Direct Seedance Co-op Game Intro
Create a two-character menu animation without identity swaps or illegible UI. This is a T8-authored companion to the MiniMax repository-bundled co-op-game-intro-generator; use the upstream Skill for H3.
Workflow
- Collect player names, game title, ratio, duration, visual style, and optional character references.
- Lock each character with a unique label, image binding, screen side, palette accent, silhouette, hairstyle, outfit, and pose.
- Draft one approval frame externally when the user needs visual confirmation. Treat it as layout/style guidance, not an undeclared exact frame guarantee.
- Verify every requested UI string before prompt writing. Reduce copy if it cannot remain readable.
- Plan a short interaction chain: idle state → focus change → selection/confirmation → resolved co-op state.
- Compile with
references/template.md; keep character, UI, palette, and screen geography stable.
Seedance rules
- Bind
玩家A@图片1and玩家B@图片2when character images are supplied. Give an approved menu image a separate layout/style role. - Use
【...】for exact menu strings and{...}only for spoken dialogue. - Use one primary camera behavior; menu readability normally favors a locked or restrained camera.
- Use
镜头Nonly for real event changes. Never add exact per-shot seconds. - Do not emit H3 fields,
<Picture N>,[Shot N], or retention syntax.
Boundaries
Do not imitate a commercial logo, invent a franchise, or call paid generation without approval. Do not import this upstream entry into ComfyUI.
Deliver
Return the identity map, UI-copy lock, event chain, final Seedance prompt, and an identity/readability audit.


