Lottie Animation
The bridge from After Effects to product: vector animation shipped as JSON (or zipped .lottie), tiny and resolution-independent, played by a runtime on web, iOS, Android, and React Native. This skill covers integrating, controlling, and exporting Lottie.
When to use
- Ship a designer's AE animation to web/iOS/Android/React Native
- Looping illustrations, onboarding, empty states, animated icons
- Scroll-driven or interaction-driven vector playback (hover, click, cursor)
- Runtime theming/recoloring instead of re-exporting per brand
Formats: .json vs .lottie
.json— the raw Bodymovin output. Human-readable, larger..lottie— a zipped container (often 60–80% smaller) that can bundle multiple animations, images, and theming. Preferred for shipping. Player:@lottiefiles/dotlottie-web(modern, canvas + WASM) supersedes the olderlottie-web.
Prefer the dotLottie runtime for new work; use lottie-web only for legacy .json + SVG renderer needs.
Core workflow (web, dotLottie)
bashnpm i @lottiefiles/dotlottie-web # vanilla npm i @lottiefiles/dotlottie-react # React wrapper
Vanilla:
jsimport { DotLottie } from "@lottiefiles/dotlottie-web"; const dotLottie = new DotLottie({ canvas: document.querySelector("#lottie"), // a <canvas> element src: "/hero.lottie", // or .json loop: true, autoplay: true, // speed: 1, mode: "forward" | "reverse" | "bounce", renderConfig: { autoResize: true } });
React:
jsximport { DotLottieReact } from "@lottiefiles/dotlottie-react"; function Hero() { return <DotLottieReact src="/hero.lottie" loop autoplay style={{ width: 320 }} />; }
Capture the instance to control it:
jsxconst [dl, setDl] = useState(null); <DotLottieReact src="/icon.lottie" dotLottieRefCallback={setDl} />; // dl?.play(); dl?.pause(); dl?.setSpeed(2);
Playback control
jsdotLottie.play(); dotLottie.pause(); dotLottie.stop(); dotLottie.setSpeed(1.5); dotLottie.setMode("bounce"); // forward | reverse | bounce | reverse-bounce dotLottie.setFrame(42); // jump to a frame dotLottie.setSegment(30, 90); // constrain playback to a frame range (e.g. a "loading" loop)
Events drive sequencing and UI:
jsdotLottie.addEventListener("load", () => { /* totalFrames now available */ }); dotLottie.addEventListener("complete", () => { /* non-looping playback finished */ }); dotLottie.addEventListener("frame", ({ currentFrame }) => { /* per-frame */ });
State-machine style (e.g. button that plays "checked" segment then idles): play a segment, listen for complete, then setSegment to the idle loop.
Scroll-driven Lottie (no GSAP needed)
Map scroll progress (0–1) to a frame. Pause autoplay and drive frames yourself.
jsconst dotLottie = new DotLottie({ canvas, src: "/scroll.lottie", autoplay: false }); let total = 0; dotLottie.addEventListener("load", () => { total = dotLottie.totalFrames; }); window.addEventListener("scroll", () => { const el = canvas.closest(".scrolly"); const rect = el.getBoundingClientRect(); const p = clamp(-rect.top / (rect.height - window.innerHeight), 0, 1); // 0..1 through the section dotLottie.setFrame(p * (total - 1)); }, { passive: true }); const clamp = (v, lo, hi) => Math.min(hi, Math.max(lo, v));
For richer interaction (hover-to-play, click toggles, cursor-follow) without writing the wiring, use @lottiefiles/lottie-interactivity, which maps scroll, hover, click, play, and cursor modes to frame ranges declaratively.
Runtime theming / recoloring
Two paths:
- dotLottie themes: a
.lottiecan embed named color themes; switch withdotLottie.setTheme("dark")/loadTheme(...). Authored in LottieFiles tooling — no re-export to recolor. - Manual color override: load the JSON, walk
layers[].shapes[]and patchc.kcolor arrays (normalized 0–1 RGBA), then init the player with the modified object. Brittle (depends on layer structure) — prefer themes or CSS-driven SVG-renderer (lottie-webrendererSettings) when you must restyle by class.
Mobile runtimes (parity)
- iOS —
lottie-ios(LottieAnimationView):.play(),.currentProgress,.play(fromFrame:toFrame:). - Android —
lottie-android(LottieAnimationView/ ComposeLottieAnimation):setMinAndMaxFrame,progress. - React Native —
lottie-react-native(<LottieView source={...} progress={anim} />, driveprogresswithAnimated).
The same .lottie/.json plays across all; segments and progress concepts match the web API.
Optimization
- Ship
.lottie(zipped) over raw.json; lazy-load offscreen players and pause when not visible (IntersectionObserver→play/pause). - Prefer the canvas/WASM dotLottie renderer for many simultaneous animations; SVG renderer (lottie-web) is fine for one crisp icon but costs more DOM for complex files.
- Keep AE comps small: fewer layers/keyframes, no large embedded rasters; flatten precomps where possible. File size tracks keyframe and path complexity, not duration.
- Recolor at runtime (themes) instead of exporting a file per brand/theme.
Deliver & verify (standalone HTML)
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
For a self-contained Lottie demo (looping illustration, animated icon, empty state) the deliverable is one HTML file that opens directly in a browser — the dotLottie/lottie-web runtime from CDN, a <canvas>, and your .lottie/.json (a relative file or a data URL). No build step. One file is the right tier for shipping a player; don't reach for a bundler.
Output contract:
- One
.htmlfile: the runtime via CDN (@lottiefiles/dotlottie-web), the canvas, andautoplay:falseso the frame is yours to drive. - Include the seek harness so any frame can be frozen for a screenshot.
Seek harness — freeze an exact frame. ?t=N jumps to a frame and holds it so a screenshot lands on a still, deterministic frame. Lottie's playhead is in frames, so stop on the frame directly:
html<script> const dl = new DotLottie({ canvas, src: "/icon.lottie", autoplay: false }); dl.addEventListener("load", () => { const t = new URLSearchParams(location.search).get("t"); if (t !== null) dl.setFrame(parseFloat(t)); // freeze on frame N (lottie-web: anim.goToAndStop(N, true)) else dl.play(); console.log("totalFrames", dl.totalFrames); // read for end-frame window.__ready = true; }); </script>
Verify loop — render → freeze → screenshot → check: open the file at first / mid / last frame (?t=0, ?t=<total/2>, ?t=<total-1>; read totalFrames from the console), screenshot each, and check fidelity (colors/theme correct, segment loops where intended) plus artifacts (canvas blurry from missing autoResize/DPR, clipped composition, FOUC before the file loads, jank). Any headless tool works:
bashnpx playwright screenshot --wait-for-timeout=600 "file://$PWD/lottie.html?t=42" frame-mid.png
Before you finish:
- Opens standalone — no console errors, CDN runtime and the
.lottie/.jsonload. ?t=N(setFrame/goToAndStop) freezes the correct, deterministic frame.- Screenshotted at first / mid / last frame — matches the brief, sharp, no clipping.
prefers-reduced-motionhonored — don'tautoplaya loop; show a static frame or offer a play control.- Easing is intentional — playback speed/segment chosen on purpose, motion baked in AE reads as designed.
Quick reference
| Goal | Call |
|---|---|
| Play a range | setSegment(start, end) |
| Jump to frame | setFrame(n) |
| Reverse / bounce | `setMode("reverse" |
| Scroll-drive | autoplay:false + setFrame(p*totalFrames) |
| Theme swap | setTheme("dark") |
| Know length | totalFrames after load event |
| Declarative interactivity | @lottiefiles/lottie-interactivity |
Reference files
references/integration-and-export.md— full dotLottie-web + React setup and event/segment control,lottie-interactivitymode configs, scroll/cursor patterns, runtime theming details, and the complete After Effects → Bodymovin export checklist with the list of unsupported AE features and how to work around them.


