新或工程文件生成
  • 说明是否影响 EntityRef / await 安全、Handler Run 规范
  • 说明是否引入新的 analyzer 风险、静态状态风险或模块边界问题

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Et Code AI skill do?

ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.

Why use Et Code on TypingMind?

Because you install it once and use it with any model. Et Code is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Et Code in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/FlameskyDexive/Legends-Of-Heroes/tree/master/Packages/cn.etetet.harness/skills/et-code. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Et Code?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Et Code?

As many as you like. As long as a model supports skills, you can use Et Code with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Et Code AI skill free?

Yes. It is published on GitHub by FlameskyDexive under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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