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Sound Design Size Control

Community
geegl
sound-design-size-control

Perceived size of sound sources can be controlled by changing playback speed. Slower = larger, faster = smaller. Combine with original speed for realism.

Overview

Publishergeegl
Repositorydirectorskills
Skill namesound-design-size-control
Stars
68
Forks
7
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by geegl on GitHub. Read the source before you install it.

Installation

Install the Sound Design Size Control AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/geegl/directorskills/tree/main/output/books/sound-design/sound-design-size-control
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/geegl/directorskills.git /tmp/directorskills
mkdir -p .claude/skills
cp -r /tmp/directorskills/output/books/sound-design/sound-design-size-control .claude/skills/sound-design-size-control
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Sound Design Size Control in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Sound Design Size Control on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Sound Design Size Control is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

RIA++ Skill: 声音大小控制原则 (Sound Size Control)

R — 原文 (Reading)

"声源的外观大小可以通过改变原始素材的速度来控制。在《终结者2》中,沸腾液体声音速度被降低,让人觉得熔化槽更大。" — 声音设计 — David Sonnenschein, p.g_0029

I — 方法论骨架 (Interpretation)

声音速度与感知大小直接相关:

  • 降速→声音变得更低沉、更缓慢→声源显得更大
  • 提速→声音变得更尖锐、更快速→声源显得更小

关键技巧:降速后的声音与画面动作不同步。解决方法:将降速声与原始速度声混合——降速声提供"大小感",原始声提供"同步感"。

其他影响大小感知的因素:

  • 混录中与环境声比较的音量水平
  • 扬声器位置(中间=远/小,左右/环绕=近/大)
  • 混响量(更多混响=更大空间)

A1 — 书中的应用 (Past Application)

案例 1:《终结者2》熔化槽的声音降速放大术

  • 问题:熔化槽场景需要让观众感觉池子巨大,但真实沸腾液体声太"小",如何解决?
  • 方法论的使用:将沸腾液体声降速使音调降低、节奏变慢,暗示更大体积。同时混入原始速度声保持与画面液体动作的同步感。降速声提供"大小感",原始声提供"同步感",两者共存不矛盾。
  • 结论:降速+原始混合是控制大小感知的核心配方——降速声是"心理音量",原始声是"物理锚点"。

案例 2:《指环王》炎魔脚步声的低频放大

  • 问题:炎魔首次出场需要让观众在生理上感受到"巨大",仅靠画面不够。
  • 方法论的使用:将多种低频素材(雷声、地震录音、大鼓)降速叠加,配合大量混响暗示巨大空间。混响量和低频能量共同增强大小感知——不是单一手段,而是速度+混响+音量的综合运用。
  • 结论:大小感是多维度的感知——速度控制音调,混响控制空间,音量控制存在感。三者协同才能让观众"用身体感受"巨大。

A2 — 触发场景 (Future Trigger) ★

场景1:一个巨大物体/生物需要听起来更大。

  • 语言信号:"这个听起来不够大/不够震撼。"

场景2:微小物体需要听起来更小。

  • 语言信号:"这个听起来太重了/太大了。"

场景3:需要同时保持同步和大小感。

  • 语言信号:"降速后和画面对不上了。"

E — 可执行步骤 (Execution)

  1. 速度实验:以不同速度播放声音(0.5x, 0.75x, 1.5x, 2x),找到最佳"大小感"

  2. 混合同步:将变速声与原始速度声混合,调整比例直到大小感和同步感都满意

  3. 空间增强:配合混响和扬声器位置进一步强化大小感

    • 🔴 判停条件: 若速度实验后变速声变得不可辨识(降速超过0.5x或提速超过2x),回到步骤1缩小变速幅度;若混合同步后大小感和同步感仍然相互干扰,回到步骤2调整混合比例——降速声应低于原始声3-6dB以保证同步感主导

B — 边界 (Boundary) ★

反场景:写实纪录片(不应人为改变大小感)、对话场景(速度变化影响可懂度)。

失败模式:

  • 降速太多→声音变得不可辨识
  • 混合比例不当→同步感和大小感都丢失
  • 忽视频率变化→降速后低频过多,混录时需要EQ调整

反模式与常见错误

  • 不要过度降速导致声音不可辨识——当降速超过50%时,声音的音调和音色会发生剧烈变化,观众可能无法识别原始声源。此时应限制降速幅度,通过其他手段(混响、音量)补充大小感
  • 不要忽视降速带来的频率变化——降速会显著增加低频能量,如果不做EQ补偿,混录时会出现低频堆积,导致整体混音浑浊。降速后务必检查频谱并做高通滤波
  • 不要只依赖速度变化控制大小感——混响量、音量比例、扬声器定位都是影响大小感知的重要因素,综合运用多种手段比单一依赖变速更有效且更自然

作者的盲点 / 时代局限

David Sonnenschein 的声音设计理论源自传统电影声音制作,对数字时代的新声音形态(如 ASMR、空间音频、AI 生成音效)覆盖不足。他假设声音设计师有专业录音棚和拟音资源,独立创作者的低成本声音解决方案讨论较少。书中理论框架偏重感知心理学,对文化差异导致的声音审美差异(如东西方对沉默的不同理解)涉及有限。

此外,声音大小控制的讨论偏重物理层面的响度管理,对心理声学层面的'大小感'(如通过频率分布和混响营造空间感)讨论不足。此外,他假设混音师有专业监听环境,对在非标准环境中的大小判断策略覆盖较少。

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Sound Design Size Control AI skill do?

Perceived size of sound sources can be controlled by changing playback speed. Slower = larger, faster = smaller. Combine with original speed for realism.

Why use Sound Design Size Control on TypingMind?

Because you install it once and use it with any model. Sound Design Size Control is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Sound Design Size Control in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/geegl/directorskills/tree/main/output/books/sound-design/sound-design-size-control. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Sound Design Size Control?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Sound Design Size Control?

As many as you like. As long as a model supports skills, you can use Sound Design Size Control with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Sound Design Size Control AI skill free?

Yes. It is published on GitHub by geegl under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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