Motion Art Direction logo

Motion Art Direction

Organization
iart-ai
motion-art-direction

This skill should be used when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consistency.

Overview

Publisheriart-ai
Repositorymotion-design-skills
Skill namemotion-art-direction
Stars
164
Forks
31
Bundled files
1
LicenseMIT
Links
  • Markdown instructions

    A SKILL.md file the model loads on demand, so it only costs tokens when a request actually matches.

  • Works with any LLM

    AI skills are plain Markdown, not provider-specific code, so this works with GPT, Claude, Gemini, Grok, or a local model.

  • 1 bundled files

    Scripts, templates, and references the model can read while it works. Files are read-only and never executed.

  • Open source

    Published by iart-ai on GitHub. Read the source before you install it.

Installation

Install the Motion Art Direction AI skill in TypingMind to use it with any LLM, or drop it into another agent that reads SKILL.md.

1

Install in TypingMind

TypingMind installs a skill straight from its GitHub folder — it reads SKILL.md, bundles the resource files, and stores the result locally.

  1. Open the app and go to Plugins → Skills.
  2. Choose "Install from GitHub".
  3. Paste the skill folder URL below and confirm.
    https://github.com/iart-ai/motion-design-skills/tree/main/skills/motion-art-direction
  4. Enable the skill in any chat where you want it available.
Plugins → Skills → Add skill → From GitHub URL, then paste the folder URL and press Continue.
2

Install in another agent

Any agent that reads the Agent Skills format can use this skill — copy the folder into that agent's skills directory.

Claude Code — .claude/skills
git clone --depth 1 https://github.com/iart-ai/motion-design-skills.git /tmp/motion-design-skills
mkdir -p .claude/skills
cp -r /tmp/motion-design-skills/skills/motion-art-direction .claude/skills/motion-art-direction
Restart Claude Code after copying so it picks up the new skill.

Use it in TypingMind

Enable Motion Art Direction in any TypingMind chat and the model takes it from there. Its name and description sit in the system prompt, and the moment a request matches, the model loads the full instructions itself — you never invoke it by hand, and it costs no tokens until it is actually used.

The model loads Motion Art Direction on its own as soon as a request matches it.

Works with any AI model

AI skills are plain Markdown instructions rather than provider-specific code, so Motion Art Direction is not tied to the model it was written for. Install it once in TypingMind and use it with GPT-5, Claude, Gemini, Grok, DeepSeek, Mistral, Llama, or a local model you run yourself — all on your own API keys.

  • Loaded only when it is needed

    The system prompt carries just the name and description. The instructions are fetched on the first matching request, so an idle skill costs nothing.

  • Switch models mid-chat

    Because the skill is instructions rather than code, changing model does not break it — the next model reads the same SKILL.md.

Skill instructions

This is the SKILL.md content the model loads. Read it before installing — a skill is instructions your model will follow.

Motion Direction

Make the creative decisions for a motion piece before anyone animates a frame. Direction is the judgment layer: it turns a brief and a brand into a small, repeatable set of motion rules — one easing vocabulary, one timing scale, one transition family — so every shot feels like it came from the same hand. Good direction is mostly subtraction: deciding what NOT to move.

When to use

  • Starting any piece — explainer, launch film, UI demo, data story, loop — and the look/feel isn't decided yet.
  • Animation feels "busy", "cheap", or "inconsistent" and the cause is decisions, not craft.
  • Orchestrating other skills (gsap/lottie/shader/three.js): direction sets the rules they execute.
  • Translating a brand or brief into directable, written choices a team (or an agent) can follow.

The one rule

Define the motion language first, then animate to it. A motion language is a short spec — pick one of each: easing family, base timing unit, transition family, stagger rhythm, motion intensity. Everything in the piece obeys it. Consistency reads as confidence; variety reads as noise. When in doubt, reuse, don't invent.

Direction workflow

StepDecisionOutput
1. BriefAudience, one message, platform, duration, mood (3 adjectives)One-line creative intent
2. Tone & energyWhere it sits on calm↔kinetic and soft↔sharpA point on the matrix below
3. Motion languageLock the spec tableThe motion-language spec (filled)
4. HierarchyRank what moves: hero / support / textureMotion hierarchy list
5. Restraint passCut motion that doesn't carry meaningList of what stays static
6. Shot directionNote intent per shot, not keyframesDirection notes (see template)
7. Consistency checkAudit against the specPass/fail per shot

Tone & energy matrix

Place the piece on two axes; the cell dictates the motion language defaults.

Soft (organic, eased)Sharp (precise, snappy)
CalmLuxury, wellness, editorial — slow, long eases, generous holds, minimal staggerPremium tech, fintech — deliberate, clean linear-ish moves, tight but unhurried
KineticPlayful, lifestyle, kids — bouncy/overshoot, springy, loose timingSports, hype, gaming — fast cuts, hard snaps, aggressive overshoot on beats

Pick one cell and commit. Mixing cells within a piece is the most common cause of "inconsistent" motion.

Motion personality (named presets)

The tone matrix tells you where the piece sits; a motion personality is the named, numeric preset you hand to whoever animates. Pick ONE per project and apply it everywhere. This is shared vocabulary — other skills (e.g. gsap-web, micro-interaction, the video packs) can just say "use the Premium personality."

PersonalityDurationSignature easingOvershootReads as
Playful150–300msease-out-back / cubic-bezier(0.34,1.56,0.64,1)10–20%fun, bouncy, whimsical
Premium350–600mscubic-bezier(0.4,0,0.2,1)0%elegant, minimal, luxury
Corporate200–400mscubic-bezier(0.2,0,0,1)0–3%clean, professional, trustworthy
Energetic100–250msease-out-expo15–30%bold, dynamic, hype

Default: Corporate for UI/product, Playful for illustration/lifestyle. Maps onto the matrix — Premium≈calm-soft, Corporate≈calm-sharp, Playful≈kinetic-soft, Energetic≈kinetic-sharp. The personality fills the "easing family / base timing unit / motion intensity" rows of the spec below.

The motion-language spec

The core artifact. Fill every row with ONE choice and reuse it everywhere.

PropertyChoose oneExample (calm-sharp / premium tech)
Easing familyThe signature curve for ~90% of movescubic-bezier(0.22, 1, 0.36, 1) (decelerate, soft landing)
Base timing unitThe atomic duration; build others as multiples0.4s (enters 0.4s, big moves 0.8s, micro 0.2s)
Transition familyHow shots connectMatch-cut + crossfade only; no wipes/spins
Stagger rhythmDelay between grouped elements60ms cascade, top-to-bottom
Motion intensityDistance/scale/overshoot budgetTravel ≤ 24px, scale 0.96→1.0, overshoot ≤ 2%
Hold disciplineMinimum rest between moves≥ 0.3s of stillness after each beat

Two eases maximum: one "in" (exits) and one "out" (entrances/landings). A third curve must justify its existence.

Motion hierarchy

Not everything earns motion. Rank every element, then animate down the list — and stop early. These three tiers are the universal three motion layers (see animation-principles): Hero = Primary, Support = Secondary, Texture = Ambient.

TierWhat it isHow it moves
HeroThe one thing the shot is aboutGets the boldest, slowest, most-eased move; lands on the beat
SupportContext that helps the hero landSmaller, faster, eased out of the way; never competes
TextureBackground, grain, ambient driftSubliminal only — slow loops, low contrast, no hard cuts

If two elements compete for the eye in one frame, the direction has failed. Demote one to support.

Restraint — what NOT to animate

The senior move. For each element ask: does the motion carry meaning? If not, hold it still.

  • Don't animate the entire frame at once — stagger or hold a anchor so the eye has a home.
  • Don't transition the transition (no animated wipe and a spin and a fade).
  • Don't loop-animate text the viewer is still reading.
  • Don't add overshoot to serious/financial content — it reads as toy-like.
  • One "wow" moment per piece. A second one cancels the first.

Pacing & rhythm

Pacing is the edit's heartbeat. Vary it on purpose: tension (faster, tighter) → release (a hold). Map energy across the timeline before timing individual moves — most pieces want a low-energy open, a build, a peak, and a settled end card. Cut and land key moments on the audio (see launch-video for beat-syncing); silence and stillness are pacing tools, not gaps to fill.

Consistency check

Before sign-off, audit every shot against the spec table:

  • Same easing family on comparable moves? (No stray linear or ease.)
  • All durations are multiples of the base unit?
  • Only the chosen transition family between shots?
  • Stagger rhythm identical across grouped reveals?
  • Hold discipline respected — no two moves stacked without rest?
  • Exactly one hero per frame?

Any "no" is a direction defect, not a craft preference — fix it before polishing.

Reference files

  • references/direction-playbook.md — worked examples of the motion-language spec for five tone cells, a full brief template, a shot-by-shot direction-notes template with example entries, brand→motion translation tables, an easing-vocabulary cheat sheet, and a complete pre-render direction checklist.

Bundled files

The model reads these on demand while the skill is loaded. They are exposed as readable files and are never executed.

Frequently asked questions

What does the Motion Art Direction AI skill do?

This skill should be used when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consistency.

Why use Motion Art Direction on TypingMind?

Because you install it once and use it with any model. Motion Art Direction is plain Markdown rather than provider-specific code, so the same skill runs on GPT-5, Claude, Gemini, Grok, or a local model — and you can switch model mid-chat without it breaking. TypingMind runs on your own API keys, so you pay providers directly instead of a per-seat subscription, and your skills and chats stay in your own storage.

How do I install Motion Art Direction in TypingMind?

Open Plugins → Skills → Install from GitHub in TypingMind and paste https://github.com/iart-ai/motion-design-skills/tree/main/skills/motion-art-direction. TypingMind reads its SKILL.md and bundles its files and installs it as a skill you can enable per chat.

Which AI models can use Motion Art Direction?

Any model you connect in TypingMind. AI skills are plain Markdown instructions rather than provider-specific code, so GPT, Claude, Gemini, Grok, and local models can all load this skill when a request matches it.

How many AI models can I use with Motion Art Direction?

As many as you like. As long as a model supports skills, you can use Motion Art Direction with it — GPT, Claude, Gemini, Grok, DeepSeek, Mistral, Llama and more — all on TypingMind with your own API keys.

Is the Motion Art Direction AI skill free?

Yes. It is published on GitHub by iart-ai under the MIT license. You only pay your own AI provider for the tokens you use.

What are AI skills?

An AI skill is a reusable instruction bundle that teaches an AI model how to do one specific task. It follows the open Agent Skills format: a SKILL.md file with a name and description, plus any scripts, templates or reference files the model may need. The model reads the instructions only when your request matches the skill, so an installed skill costs nothing until it is used.

How are AI skills different from plugins or MCP servers?

A plugin or MCP server gives a model new tools to call — code that runs somewhere and returns a result. An AI skill gives the model knowledge and process instead: how to approach a task, which steps to follow, what good output looks like. Skills are plain Markdown, so they need no server, no API key and no runtime, and they work with any model.

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